math cleanup: use 1.0f instead of (float)1.0
[musl] / src / math / atan2f.c
index 4d78840..b6a7f92 100644 (file)
@@ -58,8 +58,8 @@ float atan2f(float y, float x)
                        switch (m) {
                        case 0: return  pi_o_4+tiny; /* atan(+INF,+INF) */
                        case 1: return -pi_o_4-tiny; /* atan(-INF,+INF) */
-                       case 2: return (float)3.0*pi_o_4+tiny;  /*atan(+INF,-INF)*/
-                       case 3: return (float)-3.0*pi_o_4-tiny; /*atan(-INF,-INF)*/
+                       case 2: return 3.0f*pi_o_4+tiny;  /*atan(+INF,-INF)*/
+                       case 3: return -3.0f*pi_o_4-tiny; /*atan(-INF,-INF)*/
                        }
                } else {
                        switch (m) {
@@ -77,7 +77,7 @@ float atan2f(float y, float x)
        /* compute y/x */
        k = (iy-ix)>>23;
        if (k > 26) {                  /* |y/x| >  2**26 */
-               z = pi_o_2+(float)0.5*pi_lo;
+               z = pi_o_2 + 0.5f*pi_lo;
                m &= 1;
        } else if (k < -26 && hx < 0)  /* 0 > |y|/x > -2**-26 */
                z = 0.0;