math cleanup: use 1.0f instead of (float)1.0
[musl] / src / math / acoshf.c
index 30a3a94..57ce5cb 100644 (file)
@@ -35,9 +35,9 @@ float acoshf(float x)
                return 0.0;  /* acosh(1) = 0 */
        } else if (hx > 0x40000000) {  /* 2**28 > x > 2 */
                t = x*x;
-               return logf((float)2.0*x - one/(x+sqrtf(t-one)));
+               return logf(2.0f*x - one/(x+sqrtf(t-one)));
        } else {                /* 1 < x < 2 */
                t = x-one;
-               return log1pf(t + sqrtf((float)2.0*t+t*t));
+               return log1pf(t + sqrtf(2.0f*t+t*t));
        }
 }