math cleanup: use 1.0f instead of 1.0F
[musl] / src / math / truncf.c
index 209586e..0afcdfb 100644 (file)
@@ -20,7 +20,7 @@
 
 #include "libm.h"
 
-static const float huge = 1.0e30F;
+static const float huge = 1.0e30f;
 
 float truncf(float x)
 {
@@ -32,14 +32,14 @@ float truncf(float x)
        if (j0 < 23) {
                if (j0 < 0) {  /* |x|<1, return 0*sign(x) */
                        /* raise inexact if x != 0 */
-                       if (huge+x > 0.0F)
+                       if (huge+x > 0.0f)
                                i0 &= 0x80000000;
                } else {
                        i = 0x007fffff>>j0;
                        if ((i0&i) == 0)
                                return x; /* x is integral */
                        /* raise inexact */
-                       if (huge+x > 0.0F)
+                       if (huge+x > 0.0f)
                                i0 &= ~i;
                }
        } else {