initial check-in, version 0.5.0
[musl] / src / math / k_tanf.c
1 /* k_tanf.c -- float version of k_tan.c
2  * Conversion to float by Ian Lance Taylor, Cygnus Support, ian@cygnus.com.
3  */
4
5 /*
6  * ====================================================
7  * Copyright 2004 Sun Microsystems, Inc.  All Rights Reserved.
8  *
9  * Permission to use, copy, modify, and distribute this
10  * software is freely granted, provided that this notice
11  * is preserved.
12  * ====================================================
13  */
14
15 #include <math.h>
16 #include "math_private.h"
17 static const float
18 one   =  1.0000000000e+00, /* 0x3f800000 */
19 pio4  =  7.8539812565e-01, /* 0x3f490fda */
20 pio4lo=  3.7748947079e-08, /* 0x33222168 */
21 T[] =  {
22   3.3333334327e-01, /* 0x3eaaaaab */
23   1.3333334029e-01, /* 0x3e088889 */
24   5.3968254477e-02, /* 0x3d5d0dd1 */
25   2.1869488060e-02, /* 0x3cb327a4 */
26   8.8632395491e-03, /* 0x3c11371f */
27   3.5920790397e-03, /* 0x3b6b6916 */
28   1.4562094584e-03, /* 0x3abede48 */
29   5.8804126456e-04, /* 0x3a1a26c8 */
30   2.4646313977e-04, /* 0x398137b9 */
31   7.8179444245e-05, /* 0x38a3f445 */
32   7.1407252108e-05, /* 0x3895c07a */
33  -1.8558637748e-05, /* 0xb79bae5f */
34   2.5907305826e-05, /* 0x37d95384 */
35 };
36
37 float
38 __kernel_tanf(float x, float y, int iy)
39 {
40         float z,r,v,w,s;
41         int32_t ix,hx;
42         GET_FLOAT_WORD(hx,x);
43         ix = hx&0x7fffffff;     /* high word of |x| */
44         if(ix<0x31800000) {                     /* x < 2**-28 */
45                 if ((int) x == 0) {             /* generate inexact */
46                         if ((ix | (iy + 1)) == 0)
47                                 return one / fabsf(x);
48                         else {
49                                 if (iy == 1)
50                                         return x;
51                                 else {  /* compute -1 / (x+y) carefully */
52                                         double a, t;
53
54                                         z = w = x + y;
55                                         GET_FLOAT_WORD(ix, z);
56                                         SET_FLOAT_WORD(z, ix & 0xfffff000);
57                                         v = y - (z - x);
58                                         t = a = -one / w;
59                                         GET_FLOAT_WORD(ix, t);
60                                         SET_FLOAT_WORD(t, ix & 0xfffff000);
61                                         s = one + t * z;
62                                         return t + a * (s + t * v);
63                                 }
64                         }
65                 }
66         }
67         if(ix>=0x3f2ca140) {                    /* |x|>=0.6744 */
68             if(hx<0) {x = -x; y = -y;}
69             z = pio4-x;
70             w = pio4lo-y;
71             x = z+w; y = 0.0;
72         }
73         z       =  x*x;
74         w       =  z*z;
75     /* Break x^5*(T[1]+x^2*T[2]+...) into
76      *    x^5(T[1]+x^4*T[3]+...+x^20*T[11]) +
77      *    x^5(x^2*(T[2]+x^4*T[4]+...+x^22*[T12]))
78      */
79         r = T[1]+w*(T[3]+w*(T[5]+w*(T[7]+w*(T[9]+w*T[11]))));
80         v = z*(T[2]+w*(T[4]+w*(T[6]+w*(T[8]+w*(T[10]+w*T[12])))));
81         s = z*x;
82         r = y + z*(s*(r+v)+y);
83         r += T[0]*s;
84         w = x+r;
85         if(ix>=0x3f2ca140) {
86             v = (float)iy;
87             return (float)(1-((hx>>30)&2))*(v-(float)2.0*(x-(w*w/(w+v)-r)));
88         }
89         if(iy==1) return w;
90         else {          /* if allow error up to 2 ulp,
91                            simply return -1.0/(x+r) here */
92      /*  compute -1.0/(x+r) accurately */
93             float a,t;
94             int32_t i;
95             z  = w;
96             GET_FLOAT_WORD(i,z);
97             SET_FLOAT_WORD(z,i&0xfffff000);
98             v  = r-(z - x);     /* z+v = r+x */
99             t = a  = -(float)1.0/w;     /* a = -1.0/w */
100             GET_FLOAT_WORD(i,t);
101             SET_FLOAT_WORD(t,i&0xfffff000);
102             s  = (float)1.0+t*z;
103             return t+a*(s+t*v);
104         }
105 }