math cleanup: use 1.0f instead of (float)1.0
[musl] / src / math / j1f.c
index 0323ec7..2d617b6 100644 (file)
@@ -75,13 +75,13 @@ float j1f(float x)
        if (ix < 0x32000000) {  /* |x| < 2**-27 */
                /* raise inexact if x!=0 */
                if (huge+x > one)
-                       return (float)0.5*x;
+                       return 0.5f*x;
        }
        z = x*x;
        r = z*(r00+z*(r01+z*(r02+z*r03)));
        s = one+z*(s01+z*(s02+z*(s03+z*(s04+z*s05))));
        r *= x;
-       return x*(float)0.5 + r/s;
+       return 0.5f*x + r/s;
 }
 
 static const float U0[5] = {
@@ -338,5 +338,5 @@ static float qonef(float x)
        z = one/(x*x);
        r = p[0]+z*(p[1]+z*(p[2]+z*(p[3]+z*(p[4]+z*p[5]))));
        s = one+z*(q[0]+z*(q[1]+z*(q[2]+z*(q[3]+z*(q[4]+z*q[5])))));
-       return ((float).375 + r/s)/x;
+       return (.375f + r/s)/x;
 }