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math cleanup: use 1.0f instead of (float)1.0
[musl]
/
src
/
math
/
atanf.c
diff --git
a/src/math/atanf.c
b/src/math/atanf.c
index
8c2b46b
..
73cebb5
100644
(file)
--- a/
src/math/atanf.c
+++ b/
src/math/atanf.c
@@
-69,18
+69,18
@@
float atanf(float x)
if (ix < 0x3f980000) { /* |x| < 1.1875 */
if (ix < 0x3f300000) { /* 7/16 <= |x| < 11/16 */
id = 0;
if (ix < 0x3f980000) { /* |x| < 1.1875 */
if (ix < 0x3f300000) { /* 7/16 <= |x| < 11/16 */
id = 0;
- x = (
(float)2.0*x-one)/((float)2.0+
x);
+ x = (
2.0f*x - one)/(2.0f +
x);
} else { /* 11/16 <= |x| < 19/16 */
id = 1;
} else { /* 11/16 <= |x| < 19/16 */
id = 1;
- x = (x
-one)/(x+
one);
+ x = (x
- one)/(x +
one);
}
} else {
if (ix < 0x401c0000) { /* |x| < 2.4375 */
id = 2;
}
} else {
if (ix < 0x401c0000) { /* |x| < 2.4375 */
id = 2;
- x = (x
-(float)1.5)/(one+(float)1.5
*x);
+ x = (x
- 1.5f)/(one + 1.5f
*x);
} else { /* 2.4375 <= |x| < 2**26 */
id = 3;
} else { /* 2.4375 <= |x| < 2**26 */
id = 3;
- x = -
(float)1.0
/x;
+ x = -
1.0f
/x;
}
}
}
}
}
}