math cleanup: use 1.0f instead of (float)1.0
[musl] / src / math / j0f.c
index 77a2d73..52cb0ab 100644 (file)
@@ -74,16 +74,16 @@ float j0f(float x)
                if (huge+x > one) {
                        if (ix < 0x32000000)  /* |x| < 2**-27 */
                                return one;
-                       return one - (float)0.25*x*x;
+                       return one - 0.25f*x*x;
                }
        }
        z = x*x;
        r =  z*(R02+z*(R03+z*(R04+z*R05)));
        s =  one+z*(S01+z*(S02+z*(S03+z*S04)));
        if(ix < 0x3F800000) {   /* |x| < 1.00 */
-               return one + z*((float)-0.25+(r/s));
+               return one + z*(-0.25f + (r/s));
        } else {
-               u = (float)0.5*x;
+               u = 0.5f*x;
                return (one+u)*(one-u) + z*(r/s);
        }
 }
@@ -343,5 +343,5 @@ static float qzerof(float x)
        z = one/(x*x);
        r = p[0]+z*(p[1]+z*(p[2]+z*(p[3]+z*(p[4]+z*p[5]))));
        s = one+z*(q[0]+z*(q[1]+z*(q[2]+z*(q[3]+z*(q[4]+z*q[5])))));
-       return (-(float).125 + r/s)/x;
+       return (-.125f + r/s)/x;
 }