From: Matthias Braun Date: Fri, 27 Oct 2006 08:22:57 +0000 (+0000) Subject: improved docu of bespill.h X-Git-Url: http://nsz.repo.hu/git/?a=commitdiff_plain;h=dc077c0346923c31747743dceab90730f13e1e37;p=libfirm improved docu of bespill.h --- diff --git a/ir/be/bespill.h b/ir/be/bespill.h index 69d9577a5..9e0235e57 100644 --- a/ir/be/bespill.h +++ b/ir/be/bespill.h @@ -21,8 +21,6 @@ typedef struct _spill_env_t spill_env_t; /** * Creates a new spill environment. - * - * @param chordal */ spill_env_t *be_new_spill_env(const be_chordal_env_t *chordal); @@ -31,31 +29,52 @@ spill_env_t *be_new_spill_env(const be_chordal_env_t *chordal); */ void be_delete_spill_env(spill_env_t *senv); +/** + * Sets the debug module of a spill environment. + */ +DEBUG_ONLY(void be_set_spill_env_dbg_module(spill_env_t *env, firm_dbg_module_t *dbg)); + +/** + * Inserts a new entry into the list of reloads to place (the real nodes will + * be created when be_insert_spills_reloads is run). You don't have to + * explicitely create spill nodes, they will be created automatically as soon + * as a reload is created. + */ void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before); +/** + * Analog to be_add_reload, but places the reload "on an edge" between 2 blocks + */ void be_add_reload_on_edge(spill_env_t *senv, ir_node *to_spill, ir_node *bl, int pos); +/** + * The main function that places real spills/reloads (or rematerializes values) + * for all values where be_add_reload was called. It then rebuilds the + * SSA-form and updates liveness information + */ void be_insert_spills_reloads(spill_env_t *senv); /** - * Marks a phi-node for spilling. So when reloading from this phi-node, not - * only its value but the whole phi will be spilled. - * This might place be_Copy nodes in predecessor blocks. + * There are 2 possibilities to spill a phi node: Only it's value, or replacing + * the whole phi-node with a memory phi. Normally only the value of a phi will + * be spilled unless you mark the phi with be_spill_phi. + * (Remember that each phi needs a register, so you have to spill phis when + * there are more phis than registers in a block) */ void be_spill_phi(spill_env_t *env, ir_node *node); /** * Returns the estimated costs if a node would get reloaded at a specific place - * (This looks whether the value already has a spill or if rematerialisation - * is possible) + * This usually returns the cost of spill + reload operation. But might return + * smaller values if the value has already been spilled in a former run or + * when it is possible to rematerialize the value. */ int be_get_reload_costs(spill_env_t *env, ir_node *to_spill, ir_node *before); -int be_get_reload_costs_on_edge(spill_env_t *env, ir_node *to_spill, ir_node *block, int pos); - /** - * Sets the debug module of a spill environment. + * Analog to be_get_reload_costs but returns the cost if the reload would be + * placed "on an edge" between 2 blocks */ -DEBUG_ONLY(void be_set_spill_env_dbg_module(spill_env_t *env, firm_dbg_module_t *dbg)); +int be_get_reload_costs_on_edge(spill_env_t *env, ir_node *to_spill, ir_node *block, int pos); -#endif /* BESPILL_H_ */ +#endif