+#include <float.h>
#include <math.h>
#include <stdint.h>
+#if FLT_EVAL_METHOD==0
+#define EPS FLT_EPSILON
+#elif FLT_EVAL_METHOD==1
+#define EPS DBL_EPSILON
+#elif FLT_EVAL_METHOD==2
+#define EPS LDBL_EPSILON
+#endif
+static const float_t toint = 1/EPS;
+
float rintf(float x)
{
union {float f; uint32_t i;} u = {x};
if (e >= 0x7f+23)
return x;
if (s)
- y = (float)(x - 0x1p23f) + 0x1p23f;
+ y = x - toint + toint;
else
- y = (float)(x + 0x1p23f) - 0x1p23f;
+ y = x + toint - toint;
if (y == 0)
return s ? -0.0f : 0.0f;
return y;