static spill_env_t *senv; /**< see bespill.h */
static ir_node **blocklist;
-static bool move_spills = true;
-static bool respectloopdepth = true;
-static bool improve_known_preds = true;
+static int move_spills = true;
+static int respectloopdepth = true;
+static int improve_known_preds = true;
/* factor to weight the different costs of reloading/rematerializing a node
(see bespill.h be_get_reload_costs_no_weight) */
static int remat_bonus = 10;