#include "beinfo.h"
#include "ircons_t.h"
#include "irnode_t.h"
+#include "irop_t.h"
#include "bitset.h"
#include "pset.h"
ops = get_irn_op(irn);
be_ops = get_op_ops(ops)->be_ops;
- assert(be_ops);
return be_ops;
}
pos = -1-get_Proj_proj(irn);
irn = get_Proj_pred(irn);
}
- ops = get_irn_ops(irn);
+ ops = get_irn_ops_simple(irn);
if (pos < 0) {
return ops->get_irn_reg_req_out(irn, -pos-1);
} else {
#include "bitset.h"
#include "obst.h"
#include "raw_bitset.h"
+#include "irop_t.h"
#include "be_types.h"
#include "beinfo.h"
/**
* Get the register requirements for a node.
+ * @note Deprecated API! Preferably use
+ * arch_get_in_register_req and
+ * arch_get_out_register_req.
+ *
* @param irn The node.
* @param pos The position of the operand you're interested in.
* @return A pointer to the register requirements. If NULL is returned, the
return !!(req->type & arch_register_req_type_ignore);
}
+static inline const arch_irn_ops_t *get_irn_ops_simple(const ir_node *node)
+{
+ const ir_op *ops = get_irn_op(node);
+ const arch_irn_ops_t *be_ops = get_op_ops(ops)->be_ops;
+ assert(!is_Proj(node));
+ return be_ops;
+}
+
+/**
+ * Get register constraints for an operand at position @p
+ */
+static inline const arch_register_req_t *arch_get_in_register_req(
+ const ir_node *node, int pos)
+{
+ const arch_irn_ops_t *ops = get_irn_ops_simple(node);
+ return ops->get_irn_reg_req_in(node, pos);
+}
+
+/**
+ * Get register constraint for a produced result (the @p pos result)
+ */
+static inline const arch_register_req_t *arch_get_out_register_req(
+ const ir_node *node, int pos)
+{
+ const arch_irn_ops_t *ops = get_irn_ops_simple(node);
+ return ops->get_irn_reg_req_out(node, pos);
+}
+
#endif /* FIRM_BE_BEARCH_H */
#include "beirg.h"
#include "bespillslots.h"
-#include "bespilloptions.h"
+#include "bespill.h"
#include "belower.h"
#include "becopystat.h"
#include "beirg.h"
#include "benode_t.h"
#include "bespill.h"
-#include "bespilloptions.h"
+#include "bespillutil.h"
#include "beverify.h"
#include "bipartite.h"
}
}
+/**
+ * Create a bitset of registers occupied with value living through an
+ * instruction
+ */
+static void determine_live_through_regs(unsigned *bitset, ir_node *node)
+{
+ const allocation_info_t *info = get_allocation_info(node);
+ unsigned r;
+ int i;
+ int arity;
+
+ /* mark all used registers as potentially live-through */
+ for (r = 0; r < n_regs; ++r) {
+ const assignment_t *assignment = &assignments[r];
+ if (assignment->value == NULL)
+ continue;
+
+ rbitset_set(bitset, r);
+ }
+
+ /* remove registers of value dying at the instruction */
+ arity = get_irn_arity(node);
+ for (i = 0; i < arity; ++i) {
+ ir_node *op;
+ const arch_register_t *reg;
+
+ if (!rbitset_is_set(&info->last_uses, i))
+ continue;
+
+ op = get_irn_n(node, i);
+ reg = arch_get_irn_register(op);
+ rbitset_clear(bitset, arch_register_get_index(reg));
+ }
+}
+
/**
* Enforce constraints at a node by live range splits.
*
}
}
+ /* construct a list of register occupied by live-through values */
+ unsigned *live_through_regs = NULL;
+ unsigned *output_regs = NULL;
+
+ /* is any of the live-throughs using a constrainted output register? */
+ if (get_irn_mode(node) == mode_T) {
+ const ir_edge_t *edge;
+
+ foreach_out_edge(node, edge) {
+ ir_node *proj = get_edge_src_irn(edge);
+ const arch_register_req_t *req;
+
+ if (!arch_irn_consider_in_reg_alloc(cls, proj))
+ continue;
+
+ req = arch_get_register_req_out(proj);
+ if (! (req->type & arch_register_req_type_limited))
+ continue;
+
+ if (live_through_regs == NULL) {
+ rbitset_alloca(live_through_regs, n_regs);
+ determine_live_through_regs(live_through_regs, node);
+
+ rbitset_alloca(output_regs, n_regs);
+ }
+
+ rbitset_or(output_regs, req->limited, n_regs);
+ if (rbitsets_have_common(req->limited, live_through_regs, n_regs)) {
+ good = false;
+ break;
+ }
+ }
+ } else {
+ if (arch_irn_consider_in_reg_alloc(cls, node)) {
+ const arch_register_req_t *req = arch_get_register_req_out(node);
+ if (req->type & arch_register_req_type_limited) {
+ rbitset_alloca(live_through_regs, n_regs);
+ determine_live_through_regs(live_through_regs, node);
+ if (rbitsets_have_common(req->limited, live_through_regs, n_regs)) {
+ good = false;
+
+ rbitset_alloca(output_regs, n_regs);
+ rbitset_or(output_regs, req->limited, n_regs);
+ }
+ }
+ }
+ }
+
if (good)
return;
+ if (live_through_regs == NULL) {
+ rbitset_alloca(live_through_regs, n_regs);
+ rbitset_alloca(output_regs, n_regs);
+ }
+
/* swap values around */
bp = hungarian_new(n_regs, n_regs, HUNGARIAN_MATCH_PERFECT);
for (r = 0; r < n_regs; ++r) {
if (bitset_is_set(ignore_regs, r))
continue;
+ /* livethrough values may not use constrainted output registers */
+ if (rbitset_is_set(live_through_regs, l)
+ && rbitset_is_set(output_regs, r))
+ continue;
hungarian_add(bp, l, r, l == r ? 90 : 89);
}
/**
* @file
- * @brief implementation of the spill/reload placement abstraction layer
- * @author Daniel Grund, Sebastian Hack, Matthias Braun
- * @date 29.09.2005
+ * @brief Spill module selection; Preparation steps
+ * @author Matthias Braun
+ * @date 29.09.2005
* @version $Id$
*/
#include "config.h"
-#include <stdlib.h>
-#include <stdbool.h>
-
-#include "pset.h"
-#include "irnode_t.h"
-#include "ircons_t.h"
-#include "iredges_t.h"
-#include "irbackedge_t.h"
-#include "irprintf.h"
-#include "ident_t.h"
-#include "type_t.h"
-#include "entity_t.h"
+#include "irtools.h"
#include "debug.h"
+#include "iredges_t.h"
+#include "adt/raw_bitset.h"
+#include "statev.h"
#include "irgwalk.h"
-#include "array.h"
-#include "pdeq.h"
-#include "execfreq.h"
-#include "irnodeset.h"
-#include "error.h"
-#include "bearch.h"
-#include "belive_t.h"
-#include "besched.h"
#include "bespill.h"
+#include "bemodule.h"
+#include "be.h"
#include "belive_t.h"
-#include "benode_t.h"
-#include "bechordal_t.h"
-#include "bespilloptions.h"
-#include "bestatevent.h"
-#include "bessaconstr.h"
#include "beirg.h"
+#include "bearch.h"
+#include "benode_t.h"
+#include "besched.h"
+#include "bera.h"
#include "beintlive_t.h"
-#include "bemodule.h"
-#include "be_t.h"
-
-DEBUG_ONLY(static firm_dbg_module_t *dbg = NULL;)
-
-#define REMAT_COST_INFINITE 1000
-typedef struct reloader_t reloader_t;
-struct reloader_t {
- reloader_t *next;
- ir_node *can_spill_after;
- ir_node *reloader;
- ir_node *rematted_node;
- int remat_cost_delta; /** costs needed for rematerialization,
- compared to placing a reload */
-};
-
-typedef struct spill_t spill_t;
-struct spill_t {
- spill_t *next;
- ir_node *after; /**< spill has to be placed after this node (or earlier) */
- ir_node *spill;
-};
-
-typedef struct spill_info_t spill_info_t;
-struct spill_info_t {
- ir_node *to_spill; /**< the value that should get spilled */
- reloader_t *reloaders; /**< list of places where the value should get
- reloaded */
- spill_t *spills; /**< list of latest places where spill must be
- placed */
- double spill_costs; /**< costs needed for spilling the value */
- const arch_register_class_t *reload_cls; /** the register class in which the
- reload should be placed */
-};
+#include "lc_opts.h"
+#include "lc_opts_enum.h"
-struct spill_env_t {
- const arch_env_t *arch_env;
- ir_graph *irg;
- struct obstack obst;
- be_irg_t *birg;
- int spill_cost; /**< the cost of a single spill node */
- int reload_cost; /**< the cost of a reload node */
- set *spills; /**< all spill_info_t's, which must be
- placed */
- ir_nodeset_t mem_phis; /**< set of all spilled phis. */
- ir_exec_freq *exec_freq;
+DEBUG_ONLY(static firm_dbg_module_t *dbg = NULL;)
-#ifdef FIRM_STATISTICS
- unsigned spill_count;
- unsigned reload_count;
- unsigned remat_count;
- unsigned spilled_phi_count;
-#endif
-};
+typedef struct be_pre_spill_env_t {
+ be_irg_t *birg;
+ const arch_register_class_t *cls;
+} be_pre_spill_env_t;
-/**
- * Compare two spill infos.
- */
-static int cmp_spillinfo(const void *x, const void *y, size_t size)
+static void prepare_constr_insn(be_pre_spill_env_t *env, ir_node *node)
{
- const spill_info_t *xx = x;
- const spill_info_t *yy = y;
- (void) size;
-
- return xx->to_spill != yy->to_spill;
-}
+ const arch_register_class_t *cls = env->cls;
+ ir_node *block = get_nodes_block(node);
+ const be_irg_t *birg = env->birg;
+ be_lv_t *lv = birg->lv;
+ unsigned *tmp = NULL;
+ unsigned *def_constr = NULL;
+ int arity = get_irn_arity(node);
+
+ int i, i2;
+
+ /* Insert a copy for constraint inputs attached to a value which can't
+ * fullfil the constraint
+ * (typical example: stack pointer as input to copyb)
+ * TODO: This really just checks precolored registers at the moment and
+ * ignore the general case of not matching in/out constraints
+ */
+ for (i = 0; i < arity; ++i) {
+ ir_node *op = get_irn_n(node, i);
+ ir_node *copy;
+ const arch_register_t *reg;
+ const arch_register_req_t *req;
+
+ req = arch_get_register_req(node, i);
+ if (req->cls != cls)
+ continue;
+ reg = arch_get_irn_register(op);
+ if (reg == NULL)
+ continue;
-/**
- * Returns spill info for a specific value (the value that is to be spilled)
- */
-static spill_info_t *get_spillinfo(const spill_env_t *env, ir_node *value)
-{
- spill_info_t info, *res;
- int hash = hash_irn(value);
+ /* precolored with an ignore register (which is not a joker like
+ unknown/noreg) */
+ if (arch_register_type_is(reg, joker)
+ || !arch_register_type_is(reg, ignore))
+ continue;
- info.to_spill = value;
- res = set_find(env->spills, &info, sizeof(info), hash);
+ if (! (req->type & arch_register_req_type_limited))
+ continue;
+ if (rbitset_is_set(req->limited, reg->index))
+ continue;
- if (res == NULL) {
- info.reloaders = NULL;
- info.spills = NULL;
- info.spill_costs = -1;
- info.reload_cls = NULL;
- res = set_insert(env->spills, &info, sizeof(info), hash);
+ copy = be_new_Copy(cls, block, op);
+ stat_ev_int("constr_copy", 1);
+ sched_add_before(node, copy);
+ set_irn_n(node, i, copy);
+ DBG((dbg, LEVEL_3, "inserting ignore arg copy %+F for %+F pos %d\n", copy, node, i));
}
- return res;
-}
+ /* insert copies for nodes that occur constrained more than once. */
+ for (i = 0; i < arity; ++i) {
+ ir_node *in;
+ ir_node *copy;
+ const arch_register_req_t *req;
-spill_env_t *be_new_spill_env(be_irg_t *birg)
-{
- const arch_env_t *arch_env = birg->main_env->arch_env;
+ req = arch_get_register_req(node, i);
+ if (req->cls != cls)
+ continue;
- spill_env_t *env = XMALLOC(spill_env_t);
- env->spills = new_set(cmp_spillinfo, 1024);
- env->irg = be_get_birg_irg(birg);
- env->birg = birg;
- env->arch_env = arch_env;
- ir_nodeset_init(&env->mem_phis);
- env->spill_cost = arch_env->spill_cost;
- env->reload_cost = arch_env->reload_cost;
- env->exec_freq = be_get_birg_exec_freq(birg);
- obstack_init(&env->obst);
+ if (! (req->type & arch_register_req_type_limited))
+ continue;
-#ifdef FIRM_STATISTICS
- env->spill_count = 0;
- env->reload_count = 0;
- env->remat_count = 0;
- env->spilled_phi_count = 0;
-#endif
+ in = get_irn_n(node, i);
+ if (!arch_irn_consider_in_reg_alloc(cls, in))
+ continue;
- return env;
-}
+ for (i2 = i + 1; i2 < arity; ++i2) {
+ ir_node *in2;
+ const arch_register_req_t *req2;
-void be_delete_spill_env(spill_env_t *env)
-{
- del_set(env->spills);
- ir_nodeset_destroy(&env->mem_phis);
- obstack_free(&env->obst, NULL);
- free(env);
-}
+ req2 = arch_get_register_req(node, i2);
+ if (req2->cls != cls)
+ continue;
+ if (! (req2->type & arch_register_req_type_limited))
+ continue;
-/*
- * ____ _ ____ _ _
- * | _ \| | __ _ ___ ___ | _ \ ___| | ___ __ _ __| |___
- * | |_) | |/ _` |/ __/ _ \ | |_) / _ \ |/ _ \ / _` |/ _` / __|
- * | __/| | (_| | (_| __/ | _ < __/ | (_) | (_| | (_| \__ \
- * |_| |_|\__,_|\___\___| |_| \_\___|_|\___/ \__,_|\__,_|___/
- *
- */
+ in2 = get_irn_n(node, i2);
+ if (in2 != in)
+ continue;
-void be_add_spill(spill_env_t *env, ir_node *to_spill, ir_node *after)
-{
- spill_info_t *spill_info = get_spillinfo(env, to_spill);
- spill_t *spill;
- spill_t *s;
- spill_t *last;
+ /* if the constraint is the same, no copy is necessary
+ * TODO generalise unequal but overlapping constraints */
+ if (rbitset_equal(req->limited, req2->limited, cls->n_regs))
+ continue;
- assert(!arch_irn_is(to_spill, dont_spill));
- DB((dbg, LEVEL_1, "Add spill of %+F after %+F\n", to_spill, after));
+#if 0
+ /* Matze: looks fishy to me disabled it for now */
+ if (be_is_Copy(get_irn_n(insn->irn, a_op->pos)))
+ continue;
+#endif
- /* Just for safety make sure that we do not insert the spill in front of a phi */
- assert(!is_Phi(sched_next(after)));
+ copy = be_new_Copy(cls, block, in);
+ stat_ev_int("constr_copy", 1);
- /* spills that are dominated by others are not needed */
- last = NULL;
- s = spill_info->spills;
- for( ; s != NULL; s = s->next) {
- /* no need to add this spill if it is dominated by another */
- if(value_dominates(s->after, after)) {
- DB((dbg, LEVEL_1, "...dominated by %+F, not added\n", s->after));
- return;
- }
- /* remove spills that we dominate */
- if(value_dominates(after, s->after)) {
- DB((dbg, LEVEL_1, "...remove old spill at %+F\n", s->after));
- if(last != NULL) {
- last->next = s->next;
- } else {
- spill_info->spills = s->next;
- }
- } else {
- last = s;
+ sched_add_before(node, copy);
+ set_irn_n(node, i2, copy);
+ DBG((dbg, LEVEL_3,
+ "inserting multiple constr copy %+F for %+F pos %d\n",
+ copy, node, i2));
}
}
- spill = obstack_alloc(&env->obst, sizeof(spill[0]));
- spill->after = after;
- spill->next = spill_info->spills;
- spill->spill = NULL;
-
- spill_info->spills = spill;
-}
-
-void be_add_remat(spill_env_t *env, ir_node *to_spill, ir_node *before,
- ir_node *rematted_node)
-{
- spill_info_t *spill_info;
- reloader_t *reloader;
-
- spill_info = get_spillinfo(env, to_spill);
+ /* collect all registers occurring in out constraints. */
+ if (get_irn_mode(node) == mode_T) {
+ const ir_edge_t *edge;
- /* add the remat information */
- reloader = obstack_alloc(&env->obst, sizeof(reloader[0]));
- reloader->next = spill_info->reloaders;
- reloader->reloader = before;
- reloader->rematted_node = rematted_node;
- reloader->remat_cost_delta = 0; /* We will never have a cost win over a
- reload since we're not even allowed to
- create a reload */
+ foreach_out_edge(node, edge) {
+ ir_node *proj = get_edge_src_irn(edge);
+ const arch_register_req_t *req = arch_get_register_req_out(proj);
+ if (! (req->type & arch_register_req_type_limited))
+ continue;
- spill_info->reloaders = reloader;
-
- DBG((dbg, LEVEL_1, "creating spillinfo for %+F, will be rematerialized before %+F\n",
- to_spill, before));
-}
-
-void be_add_reload2(spill_env_t *env, ir_node *to_spill, ir_node *before,
- ir_node *can_spill_after, const arch_register_class_t *reload_cls,
- int allow_remat)
-{
- spill_info_t *info;
- reloader_t *rel;
-
- assert(!arch_irn_is(to_spill, dont_spill));
-
- info = get_spillinfo(env, to_spill);
-
- if (is_Phi(to_spill)) {
- int i, arity;
-
- /* create spillinfos for the phi arguments */
- for (i = 0, arity = get_irn_arity(to_spill); i < arity; ++i) {
- ir_node *arg = get_irn_n(to_spill, i);
- get_spillinfo(env, arg);
+ if (def_constr == NULL) {
+ rbitset_alloca(def_constr, cls->n_regs);
+ }
+ rbitset_or(def_constr, req->limited, cls->n_regs);
}
- }
-
- assert(!is_Proj(before) && !be_is_Keep(before));
-
- /* put reload into list */
- rel = obstack_alloc(&env->obst, sizeof(rel[0]));
- rel->next = info->reloaders;
- rel->reloader = before;
- rel->rematted_node = NULL;
- rel->can_spill_after = can_spill_after;
- rel->remat_cost_delta = allow_remat ? 0 : REMAT_COST_INFINITE;
-
- info->reloaders = rel;
- assert(info->reload_cls == NULL || info->reload_cls == reload_cls);
- info->reload_cls = reload_cls;
-
- DBG((dbg, LEVEL_1, "creating spillinfo for %+F, will be reloaded before %+F, may%s be rematerialized\n",
- to_spill, before, allow_remat ? "" : " not"));
-}
-
-void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before,
- const arch_register_class_t *reload_cls, int allow_remat)
-{
- be_add_reload2(senv, to_spill, before, to_spill, reload_cls, allow_remat);
-
-}
-
-ir_node *be_get_end_of_block_insertion_point(const ir_node *block)
-{
- ir_node *last = sched_last(block);
-
- /* we might have keeps behind the jump... */
- while (be_is_Keep(last)) {
- last = sched_prev(last);
- assert(!sched_is_end(last));
- }
-
- assert(is_cfop(last));
-
- /* add the reload before the (cond-)jump */
- return last;
-}
-
-static ir_node *skip_keeps_phis(ir_node *node)
-{
- while(true) {
- ir_node *next = sched_next(node);
- if(!is_Phi(next) && !be_is_Keep(next))
- break;
- node = next;
- }
- return node;
-}
-
-/**
- * Returns the point at which you can insert a node that should be executed
- * before block @p block when coming from pred @p pos.
- */
-static ir_node *get_block_insertion_point(ir_node *block, int pos)
-{
- ir_node *predblock;
-
- /* simply add the reload to the beginning of the block if we only have 1
- * predecessor. We don't need to check for phis as there can't be any in a
- * block with only 1 pred. */
- if(get_Block_n_cfgpreds(block) == 1) {
- assert(!is_Phi(sched_first(block)));
- return sched_first(block);
- }
-
- /* We have to reload the value in pred-block */
- predblock = get_Block_cfgpred_block(block, pos);
- return be_get_end_of_block_insertion_point(predblock);
-}
-
-void be_add_reload_at_end(spill_env_t *env, ir_node *to_spill,
- const ir_node *block,
- const arch_register_class_t *reload_cls,
- int allow_remat)
-{
- ir_node *before = be_get_end_of_block_insertion_point(block);
- be_add_reload(env, to_spill, before, reload_cls, allow_remat);
-}
-
-void be_add_reload_on_edge(spill_env_t *env, ir_node *to_spill, ir_node *block,
- int pos, const arch_register_class_t *reload_cls,
- int allow_remat)
-{
- ir_node *before = get_block_insertion_point(block, pos);
- be_add_reload(env, to_spill, before, reload_cls, allow_remat);
-}
-
-void be_spill_phi(spill_env_t *env, ir_node *node)
-{
- ir_node *block;
- spill_info_t* spill;
- int i, arity;
-
- assert(is_Phi(node));
-
- ir_nodeset_insert(&env->mem_phis, node);
-
- /* create spills for the phi arguments */
- block = get_nodes_block(node);
- spill = get_spillinfo(env, node);
- for(i = 0, arity = get_irn_arity(node); i < arity; ++i) {
- ir_node *arg = get_irn_n(node, i);
- ir_node *insert;
- //get_spillinfo(env, arg);
-
- /* some backends have virtual noreg/unknown nodes that are not scheduled
- * and simply always available. */
- if(!sched_is_scheduled(arg)) {
- ir_node *pred_block = get_Block_cfgpred_block(block, i);
- insert = be_get_end_of_block_insertion_point(pred_block);
- insert = sched_prev(insert);
- } else {
- insert = skip_keeps_phis(arg);
+ } else {
+ const arch_register_req_t *req = arch_get_register_req_out(node);
+ if (req->type & arch_register_req_type_limited) {
+ rbitset_alloca(def_constr, cls->n_regs);
+ rbitset_or(def_constr, req->limited, cls->n_regs);
}
-
- be_add_spill(env, arg, insert);
}
-}
-/*
- * ____ _ ____ _ _ _
- * / ___|_ __ ___ __ _| |_ ___ / ___| _ __ (_) | |___
- * | | | '__/ _ \/ _` | __/ _ \ \___ \| '_ \| | | / __|
- * | |___| | | __/ (_| | || __/ ___) | |_) | | | \__ \
- * \____|_| \___|\__,_|\__\___| |____/| .__/|_|_|_|___/
- * |_|
- */
-
-static void determine_spill_costs(spill_env_t *env, spill_info_t *spillinfo);
-
-/**
- * Creates a spill.
- *
- * @param senv the spill environment
- * @param irn the node that should be spilled
- * @param ctx_irn an user of the spilled node
- *
- * @return a be_Spill node
- */
-static void spill_irn(spill_env_t *env, spill_info_t *spillinfo)
-{
- ir_node *to_spill = spillinfo->to_spill;
- spill_t *spill;
-
- /* determine_spill_costs must have been run before */
- assert(spillinfo->spill_costs >= 0);
-
- /* some backends have virtual noreg/unknown nodes that are not scheduled
- * and simply always available. */
- if(!sched_is_scheduled(to_spill)) {
- /* override spillinfos or create a new one */
- spillinfo->spills->spill = new_NoMem();
- DB((dbg, LEVEL_1, "don't spill %+F use NoMem\n", to_spill));
- return;
- }
-
- DBG((dbg, LEVEL_1, "spilling %+F ... \n", to_spill));
- spill = spillinfo->spills;
- for( ; spill != NULL; spill = spill->next) {
- ir_node *after = spill->after;
- ir_node *block = get_block(after);
-
- after = skip_keeps_phis(after);
-
- spill->spill = be_spill(block, to_spill);
- sched_add_after(skip_Proj(after), spill->spill);
- DB((dbg, LEVEL_1, "\t%+F after %+F\n", spill->spill, after));
-#ifdef FIRM_STATISTICS
- env->spill_count++;
-#endif
- }
- DBG((dbg, LEVEL_1, "\n"));
-}
-
-static void spill_node(spill_env_t *env, spill_info_t *spillinfo);
-
-/**
- * If the first usage of a Phi result would be out of memory
- * there is no sense in allocating a register for it.
- * Thus we spill it and all its operands to the same spill slot.
- * Therefore the phi/dataB becomes a phi/Memory
- *
- * @param senv the spill environment
- * @param phi the Phi node that should be spilled
- * @param ctx_irn an user of the spilled node
- */
-static void spill_phi(spill_env_t *env, spill_info_t *spillinfo)
-{
- ir_graph *irg = env->irg;
- ir_node *phi = spillinfo->to_spill;
- ir_node *block = get_nodes_block(phi);
- ir_node *unknown;
- ir_node **ins;
- spill_t *spill;
- int i;
- int arity;
-
- assert(is_Phi(phi));
- assert(!get_opt_cse());
- DBG((dbg, LEVEL_1, "spilling Phi %+F:\n", phi));
-
- /* build a new PhiM */
- arity = get_irn_arity(phi);
- ins = ALLOCAN(ir_node*, arity);
- unknown = new_r_Unknown(irg, mode_M);
- for(i = 0; i < arity; ++i) {
- ins[i] = unknown;
- }
-
- /* override or replace spills list... */
- spill = obstack_alloc(&env->obst, sizeof(spill[0]));
- spill->after = skip_keeps_phis(phi);
- spill->spill = new_r_Phi(block, arity, ins, mode_M);
- spill->next = NULL;
-
- spillinfo->spills = spill;
-#ifdef FIRM_STATISTICS
- env->spilled_phi_count++;
-#endif
-
- for(i = 0; i < arity; ++i) {
- ir_node *arg = get_irn_n(phi, i);
- spill_info_t *arg_info = get_spillinfo(env, arg);
-
- determine_spill_costs(env, arg_info);
- spill_node(env, arg_info);
-
- set_irn_n(spill->spill, i, arg_info->spills->spill);
- }
- DBG((dbg, LEVEL_1, "... done spilling Phi %+F, created PhiM %+F\n", phi,
- spill->spill));
-}
-
-/**
- * Spill a node.
- *
- * @param senv the spill environment
- * @param to_spill the node that should be spilled
- */
-static void spill_node(spill_env_t *env, spill_info_t *spillinfo)
-{
- ir_node *to_spill;
-
- /* node is already spilled */
- if(spillinfo->spills != NULL && spillinfo->spills->spill != NULL)
+ /* no output constraints => we're good */
+ if (def_constr == NULL) {
return;
-
- to_spill = spillinfo->to_spill;
-
- if (is_Phi(to_spill) && ir_nodeset_contains(&env->mem_phis, to_spill)) {
- spill_phi(env, spillinfo);
- } else {
- spill_irn(env, spillinfo);
}
-}
-
-/*
- *
- * ____ _ _ _ _
- * | _ \ ___ _ __ ___ __ _| |_ ___ _ __(_) __ _| (_)_______
- * | |_) / _ \ '_ ` _ \ / _` | __/ _ \ '__| |/ _` | | |_ / _ \
- * | _ < __/ | | | | | (_| | || __/ | | | (_| | | |/ / __/
- * |_| \_\___|_| |_| |_|\__,_|\__\___|_| |_|\__,_|_|_/___\___|
- *
- */
-
-/**
- * Tests whether value @p arg is available before node @p reloader
- * @returns 1 if value is available, 0 otherwise
- */
-static int is_value_available(spill_env_t *env, const ir_node *arg,
- const ir_node *reloader)
-{
- if(is_Unknown(arg) || arg == new_NoMem())
- return 1;
-
- if(be_is_Spill(arg))
- return 1;
-
- if(arg == get_irg_frame(env->irg))
- return 1;
-
-#if 0
- /* hack for now (happens when command should be inserted at end of block) */
- if(is_Block(reloader))
- return 0;
-#else
- (void)reloader;
-#endif
/*
- * Ignore registers are always available
+ * insert copies for all constrained arguments living through the node
+ * and being constrained to a register which also occurs in out constraints.
*/
- if (arch_irn_is_ignore(arg))
- return 1;
-
- return 0;
-}
-
-/**
- * Checks whether the node can principally be rematerialized
- */
-static int is_remat_node(const ir_node *node)
-{
- assert(!be_is_Spill(node));
-
- if (arch_irn_is(node, rematerializable))
- return 1;
-
- return 0;
-}
-
-/**
- * Check if a node is rematerializable. This tests for the following conditions:
- *
- * - The node itself is rematerializable
- * - All arguments of the node are available or also rematerialisable
- * - The costs for the rematerialisation operation is less or equal a limit
- *
- * Returns the costs needed for rematerialisation or something
- * >= REMAT_COST_INFINITE if remat is not possible.
- */
-static int check_remat_conditions_costs(spill_env_t *env,
- const ir_node *spilled, const ir_node *reloader, int parentcosts)
-{
- int i, arity;
- int argremats;
- int costs = 0;
-
- if (!is_remat_node(spilled))
- return REMAT_COST_INFINITE;
+ rbitset_alloca(tmp, cls->n_regs);
+ for (i = 0; i < arity; ++i) {
+ const arch_register_req_t *req;
+ ir_node *in;
+ ir_node *copy;
+
+ /*
+ * Check, if
+ * 1) the operand is constrained.
+ * 2) lives through the node.
+ * 3) is constrained to a register occurring in out constraints.
+ */
+ req = arch_get_register_req(node, i);
+ if (req->cls != cls)
+ continue;
+ if (! (req->type & arch_register_req_type_limited))
+ continue;
- if(be_is_Reload(spilled)) {
- costs += 2;
- } else {
- costs += arch_get_op_estimated_cost(spilled);
- }
- if(parentcosts + costs >= env->reload_cost + env->spill_cost) {
- return REMAT_COST_INFINITE;
- }
- /* never rematerialize a node which modifies the flags.
- * (would be better to test wether the flags are actually live at point
- * reloader...)
- */
- if (arch_irn_is(spilled, modify_flags)) {
- return REMAT_COST_INFINITE;
- }
+ in = get_irn_n(node, i);
+ if (!arch_irn_consider_in_reg_alloc(cls, in))
+ continue;
+ if (!be_values_interfere(lv, node, in))
+ continue;
- argremats = 0;
- for(i = 0, arity = get_irn_arity(spilled); i < arity; ++i) {
- ir_node *arg = get_irn_n(spilled, i);
+ rbitset_copy(tmp, req->limited, cls->n_regs);
+ rbitset_and(tmp, def_constr, cls->n_regs);
- if(is_value_available(env, arg, reloader))
+ if (rbitset_is_empty(tmp, cls->n_regs))
continue;
- /* we have to rematerialize the argument as well */
- if(argremats >= 1) {
- /* we only support rematerializing 1 argument at the moment,
- * so that we don't have to care about register pressure
- */
- return REMAT_COST_INFINITE;
- }
- argremats++;
+ /*
+ * only create the copy if the operand is no copy.
+ * this is necessary since the assure constraints phase inserts
+ * Copies and Keeps for operands which must be different from the
+ * results. Additional copies here would destroy this.
+ */
+ if (be_is_Copy(in))
+ continue;
- costs += check_remat_conditions_costs(env, arg, reloader,
- parentcosts + costs);
- if(parentcosts + costs >= env->reload_cost + env->spill_cost)
- return REMAT_COST_INFINITE;
+ copy = be_new_Copy(cls, block, in);
+ sched_add_before(node, copy);
+ set_irn_n(node, i, copy);
+ DBG((dbg, LEVEL_3, "inserting constr copy %+F for %+F pos %d\n",
+ copy, node, i));
+ be_liveness_update(lv, in);
}
-
- return costs;
}
-/**
- * Re-materialize a node.
- *
- * @param senv the spill environment
- * @param spilled the node that was spilled
- * @param reloader a irn that requires a reload
- */
-static ir_node *do_remat(spill_env_t *env, ir_node *spilled, ir_node *reloader)
+static void pre_spill_prepare_constr_walker(ir_node *block, void *data)
{
- int i, arity;
- ir_node *res;
- ir_node *bl;
- ir_node **ins;
-
- if(is_Block(reloader)) {
- bl = reloader;
- } else {
- bl = get_nodes_block(reloader);
- }
-
- ins = ALLOCAN(ir_node*, get_irn_arity(spilled));
- for(i = 0, arity = get_irn_arity(spilled); i < arity; ++i) {
- ir_node *arg = get_irn_n(spilled, i);
-
- if(is_value_available(env, arg, reloader)) {
- ins[i] = arg;
- } else {
- ins[i] = do_remat(env, arg, reloader);
-#ifdef FIRM_STATISTICS
- /* don't count the recursive call as remat */
- env->remat_count--;
-#endif
- }
- }
-
- /* create a copy of the node */
- res = new_ir_node(get_irn_dbg_info(spilled), env->irg, bl,
- get_irn_op(spilled), get_irn_mode(spilled),
- get_irn_arity(spilled), ins);
- copy_node_attr(spilled, res);
- arch_env_mark_remat(env->arch_env, res);
- new_backedge_info(res);
-
- DBG((dbg, LEVEL_1, "Insert remat %+F of %+F before reloader %+F\n", res, spilled, reloader));
-
- if (! is_Proj(res)) {
- /* insert in schedule */
- sched_reset(res);
- sched_add_before(reloader, res);
-#ifdef FIRM_STATISTICS
- env->remat_count++;
-#endif
+ be_pre_spill_env_t *env = data;
+ ir_node *node;
+ sched_foreach(block, node) {
+ prepare_constr_insn(env, node);
}
-
- return res;
}
-double be_get_spill_costs(spill_env_t *env, ir_node *to_spill, ir_node *before)
+void be_pre_spill_prepare_constr(be_irg_t *birg,
+ const arch_register_class_t *cls)
{
- ir_node *block = get_nodes_block(before);
- double freq = get_block_execfreq(env->exec_freq, block);
- (void) to_spill;
-
- return env->spill_cost * freq;
+ ir_graph *irg = birg->irg;
+ be_pre_spill_env_t env;
+ memset(&env, 0, sizeof(env));
+ env.birg = birg;
+ env.cls = cls;
+ irg_block_walk_graph(irg, pre_spill_prepare_constr_walker, NULL, &env);
}
-unsigned be_get_reload_costs_no_weight(spill_env_t *env, const ir_node *to_spill,
- const ir_node *before)
-{
- if(be_do_remats) {
- /* is the node rematerializable? */
- unsigned costs = check_remat_conditions_costs(env, to_spill, before, 0);
- if(costs < (unsigned) env->reload_cost)
- return costs;
- }
-
- return env->reload_cost;
-}
-double be_get_reload_costs(spill_env_t *env, ir_node *to_spill, ir_node *before)
-{
- ir_node *block = get_nodes_block(before);
- double freq = get_block_execfreq(env->exec_freq, block);
- if(be_do_remats) {
- /* is the node rematerializable? */
- int costs = check_remat_conditions_costs(env, to_spill, before, 0);
- if(costs < env->reload_cost)
- return costs * freq;
- }
+int be_coalesce_spill_slots = 1;
+int be_do_remats = 1;
- return env->reload_cost * freq;
-}
-
-int be_is_rematerializable(spill_env_t *env, const ir_node *to_remat,
- const ir_node *before)
-{
- return check_remat_conditions_costs(env, to_remat, before, 0) < REMAT_COST_INFINITE;
-}
-
-double be_get_reload_costs_on_edge(spill_env_t *env, ir_node *to_spill,
- ir_node *block, int pos)
-{
- ir_node *before = get_block_insertion_point(block, pos);
- return be_get_reload_costs(env, to_spill, before);
-}
+static const lc_opt_table_entry_t be_spill_options[] = {
+ LC_OPT_ENT_BOOL ("coalesce_slots", "coalesce the spill slots", &be_coalesce_spill_slots),
+ LC_OPT_ENT_BOOL ("remat", "try to rematerialize values instead of reloading", &be_do_remats),
+ LC_OPT_LAST
+};
-/*
- * ___ _ ____ _ _
- * |_ _|_ __ ___ ___ _ __| |_ | _ \ ___| | ___ __ _ __| |___
- * | || '_ \/ __|/ _ \ '__| __| | |_) / _ \ |/ _ \ / _` |/ _` / __|
- * | || | | \__ \ __/ | | |_ | _ < __/ | (_) | (_| | (_| \__ \
- * |___|_| |_|___/\___|_| \__| |_| \_\___|_|\___/ \__,_|\__,_|___/
- *
- */
+static be_module_list_entry_t *spillers = NULL;
+static const be_spiller_t *selected_spiller = NULL;
-/**
- * analyzes how to best spill a node and determine costs for that
- */
-static void determine_spill_costs(spill_env_t *env, spill_info_t *spillinfo)
+void be_register_spiller(const char *name, be_spiller_t *spiller)
{
- ir_node *to_spill = spillinfo->to_spill;
- ir_node *spill_block;
- spill_t *spill;
- double spill_execfreq;
-
- /* already calculated? */
- if(spillinfo->spill_costs >= 0)
- return;
-
- assert(!arch_irn_is(to_spill, dont_spill));
- assert(!be_is_Reload(to_spill));
-
- /* some backends have virtual noreg/unknown nodes that are not scheduled
- * and simply always available.
- * TODO: this is kinda hairy, the NoMem is correct for an Unknown as Phi
- * predecessor (of a PhiM) but this test might match other things too...
- */
- if(!sched_is_scheduled(to_spill)) {
- /* override spillinfos or create a new one */
- spill_t *spill = obstack_alloc(&env->obst, sizeof(spill[0]));
- spill->after = NULL;
- spill->next = NULL;
- spill->spill = new_NoMem();
-
- spillinfo->spills = spill;
- spillinfo->spill_costs = 0;
-
- DB((dbg, LEVEL_1, "don't spill %+F use NoMem\n", to_spill));
- return;
- }
-
- spill_block = get_nodes_block(to_spill);
- spill_execfreq = get_block_execfreq(env->exec_freq, spill_block);
-
- if (is_Phi(to_spill) && ir_nodeset_contains(&env->mem_phis, to_spill)) {
- /* TODO calculate correct costs...
- * (though we can't remat this node anyway so no big problem) */
- spillinfo->spill_costs = env->spill_cost * spill_execfreq;
- return;
- }
-
- if(spillinfo->spills != NULL) {
- spill_t *s;
- double spills_execfreq;
-
- /* calculate sum of execution frequencies of individual spills */
- spills_execfreq = 0;
- s = spillinfo->spills;
- for( ; s != NULL; s = s->next) {
- ir_node *spill_block = get_block(s->after);
- double freq = get_block_execfreq(env->exec_freq, spill_block);
-
- spills_execfreq += freq;
- }
-
- DB((dbg, LEVEL_1, "%+F: latespillcosts %f after def: %f\n", to_spill,
- spills_execfreq * env->spill_cost,
- spill_execfreq * env->spill_cost));
-
- /* multi-/latespill is advantageous -> return*/
- if(spills_execfreq < spill_execfreq) {
- DB((dbg, LEVEL_1, "use latespills for %+F\n", to_spill));
- spillinfo->spill_costs = spills_execfreq * env->spill_cost;
- return;
- }
- }
-
- /* override spillinfos or create a new one */
- spill = obstack_alloc(&env->obst, sizeof(spill[0]));
- spill->after = skip_keeps_phis(to_spill);
- spill->next = NULL;
- spill->spill = NULL;
-
- spillinfo->spills = spill;
- spillinfo->spill_costs = spill_execfreq * env->spill_cost;
- DB((dbg, LEVEL_1, "spill %+F after definition\n", to_spill));
+ if (selected_spiller == NULL)
+ selected_spiller = spiller;
+ be_add_module_to_list(&spillers, name, spiller);
}
-void make_spill_locations_dominate_irn(spill_env_t *env, ir_node *irn)
+void be_do_spill(be_irg_t *birg, const arch_register_class_t *cls)
{
- const spill_info_t *si = get_spillinfo(env, irn);
- ir_node *start_block = get_irg_start_block(get_irn_irg(irn));
- int n_blocks = get_Block_dom_max_subtree_pre_num(start_block);
- bitset_t *reloads = bitset_alloca(n_blocks);
- reloader_t *r;
- spill_t *s;
-
- if (si == NULL)
- return;
-
- /* Fill the bitset with the dominance pre-order numbers
- * of the blocks the reloads are located in. */
- for (r = si->reloaders; r != NULL; r = r->next) {
- ir_node *bl = get_nodes_block(r->reloader);
- bitset_set(reloads, get_Block_dom_tree_pre_num(bl));
+ assert(selected_spiller != NULL);
+ if (selected_spiller != NULL) {
+ selected_spiller->spill(birg, cls);
}
-
- /* Now, cancel out all the blocks that are dominated by each spill.
- * If the bitset is not empty after that, we have reloads that are
- * not dominated by any spill. */
- for (s = si->spills; s != NULL; s = s->next) {
- ir_node *bl = get_nodes_block(s->after);
- int start = get_Block_dom_tree_pre_num(bl);
- int end = get_Block_dom_max_subtree_pre_num(bl);
-
- bitset_clear_range(reloads, start, end);
- }
-
- if (!bitset_is_empty(reloads))
- be_add_spill(env, si->to_spill, si->to_spill);
}
-void be_insert_spills_reloads(spill_env_t *env)
+void be_init_spilloptions(void)
{
- const ir_exec_freq *exec_freq = env->exec_freq;
- spill_info_t *si;
- ir_nodeset_iterator_t iter;
- ir_node *node;
-
- BE_TIMER_PUSH(t_ra_spill_apply);
-
- /* create all phi-ms first, this is needed so, that phis, hanging on
- spilled phis work correctly */
- foreach_ir_nodeset(&env->mem_phis, node, iter) {
- spill_info_t *info = get_spillinfo(env, node);
- spill_node(env, info);
- }
-
- /* process each spilled node */
- for (si = set_first(env->spills); si; si = set_next(env->spills)) {
- reloader_t *rld;
- ir_node *to_spill = si->to_spill;
- ir_mode *mode = get_irn_mode(to_spill);
- ir_node **copies = NEW_ARR_F(ir_node*, 0);
- double all_remat_costs = 0; /** costs when we would remat all nodes */
- int force_remat = 0;
-
- DBG((dbg, LEVEL_1, "\nhandling all reloaders of %+F:\n", to_spill));
+ lc_opt_entry_t *be_grp = lc_opt_get_grp(firm_opt_get_root(), "be");
+ lc_opt_entry_t *spill_grp = lc_opt_get_grp(be_grp, "spill");
- determine_spill_costs(env, si);
+ lc_opt_add_table(spill_grp, be_spill_options);
+ be_add_module_list_opt(spill_grp, "spiller", "spill algorithm",
+ &spillers, (void**) &selected_spiller);
- /* determine possibility of rematerialisations */
- if(be_do_remats) {
- /* calculate cost savings for each indivial value when it would
- be rematted instead of reloaded */
- for (rld = si->reloaders; rld != NULL; rld = rld->next) {
- double freq;
- int remat_cost;
- int remat_cost_delta;
- ir_node *block;
- ir_node *reloader = rld->reloader;
-
- if(rld->rematted_node != NULL) {
- DBG((dbg, LEVEL_2, "\tforced remat %+F before %+F\n",
- rld->rematted_node, reloader));
- continue;
- }
- if(rld->remat_cost_delta >= REMAT_COST_INFINITE) {
- DBG((dbg, LEVEL_2, "\treload before %+F is forbidden\n",
- reloader));
- all_remat_costs = REMAT_COST_INFINITE;
- continue;
- }
-
- remat_cost = check_remat_conditions_costs(env, to_spill,
- reloader, 0);
- if(remat_cost >= REMAT_COST_INFINITE) {
- DBG((dbg, LEVEL_2, "\tremat before %+F not possible\n",
- reloader));
- rld->remat_cost_delta = REMAT_COST_INFINITE;
- all_remat_costs = REMAT_COST_INFINITE;
- continue;
- }
-
- remat_cost_delta = remat_cost - env->reload_cost;
- rld->remat_cost_delta = remat_cost_delta;
- block = is_Block(reloader) ? reloader : get_nodes_block(reloader);
- freq = get_block_execfreq(exec_freq, block);
- all_remat_costs += remat_cost_delta * freq;
- DBG((dbg, LEVEL_2, "\tremat costs delta before %+F: "
- "%d (rel %f)\n", reloader, remat_cost_delta,
- remat_cost_delta * freq));
- }
- if(all_remat_costs < REMAT_COST_INFINITE) {
- /* we don't need the costs for the spill if we can remat
- all reloaders */
- all_remat_costs -= si->spill_costs;
-
- DBG((dbg, LEVEL_2, "\tspill costs %d (rel %f)\n",
- env->spill_cost, si->spill_costs));
- }
-
- if(all_remat_costs < 0) {
- DBG((dbg, LEVEL_1, "\nforcing remats of all reloaders (%f)\n",
- all_remat_costs));
- force_remat = 1;
- }
- }
-
- /* go through all reloads for this spill */
- for (rld = si->reloaders; rld != NULL; rld = rld->next) {
- ir_node *copy; /* a reload is a "copy" of the original value */
-
- if (rld->rematted_node != NULL) {
- copy = rld->rematted_node;
- sched_add_before(rld->reloader, copy);
- } else if (be_do_remats &&
- (force_remat || rld->remat_cost_delta < 0)) {
- copy = do_remat(env, to_spill, rld->reloader);
- } else {
- /* make sure we have a spill */
- spill_node(env, si);
-
- /* create a reload, use the first spill for now SSA
- * reconstruction for memory comes below */
- assert(si->spills != NULL);
- copy = be_reload(si->reload_cls, rld->reloader, mode,
- si->spills->spill);
-#ifdef FIRM_STATISTICS
- env->reload_count++;
-#endif
- }
-
- DBG((dbg, LEVEL_1, " %+F of %+F before %+F\n",
- copy, to_spill, rld->reloader));
- ARR_APP1(ir_node*, copies, copy);
- }
-
- /* if we had any reloads or remats, then we need to reconstruct the
- * SSA form for the spilled value */
- if (ARR_LEN(copies) > 0) {
- be_ssa_construction_env_t senv;
- /* be_lv_t *lv = be_get_birg_liveness(env->birg); */
-
- be_ssa_construction_init(&senv, env->birg);
- be_ssa_construction_add_copy(&senv, to_spill);
- be_ssa_construction_add_copies(&senv, copies, ARR_LEN(copies));
- be_ssa_construction_fix_users(&senv, to_spill);
-
-#if 0
- /* no need to enable this as long as we invalidate liveness
- after this function... */
- be_ssa_construction_update_liveness_phis(&senv);
- be_liveness_update(to_spill);
- len = ARR_LEN(copies);
- for(i = 0; i < len; ++i) {
- be_liveness_update(lv, copies[i]);
- }
-#endif
- be_ssa_construction_destroy(&senv);
- }
- /* need to reconstruct SSA form if we had multiple spills */
- if (si->spills != NULL && si->spills->next != NULL) {
- spill_t *spill;
- int spill_count = 0;
-
- be_ssa_construction_env_t senv;
-
- be_ssa_construction_init(&senv, env->birg);
- spill = si->spills;
- for( ; spill != NULL; spill = spill->next) {
- /* maybe we rematerialized the value and need no spill */
- if(spill->spill == NULL)
- continue;
- be_ssa_construction_add_copy(&senv, spill->spill);
- spill_count++;
- }
- if(spill_count > 1) {
- /* all reloads are attached to the first spill, fix them now */
- be_ssa_construction_fix_users(&senv, si->spills->spill);
- }
-
- be_ssa_construction_destroy(&senv);
- }
-
- DEL_ARR_F(copies);
- si->reloaders = NULL;
- }
-
- stat_ev_dbl("spill_spills", env->spill_count);
- stat_ev_dbl("spill_reloads", env->reload_count);
- stat_ev_dbl("spill_remats", env->remat_count);
- stat_ev_dbl("spill_spilled_phis", env->spilled_phi_count);
-
- /* Matze: In theory be_ssa_construction should take care of the liveness...
- * try to disable this again in the future */
- be_liveness_invalidate(env->birg->lv);
-
- be_remove_dead_nodes_from_schedule(env->birg);
-
- BE_TIMER_POP(t_ra_spill_apply);
-}
-
-void be_init_spill(void)
-{
- FIRM_DBG_REGISTER(dbg, "firm.be.spill");
+ FIRM_DBG_REGISTER(dbg, "firm.be.spillprepare");
}
-BE_REGISTER_MODULE_CONSTRUCTOR(be_init_spill);
+BE_REGISTER_MODULE_CONSTRUCTOR(be_init_spilloptions);
/**
* @file
- * @brief higher level abstraction for the creation of spill and reload
- * instructions and rematerialisation of values.
- * @author Daniel Grund, Sebastian Hack, Matthias Braun
- * @date 29.09.2005
+ * @brief Option handling for spiller.
+ * @author Matthias Braun
+ * @date 12.10.2006
* @version $Id$
*/
#ifndef FIRM_BE_BESPILL_H
#define FIRM_BE_BESPILL_H
-#include "firm_types.h"
-#include "debug.h"
-
#include "bearch.h"
#include "beirg.h"
-typedef struct spill_env_t spill_env_t;
-
-/**
- * Creates a new spill environment.
- */
-spill_env_t *be_new_spill_env(be_irg_t *birg);
+extern int be_coalesce_spill_slots;
+extern int be_do_remats;
/**
- * Deletes a spill environment.
+ * An entry in the list of spill-algorithms.
*/
-void be_delete_spill_env(spill_env_t *senv);
+typedef struct be_spiller_t {
+ /**
+ * The spill function.
+ *
+ * @param birg the graph to spill on
+ * @param cls the register class to spill
+ */
+ void (*spill)(be_irg_t *birg, const arch_register_class_t *cls);
+} be_spiller_t;
/**
- * Return the last control flow node of a block.
- */
-ir_node *be_get_end_of_block_insertion_point(const ir_node *block);
-
-/**
- * Marks a point until which a node must be spilled.
- */
-void be_add_spill(spill_env_t *senv, ir_node *to_spill, ir_node *after);
-
-/**
- * Inserts a new entry into the list of reloads to place (the real nodes will
- * be created when be_insert_spills_reloads is run). You don't have to
- * explicitly create spill nodes, they will be created automatically after
- * the definition of a value as soon as a reload is created. (we should add a
- * possibility for explicit spill placement in the future)
+ * Register a new spill algorithm.
*
- * @param senv The spill environment
- * @param to_spill The node which is about to be spilled
- * @param before The node before the reload should be added
- * @param reload_cls The register class the reloaded value will be put into
- * @param allow_remat Set to 1 if the node may be rematerialized instead of
- * reloaded
- */
-void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before,
- const arch_register_class_t *reload_cls, int allow_remat);
-
-void be_add_reload2(spill_env_t *senv, ir_node *to_spill, ir_node *before, ir_node *can_spill_after,
- const arch_register_class_t *reload_cls, int allow_remat);
-
-/**
- * Add a reload at the end of a block.
- * Similar to be_add_reload_on_edge().
- */
-void be_add_reload_at_end(spill_env_t *env, ir_node *to_spill, const ir_node *block,
- const arch_register_class_t *reload_cls,
- int allow_remat);
-
-/**
- * Analog to be_add_reload, but places the reload "on an edge" between 2 blocks
- * @see be_add_reload
+ * @param name the name of the spill algorithm,
+ * used to select it
+ * @param spiller a spill entry
*/
-void be_add_reload_on_edge(spill_env_t *senv, ir_node *to_spill, ir_node *bl,
- int pos, const arch_register_class_t *reload_cls,
- int allow_remat);
+void be_register_spiller(const char *name, be_spiller_t *spiller);
/**
- * Analog to be_add_reload but adds an already created rematerialized node.
- */
-void be_add_remat(spill_env_t *env, ir_node *to_spill, ir_node *before,
- ir_node *rematted_node);
-
-/**
- * The main function that places real spills/reloads (or rematerializes values)
- * for all values where be_add_reload was called. It then rebuilds the
- * SSA-form and updates liveness information
- */
-void be_insert_spills_reloads(spill_env_t *senv);
-
-/**
- * There are 2 possibilities to spill a phi node: Only it's value, or replacing
- * the whole phi-node with a memory phi. Normally only the value of a phi will
- * be spilled unless you mark the phi with be_spill_phi.
- * (Remember that each phi needs a register, so you have to spill phis when
- * there are more phis than registers in a block)
- */
-void be_spill_phi(spill_env_t *env, ir_node *node);
-
-/**
- * Returns the estimated costs if a node would ge spilled. This does only return
- * the costs for the spill instructions, not the costs for needed reload
- * instructions. The value is weighted by the estimated execution frequency of
- * the spill.
- */
-double be_get_spill_costs(spill_env_t *env, ir_node *to_spill, ir_node *before);
-
-/**
- * Returns the estimated costs if a node would get reloaded at a specific place
- * This returns the costs for a reload instructions, or when possible the costs
- * for a rematerialisation. The value is weighted by the estimated execution
- * frequency of the reload/rematerialisation.
- */
-double be_get_reload_costs(spill_env_t *env, ir_node *to_spill,
- ir_node *before);
-
-unsigned be_get_reload_costs_no_weight(spill_env_t *env, const ir_node *to_spill,
- const ir_node *before);
-
-
-/**
- * Analog to be_get_reload_costs but returns the cost if the reload would be
- * placed "on an edge" between 2 blocks
- */
-double be_get_reload_costs_on_edge(spill_env_t *env, ir_node *to_spill,
- ir_node *block, int pos);
-
-typedef struct {
- unsigned n_spills;
- unsigned n_reloads;
- double spill_costs;
- double reload_costs;
-} be_total_spill_costs_t;
-
-/**
- * Insert a spill after the definition of the given node if there is a reload that is not dominated by some spill.
- * This function checks whether there is a reload that is not dominated by some spill for that node.
- * If so, it inserts a spill right after the definition of the node.
- * @param env The spill environment.
- * @param irn The node to check for.
- */
-void make_spill_locations_dominate_irn(spill_env_t *env, ir_node *irn);
-
-/**
- * Collect spill/reload cost statistics for a graph.
- * @param birg The backend graph.
- * @param costs A struct which will be filled with the costs.
+ * Execute the selected spill algorithm
+ *
+ * @param birg the graph to spill on
+ * @param cls the register class to spill
*/
-void be_get_total_spill_costs(be_irg_t *birg, be_total_spill_costs_t *costs);
+void be_do_spill(be_irg_t *birg, const arch_register_class_t *cls);
/**
- * Check, if a node is rematerializable.
- * @param env The spill env.
-
+ * Adds additional copies, so constraints needing additional registers to be
+ * solved correctly induce the additional register pressure.
*/
-int be_is_rematerializable(spill_env_t *env, const ir_node *to_remat, const ir_node *before);
+void be_pre_spill_prepare_constr(be_irg_t *birg,
+ const arch_register_class_t *cls);
#endif
#include "belive_t.h"
#include "benode_t.h"
#include "bechordal_t.h"
-#include "bespilloptions.h"
+#include "bespill.h"
#include "beloopana.h"
#include "beirg.h"
-#include "bespill.h"
+#include "bespillutil.h"
#include "bemodule.h"
#define DBG_SPILL 1
#include "belive_t.h"
#include "benode_t.h"
#include "bechordal_t.h"
-#include "bespilloptions.h"
+#include "bespill.h"
#include "beloopana.h"
#include "beirg.h"
#include "bemodule.h"
-#include "bespill.h"
+#include "bespillutil.h"
#include "lc_opts.h"
#include "lc_opts_enum.h"
#include "bemodule.h"
#include "bespill.h"
#include "beutil.h"
-#include "bespilloptions.h"
+#include "bespillutil.h"
#include "besched.h"
#include "be_t.h"
#include "error.h"
#include "beirg.h"
-#include "bespilloptions.h"
#include "bespill.h"
+#include "bespillutil.h"
#include "bemodule.h"
#include "besched.h"
#include "bearch.h"
+++ /dev/null
-/*
- * Copyright (C) 1995-2008 University of Karlsruhe. All right reserved.
- *
- * This file is part of libFirm.
- *
- * This file may be distributed and/or modified under the terms of the
- * GNU General Public License version 2 as published by the Free Software
- * Foundation and appearing in the file LICENSE.GPL included in the
- * packaging of this file.
- *
- * Licensees holding valid libFirm Professional Edition licenses may use
- * this file in accordance with the libFirm Commercial License.
- * Agreement provided with the Software.
- *
- * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
- * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE.
- */
-
-/**
- * @file
- * @brief Option handling for spiller.
- * @author Daniel Grund, Sebastian Hack, Matthias Braun
- * @date 29.09.2005
- * @version $Id$
- */
-#include "config.h"
-
-#include "irtools.h"
-#include "debug.h"
-#include "iredges_t.h"
-#include "adt/raw_bitset.h"
-#include "statev.h"
-#include "irgwalk.h"
-
-#include "bespilloptions.h"
-#include "bemodule.h"
-#include "be.h"
-#include "belive_t.h"
-#include "beirg.h"
-#include "bearch.h"
-#include "benode_t.h"
-#include "besched.h"
-#include "bera.h"
-#include "beintlive_t.h"
-
-#include "lc_opts.h"
-#include "lc_opts_enum.h"
-
-DEBUG_ONLY(static firm_dbg_module_t *dbg = NULL;)
-
-typedef struct be_pre_spill_env_t {
- be_irg_t *birg;
- const arch_register_class_t *cls;
-} be_pre_spill_env_t;
-
-static void prepare_constr_insn(be_pre_spill_env_t *env, ir_node *node)
-{
- const arch_register_class_t *cls = env->cls;
- ir_node *block = get_nodes_block(node);
- const be_irg_t *birg = env->birg;
- be_lv_t *lv = birg->lv;
- unsigned *tmp = NULL;
- unsigned *def_constr = NULL;
- int arity = get_irn_arity(node);
-
- int i, i2;
-
- /* Insert a copy for constraint inputs attached to a value which can't
- * fullfil the constraint
- * (typical example: stack pointer as input to copyb)
- * TODO: This really just checks precolored registers at the moment and
- * ignore the general case of not matching in/out constraints
- */
- for (i = 0; i < arity; ++i) {
- ir_node *op = get_irn_n(node, i);
- ir_node *copy;
- const arch_register_t *reg;
- const arch_register_req_t *req;
-
- req = arch_get_register_req(node, i);
- if (req->cls != cls)
- continue;
- reg = arch_get_irn_register(op);
- if (reg == NULL)
- continue;
-
- /* precolored with an ignore register (which is not a joker like
- unknown/noreg) */
- if (arch_register_type_is(reg, joker)
- || !arch_register_type_is(reg, ignore))
- continue;
-
- if (! (req->type & arch_register_req_type_limited))
- continue;
- if (rbitset_is_set(req->limited, reg->index))
- continue;
-
- copy = be_new_Copy(cls, block, op);
- stat_ev_int("constr_copy", 1);
- sched_add_before(node, copy);
- set_irn_n(node, i, copy);
- DBG((dbg, LEVEL_3, "inserting ignore arg copy %+F for %+F pos %d\n", copy, node, i));
- }
-
- /* insert copies for nodes that occur constrained more than once. */
- for (i = 0; i < arity; ++i) {
- ir_node *in;
- ir_node *copy;
- const arch_register_req_t *req;
-
- req = arch_get_register_req(node, i);
- if (req->cls != cls)
- continue;
-
- if (! (req->type & arch_register_req_type_limited))
- continue;
-
- in = get_irn_n(node, i);
- if (!arch_irn_consider_in_reg_alloc(cls, in))
- continue;
-
- for (i2 = i + 1; i2 < arity; ++i2) {
- ir_node *in2;
- const arch_register_req_t *req2;
-
- req2 = arch_get_register_req(node, i2);
- if (req2->cls != cls)
- continue;
- if (! (req2->type & arch_register_req_type_limited))
- continue;
-
- in2 = get_irn_n(node, i2);
- if (in2 != in)
- continue;
-
- /* if the constraint is the same, no copy is necessary
- * TODO generalise unequal but overlapping constraints */
- if (rbitset_equal(req->limited, req2->limited, cls->n_regs))
- continue;
-
-#if 0
- /* Matze: looks fishy to me disabled it for now */
- if (be_is_Copy(get_irn_n(insn->irn, a_op->pos)))
- continue;
-#endif
-
- copy = be_new_Copy(cls, block, in);
- stat_ev_int("constr_copy", 1);
-
- sched_add_before(node, copy);
- set_irn_n(node, i2, copy);
- DBG((dbg, LEVEL_3,
- "inserting multiple constr copy %+F for %+F pos %d\n",
- copy, node, i2));
- }
- }
-
- /* collect all registers occurring in out constraints. */
- if (get_irn_mode(node) == mode_T) {
- const ir_edge_t *edge;
-
- foreach_out_edge(node, edge) {
- ir_node *proj = get_edge_src_irn(edge);
- const arch_register_req_t *req = arch_get_register_req_out(proj);
- if (! (req->type & arch_register_req_type_limited))
- continue;
-
- if (def_constr == NULL) {
- rbitset_alloca(def_constr, cls->n_regs);
- }
- rbitset_or(def_constr, req->limited, cls->n_regs);
- }
- } else {
- const arch_register_req_t *req = arch_get_register_req_out(node);
- if (req->type & arch_register_req_type_limited) {
- rbitset_alloca(def_constr, cls->n_regs);
- rbitset_or(def_constr, req->limited, cls->n_regs);
- }
- }
-
- /* no output constraints => we're good */
- if (def_constr == NULL) {
- return;
- }
-
- /*
- * insert copies for all constrained arguments living through the node
- * and being constrained to a register which also occurs in out constraints.
- */
- rbitset_alloca(tmp, cls->n_regs);
- for (i = 0; i < arity; ++i) {
- const arch_register_req_t *req;
- ir_node *in;
- ir_node *copy;
-
- /*
- * Check, if
- * 1) the operand is constrained.
- * 2) lives through the node.
- * 3) is constrained to a register occurring in out constraints.
- */
- req = arch_get_register_req(node, i);
- if (req->cls != cls)
- continue;
- if (! (req->type & arch_register_req_type_limited))
- continue;
-
- in = get_irn_n(node, i);
- if (!arch_irn_consider_in_reg_alloc(cls, in))
- continue;
- if (!be_values_interfere(lv, node, in))
- continue;
-
- rbitset_copy(tmp, req->limited, cls->n_regs);
- rbitset_and(tmp, def_constr, cls->n_regs);
-
- if (rbitset_is_empty(tmp, cls->n_regs))
- continue;
-
- /*
- * only create the copy if the operand is no copy.
- * this is necessary since the assure constraints phase inserts
- * Copies and Keeps for operands which must be different from the
- * results. Additional copies here would destroy this.
- */
- if (be_is_Copy(in))
- continue;
-
- copy = be_new_Copy(cls, block, in);
- sched_add_before(node, copy);
- set_irn_n(node, i, copy);
- DBG((dbg, LEVEL_3, "inserting constr copy %+F for %+F pos %d\n",
- copy, node, i));
- be_liveness_update(lv, in);
- }
-}
-
-static void pre_spill_prepare_constr_walker(ir_node *block, void *data)
-{
- be_pre_spill_env_t *env = data;
- ir_node *node;
- sched_foreach(block, node) {
- prepare_constr_insn(env, node);
- }
-}
-
-void be_pre_spill_prepare_constr(be_irg_t *birg,
- const arch_register_class_t *cls)
-{
- ir_graph *irg = birg->irg;
- be_pre_spill_env_t env;
- memset(&env, 0, sizeof(env));
- env.birg = birg;
- env.cls = cls;
- irg_block_walk_graph(irg, pre_spill_prepare_constr_walker, NULL, &env);
-}
-
-
-
-int be_coalesce_spill_slots = 1;
-int be_do_remats = 1;
-
-static const lc_opt_table_entry_t be_spill_options[] = {
- LC_OPT_ENT_BOOL ("coalesce_slots", "coalesce the spill slots", &be_coalesce_spill_slots),
- LC_OPT_ENT_BOOL ("remat", "try to rematerialize values instead of reloading", &be_do_remats),
- LC_OPT_LAST
-};
-
-static be_module_list_entry_t *spillers = NULL;
-static const be_spiller_t *selected_spiller = NULL;
-
-void be_register_spiller(const char *name, be_spiller_t *spiller)
-{
- if (selected_spiller == NULL)
- selected_spiller = spiller;
- be_add_module_to_list(&spillers, name, spiller);
-}
-
-void be_do_spill(be_irg_t *birg, const arch_register_class_t *cls)
-{
- assert(selected_spiller != NULL);
- if (selected_spiller != NULL) {
- selected_spiller->spill(birg, cls);
- }
-}
-
-void be_init_spilloptions(void)
-{
- lc_opt_entry_t *be_grp = lc_opt_get_grp(firm_opt_get_root(), "be");
- lc_opt_entry_t *spill_grp = lc_opt_get_grp(be_grp, "spill");
-
- lc_opt_add_table(spill_grp, be_spill_options);
- be_add_module_list_opt(spill_grp, "spiller", "spill algorithm",
- &spillers, (void**) &selected_spiller);
-
- FIRM_DBG_REGISTER(dbg, "firm.be.spillprepare");
-}
-
-BE_REGISTER_MODULE_CONSTRUCTOR(be_init_spilloptions);
+++ /dev/null
-/*
- * Copyright (C) 1995-2008 University of Karlsruhe. All right reserved.
- *
- * This file is part of libFirm.
- *
- * This file may be distributed and/or modified under the terms of the
- * GNU General Public License version 2 as published by the Free Software
- * Foundation and appearing in the file LICENSE.GPL included in the
- * packaging of this file.
- *
- * Licensees holding valid libFirm Professional Edition licenses may use
- * this file in accordance with the libFirm Commercial License.
- * Agreement provided with the Software.
- *
- * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
- * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE.
- */
-
-/**
- * @file
- * @brief Option handling for spiller.
- * @author Matthias Braun
- * @date 12.10.2006
- * @version $Id$
- */
-#ifndef FIRM_BE_BESPILL_OPTIONS_H
-#define FIRM_BE_BESPILL_OPTIONS_H
-
-#include "bearch.h"
-#include "beirg.h"
-
-extern int be_coalesce_spill_slots;
-extern int be_do_remats;
-
-/**
- * An entry in the list of spill-algorithms.
- */
-typedef struct be_spiller_t {
- /**
- * The spill function.
- *
- * @param birg the graph to spill on
- * @param cls the register class to spill
- */
- void (*spill)(be_irg_t *birg, const arch_register_class_t *cls);
-} be_spiller_t;
-
-/**
- * Register a new spill algorithm.
- *
- * @param name the name of the spill algorithm,
- * used to select it
- * @param spiller a spill entry
- */
-void be_register_spiller(const char *name, be_spiller_t *spiller);
-
-/**
- * Execute the selected spill algorithm
- *
- * @param birg the graph to spill on
- * @param cls the register class to spill
- */
-void be_do_spill(be_irg_t *birg, const arch_register_class_t *cls);
-
-/**
- * Adds additional copies, so constraints needing additional registers to be
- * solved correctly induce the additional register pressure.
- */
-void be_pre_spill_prepare_constr(be_irg_t *birg,
- const arch_register_class_t *cls);
-
-
-#endif
#include "benode_t.h"
#include "besched.h"
+#include "bespill.h"
#include "bespillslots.h"
#include "bechordal_t.h"
#include "bestatevent.h"
-#include "bespilloptions.h"
#include "bemodule.h"
#include "beintlive_t.h"
#include "beirg.h"
--- /dev/null
+/*
+ * Copyright (C) 1995-2008 University of Karlsruhe. All right reserved.
+ *
+ * This file is part of libFirm.
+ *
+ * This file may be distributed and/or modified under the terms of the
+ * GNU General Public License version 2 as published by the Free Software
+ * Foundation and appearing in the file LICENSE.GPL included in the
+ * packaging of this file.
+ *
+ * Licensees holding valid libFirm Professional Edition licenses may use
+ * this file in accordance with the libFirm Commercial License.
+ * Agreement provided with the Software.
+ *
+ * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+ * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE.
+ */
+
+/**
+ * @file
+ * @brief implementation of the spill/reload placement abstraction layer
+ * @author Daniel Grund, Sebastian Hack, Matthias Braun
+ * @date 29.09.2005
+ * @version $Id$
+ */
+#include "config.h"
+
+#include <stdlib.h>
+#include <stdbool.h>
+
+#include "pset.h"
+#include "irnode_t.h"
+#include "ircons_t.h"
+#include "iredges_t.h"
+#include "irbackedge_t.h"
+#include "irprintf.h"
+#include "ident_t.h"
+#include "type_t.h"
+#include "entity_t.h"
+#include "debug.h"
+#include "irgwalk.h"
+#include "array.h"
+#include "pdeq.h"
+#include "execfreq.h"
+#include "irnodeset.h"
+#include "error.h"
+
+#include "bearch.h"
+#include "belive_t.h"
+#include "besched.h"
+#include "bespill.h"
+#include "bespillutil.h"
+#include "belive_t.h"
+#include "benode_t.h"
+#include "bechordal_t.h"
+#include "bestatevent.h"
+#include "bessaconstr.h"
+#include "beirg.h"
+#include "beintlive_t.h"
+#include "bemodule.h"
+#include "be_t.h"
+
+DEBUG_ONLY(static firm_dbg_module_t *dbg = NULL;)
+
+#define REMAT_COST_INFINITE 1000
+
+typedef struct reloader_t reloader_t;
+struct reloader_t {
+ reloader_t *next;
+ ir_node *can_spill_after;
+ ir_node *reloader;
+ ir_node *rematted_node;
+ int remat_cost_delta; /** costs needed for rematerialization,
+ compared to placing a reload */
+};
+
+typedef struct spill_t spill_t;
+struct spill_t {
+ spill_t *next;
+ ir_node *after; /**< spill has to be placed after this node (or earlier) */
+ ir_node *spill;
+};
+
+typedef struct spill_info_t spill_info_t;
+struct spill_info_t {
+ ir_node *to_spill; /**< the value that should get spilled */
+ reloader_t *reloaders; /**< list of places where the value should get
+ reloaded */
+ spill_t *spills; /**< list of latest places where spill must be
+ placed */
+ double spill_costs; /**< costs needed for spilling the value */
+ const arch_register_class_t *reload_cls; /** the register class in which the
+ reload should be placed */
+};
+
+struct spill_env_t {
+ const arch_env_t *arch_env;
+ ir_graph *irg;
+ struct obstack obst;
+ be_irg_t *birg;
+ int spill_cost; /**< the cost of a single spill node */
+ int reload_cost; /**< the cost of a reload node */
+ set *spills; /**< all spill_info_t's, which must be
+ placed */
+ ir_nodeset_t mem_phis; /**< set of all spilled phis. */
+ ir_exec_freq *exec_freq;
+
+#ifdef FIRM_STATISTICS
+ unsigned spill_count;
+ unsigned reload_count;
+ unsigned remat_count;
+ unsigned spilled_phi_count;
+#endif
+};
+
+/**
+ * Compare two spill infos.
+ */
+static int cmp_spillinfo(const void *x, const void *y, size_t size)
+{
+ const spill_info_t *xx = x;
+ const spill_info_t *yy = y;
+ (void) size;
+
+ return xx->to_spill != yy->to_spill;
+}
+
+/**
+ * Returns spill info for a specific value (the value that is to be spilled)
+ */
+static spill_info_t *get_spillinfo(const spill_env_t *env, ir_node *value)
+{
+ spill_info_t info, *res;
+ int hash = hash_irn(value);
+
+ info.to_spill = value;
+ res = set_find(env->spills, &info, sizeof(info), hash);
+
+ if (res == NULL) {
+ info.reloaders = NULL;
+ info.spills = NULL;
+ info.spill_costs = -1;
+ info.reload_cls = NULL;
+ res = set_insert(env->spills, &info, sizeof(info), hash);
+ }
+
+ return res;
+}
+
+spill_env_t *be_new_spill_env(be_irg_t *birg)
+{
+ const arch_env_t *arch_env = birg->main_env->arch_env;
+
+ spill_env_t *env = XMALLOC(spill_env_t);
+ env->spills = new_set(cmp_spillinfo, 1024);
+ env->irg = be_get_birg_irg(birg);
+ env->birg = birg;
+ env->arch_env = arch_env;
+ ir_nodeset_init(&env->mem_phis);
+ env->spill_cost = arch_env->spill_cost;
+ env->reload_cost = arch_env->reload_cost;
+ env->exec_freq = be_get_birg_exec_freq(birg);
+ obstack_init(&env->obst);
+
+#ifdef FIRM_STATISTICS
+ env->spill_count = 0;
+ env->reload_count = 0;
+ env->remat_count = 0;
+ env->spilled_phi_count = 0;
+#endif
+
+ return env;
+}
+
+void be_delete_spill_env(spill_env_t *env)
+{
+ del_set(env->spills);
+ ir_nodeset_destroy(&env->mem_phis);
+ obstack_free(&env->obst, NULL);
+ free(env);
+}
+
+/*
+ * ____ _ ____ _ _
+ * | _ \| | __ _ ___ ___ | _ \ ___| | ___ __ _ __| |___
+ * | |_) | |/ _` |/ __/ _ \ | |_) / _ \ |/ _ \ / _` |/ _` / __|
+ * | __/| | (_| | (_| __/ | _ < __/ | (_) | (_| | (_| \__ \
+ * |_| |_|\__,_|\___\___| |_| \_\___|_|\___/ \__,_|\__,_|___/
+ *
+ */
+
+void be_add_spill(spill_env_t *env, ir_node *to_spill, ir_node *after)
+{
+ spill_info_t *spill_info = get_spillinfo(env, to_spill);
+ spill_t *spill;
+ spill_t *s;
+ spill_t *last;
+
+ assert(!arch_irn_is(to_spill, dont_spill));
+ DB((dbg, LEVEL_1, "Add spill of %+F after %+F\n", to_spill, after));
+
+ /* Just for safety make sure that we do not insert the spill in front of a phi */
+ assert(!is_Phi(sched_next(after)));
+
+ /* spills that are dominated by others are not needed */
+ last = NULL;
+ s = spill_info->spills;
+ for( ; s != NULL; s = s->next) {
+ /* no need to add this spill if it is dominated by another */
+ if(value_dominates(s->after, after)) {
+ DB((dbg, LEVEL_1, "...dominated by %+F, not added\n", s->after));
+ return;
+ }
+ /* remove spills that we dominate */
+ if(value_dominates(after, s->after)) {
+ DB((dbg, LEVEL_1, "...remove old spill at %+F\n", s->after));
+ if(last != NULL) {
+ last->next = s->next;
+ } else {
+ spill_info->spills = s->next;
+ }
+ } else {
+ last = s;
+ }
+ }
+
+ spill = obstack_alloc(&env->obst, sizeof(spill[0]));
+ spill->after = after;
+ spill->next = spill_info->spills;
+ spill->spill = NULL;
+
+ spill_info->spills = spill;
+}
+
+void be_add_remat(spill_env_t *env, ir_node *to_spill, ir_node *before,
+ ir_node *rematted_node)
+{
+ spill_info_t *spill_info;
+ reloader_t *reloader;
+
+ spill_info = get_spillinfo(env, to_spill);
+
+ /* add the remat information */
+ reloader = obstack_alloc(&env->obst, sizeof(reloader[0]));
+ reloader->next = spill_info->reloaders;
+ reloader->reloader = before;
+ reloader->rematted_node = rematted_node;
+ reloader->remat_cost_delta = 0; /* We will never have a cost win over a
+ reload since we're not even allowed to
+ create a reload */
+
+ spill_info->reloaders = reloader;
+
+ DBG((dbg, LEVEL_1, "creating spillinfo for %+F, will be rematerialized before %+F\n",
+ to_spill, before));
+}
+
+void be_add_reload2(spill_env_t *env, ir_node *to_spill, ir_node *before,
+ ir_node *can_spill_after, const arch_register_class_t *reload_cls,
+ int allow_remat)
+{
+ spill_info_t *info;
+ reloader_t *rel;
+
+ assert(!arch_irn_is(to_spill, dont_spill));
+
+ info = get_spillinfo(env, to_spill);
+
+ if (is_Phi(to_spill)) {
+ int i, arity;
+
+ /* create spillinfos for the phi arguments */
+ for (i = 0, arity = get_irn_arity(to_spill); i < arity; ++i) {
+ ir_node *arg = get_irn_n(to_spill, i);
+ get_spillinfo(env, arg);
+ }
+ }
+
+ assert(!is_Proj(before) && !be_is_Keep(before));
+
+ /* put reload into list */
+ rel = obstack_alloc(&env->obst, sizeof(rel[0]));
+ rel->next = info->reloaders;
+ rel->reloader = before;
+ rel->rematted_node = NULL;
+ rel->can_spill_after = can_spill_after;
+ rel->remat_cost_delta = allow_remat ? 0 : REMAT_COST_INFINITE;
+
+ info->reloaders = rel;
+ assert(info->reload_cls == NULL || info->reload_cls == reload_cls);
+ info->reload_cls = reload_cls;
+
+ DBG((dbg, LEVEL_1, "creating spillinfo for %+F, will be reloaded before %+F, may%s be rematerialized\n",
+ to_spill, before, allow_remat ? "" : " not"));
+}
+
+void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before,
+ const arch_register_class_t *reload_cls, int allow_remat)
+{
+ be_add_reload2(senv, to_spill, before, to_spill, reload_cls, allow_remat);
+
+}
+
+ir_node *be_get_end_of_block_insertion_point(const ir_node *block)
+{
+ ir_node *last = sched_last(block);
+
+ /* we might have keeps behind the jump... */
+ while (be_is_Keep(last)) {
+ last = sched_prev(last);
+ assert(!sched_is_end(last));
+ }
+
+ assert(is_cfop(last));
+
+ /* add the reload before the (cond-)jump */
+ return last;
+}
+
+static ir_node *skip_keeps_phis(ir_node *node)
+{
+ while(true) {
+ ir_node *next = sched_next(node);
+ if(!is_Phi(next) && !be_is_Keep(next))
+ break;
+ node = next;
+ }
+ return node;
+}
+
+/**
+ * Returns the point at which you can insert a node that should be executed
+ * before block @p block when coming from pred @p pos.
+ */
+static ir_node *get_block_insertion_point(ir_node *block, int pos)
+{
+ ir_node *predblock;
+
+ /* simply add the reload to the beginning of the block if we only have 1
+ * predecessor. We don't need to check for phis as there can't be any in a
+ * block with only 1 pred. */
+ if(get_Block_n_cfgpreds(block) == 1) {
+ assert(!is_Phi(sched_first(block)));
+ return sched_first(block);
+ }
+
+ /* We have to reload the value in pred-block */
+ predblock = get_Block_cfgpred_block(block, pos);
+ return be_get_end_of_block_insertion_point(predblock);
+}
+
+void be_add_reload_at_end(spill_env_t *env, ir_node *to_spill,
+ const ir_node *block,
+ const arch_register_class_t *reload_cls,
+ int allow_remat)
+{
+ ir_node *before = be_get_end_of_block_insertion_point(block);
+ be_add_reload(env, to_spill, before, reload_cls, allow_remat);
+}
+
+void be_add_reload_on_edge(spill_env_t *env, ir_node *to_spill, ir_node *block,
+ int pos, const arch_register_class_t *reload_cls,
+ int allow_remat)
+{
+ ir_node *before = get_block_insertion_point(block, pos);
+ be_add_reload(env, to_spill, before, reload_cls, allow_remat);
+}
+
+void be_spill_phi(spill_env_t *env, ir_node *node)
+{
+ ir_node *block;
+ spill_info_t* spill;
+ int i, arity;
+
+ assert(is_Phi(node));
+
+ ir_nodeset_insert(&env->mem_phis, node);
+
+ /* create spills for the phi arguments */
+ block = get_nodes_block(node);
+ spill = get_spillinfo(env, node);
+ for(i = 0, arity = get_irn_arity(node); i < arity; ++i) {
+ ir_node *arg = get_irn_n(node, i);
+ ir_node *insert;
+ //get_spillinfo(env, arg);
+
+ /* some backends have virtual noreg/unknown nodes that are not scheduled
+ * and simply always available. */
+ if(!sched_is_scheduled(arg)) {
+ ir_node *pred_block = get_Block_cfgpred_block(block, i);
+ insert = be_get_end_of_block_insertion_point(pred_block);
+ insert = sched_prev(insert);
+ } else {
+ insert = skip_keeps_phis(arg);
+ }
+
+ be_add_spill(env, arg, insert);
+ }
+}
+
+/*
+ * ____ _ ____ _ _ _
+ * / ___|_ __ ___ __ _| |_ ___ / ___| _ __ (_) | |___
+ * | | | '__/ _ \/ _` | __/ _ \ \___ \| '_ \| | | / __|
+ * | |___| | | __/ (_| | || __/ ___) | |_) | | | \__ \
+ * \____|_| \___|\__,_|\__\___| |____/| .__/|_|_|_|___/
+ * |_|
+ */
+
+static void determine_spill_costs(spill_env_t *env, spill_info_t *spillinfo);
+
+/**
+ * Creates a spill.
+ *
+ * @param senv the spill environment
+ * @param irn the node that should be spilled
+ * @param ctx_irn an user of the spilled node
+ *
+ * @return a be_Spill node
+ */
+static void spill_irn(spill_env_t *env, spill_info_t *spillinfo)
+{
+ ir_node *to_spill = spillinfo->to_spill;
+ spill_t *spill;
+
+ /* determine_spill_costs must have been run before */
+ assert(spillinfo->spill_costs >= 0);
+
+ /* some backends have virtual noreg/unknown nodes that are not scheduled
+ * and simply always available. */
+ if(!sched_is_scheduled(to_spill)) {
+ /* override spillinfos or create a new one */
+ spillinfo->spills->spill = new_NoMem();
+ DB((dbg, LEVEL_1, "don't spill %+F use NoMem\n", to_spill));
+ return;
+ }
+
+ DBG((dbg, LEVEL_1, "spilling %+F ... \n", to_spill));
+ spill = spillinfo->spills;
+ for( ; spill != NULL; spill = spill->next) {
+ ir_node *after = spill->after;
+ ir_node *block = get_block(after);
+
+ after = skip_keeps_phis(after);
+
+ spill->spill = be_spill(block, to_spill);
+ sched_add_after(skip_Proj(after), spill->spill);
+ DB((dbg, LEVEL_1, "\t%+F after %+F\n", spill->spill, after));
+#ifdef FIRM_STATISTICS
+ env->spill_count++;
+#endif
+ }
+ DBG((dbg, LEVEL_1, "\n"));
+}
+
+static void spill_node(spill_env_t *env, spill_info_t *spillinfo);
+
+/**
+ * If the first usage of a Phi result would be out of memory
+ * there is no sense in allocating a register for it.
+ * Thus we spill it and all its operands to the same spill slot.
+ * Therefore the phi/dataB becomes a phi/Memory
+ *
+ * @param senv the spill environment
+ * @param phi the Phi node that should be spilled
+ * @param ctx_irn an user of the spilled node
+ */
+static void spill_phi(spill_env_t *env, spill_info_t *spillinfo)
+{
+ ir_graph *irg = env->irg;
+ ir_node *phi = spillinfo->to_spill;
+ ir_node *block = get_nodes_block(phi);
+ ir_node *unknown;
+ ir_node **ins;
+ spill_t *spill;
+ int i;
+ int arity;
+
+ assert(is_Phi(phi));
+ assert(!get_opt_cse());
+ DBG((dbg, LEVEL_1, "spilling Phi %+F:\n", phi));
+
+ /* build a new PhiM */
+ arity = get_irn_arity(phi);
+ ins = ALLOCAN(ir_node*, arity);
+ unknown = new_r_Unknown(irg, mode_M);
+ for(i = 0; i < arity; ++i) {
+ ins[i] = unknown;
+ }
+
+ /* override or replace spills list... */
+ spill = obstack_alloc(&env->obst, sizeof(spill[0]));
+ spill->after = skip_keeps_phis(phi);
+ spill->spill = new_r_Phi(block, arity, ins, mode_M);
+ spill->next = NULL;
+
+ spillinfo->spills = spill;
+#ifdef FIRM_STATISTICS
+ env->spilled_phi_count++;
+#endif
+
+ for(i = 0; i < arity; ++i) {
+ ir_node *arg = get_irn_n(phi, i);
+ spill_info_t *arg_info = get_spillinfo(env, arg);
+
+ determine_spill_costs(env, arg_info);
+ spill_node(env, arg_info);
+
+ set_irn_n(spill->spill, i, arg_info->spills->spill);
+ }
+ DBG((dbg, LEVEL_1, "... done spilling Phi %+F, created PhiM %+F\n", phi,
+ spill->spill));
+}
+
+/**
+ * Spill a node.
+ *
+ * @param senv the spill environment
+ * @param to_spill the node that should be spilled
+ */
+static void spill_node(spill_env_t *env, spill_info_t *spillinfo)
+{
+ ir_node *to_spill;
+
+ /* node is already spilled */
+ if(spillinfo->spills != NULL && spillinfo->spills->spill != NULL)
+ return;
+
+ to_spill = spillinfo->to_spill;
+
+ if (is_Phi(to_spill) && ir_nodeset_contains(&env->mem_phis, to_spill)) {
+ spill_phi(env, spillinfo);
+ } else {
+ spill_irn(env, spillinfo);
+ }
+}
+
+/*
+ *
+ * ____ _ _ _ _
+ * | _ \ ___ _ __ ___ __ _| |_ ___ _ __(_) __ _| (_)_______
+ * | |_) / _ \ '_ ` _ \ / _` | __/ _ \ '__| |/ _` | | |_ / _ \
+ * | _ < __/ | | | | | (_| | || __/ | | | (_| | | |/ / __/
+ * |_| \_\___|_| |_| |_|\__,_|\__\___|_| |_|\__,_|_|_/___\___|
+ *
+ */
+
+/**
+ * Tests whether value @p arg is available before node @p reloader
+ * @returns 1 if value is available, 0 otherwise
+ */
+static int is_value_available(spill_env_t *env, const ir_node *arg,
+ const ir_node *reloader)
+{
+ if(is_Unknown(arg) || arg == new_NoMem())
+ return 1;
+
+ if(be_is_Spill(arg))
+ return 1;
+
+ if(arg == get_irg_frame(env->irg))
+ return 1;
+
+#if 0
+ /* hack for now (happens when command should be inserted at end of block) */
+ if(is_Block(reloader))
+ return 0;
+#else
+ (void)reloader;
+#endif
+
+ /*
+ * Ignore registers are always available
+ */
+ if (arch_irn_is_ignore(arg))
+ return 1;
+
+ return 0;
+}
+
+/**
+ * Checks whether the node can principally be rematerialized
+ */
+static int is_remat_node(const ir_node *node)
+{
+ assert(!be_is_Spill(node));
+
+ if (arch_irn_is(node, rematerializable))
+ return 1;
+
+ return 0;
+}
+
+/**
+ * Check if a node is rematerializable. This tests for the following conditions:
+ *
+ * - The node itself is rematerializable
+ * - All arguments of the node are available or also rematerialisable
+ * - The costs for the rematerialisation operation is less or equal a limit
+ *
+ * Returns the costs needed for rematerialisation or something
+ * >= REMAT_COST_INFINITE if remat is not possible.
+ */
+static int check_remat_conditions_costs(spill_env_t *env,
+ const ir_node *spilled, const ir_node *reloader, int parentcosts)
+{
+ int i, arity;
+ int argremats;
+ int costs = 0;
+
+ if (!is_remat_node(spilled))
+ return REMAT_COST_INFINITE;
+
+ if(be_is_Reload(spilled)) {
+ costs += 2;
+ } else {
+ costs += arch_get_op_estimated_cost(spilled);
+ }
+ if(parentcosts + costs >= env->reload_cost + env->spill_cost) {
+ return REMAT_COST_INFINITE;
+ }
+ /* never rematerialize a node which modifies the flags.
+ * (would be better to test wether the flags are actually live at point
+ * reloader...)
+ */
+ if (arch_irn_is(spilled, modify_flags)) {
+ return REMAT_COST_INFINITE;
+ }
+
+ argremats = 0;
+ for(i = 0, arity = get_irn_arity(spilled); i < arity; ++i) {
+ ir_node *arg = get_irn_n(spilled, i);
+
+ if(is_value_available(env, arg, reloader))
+ continue;
+
+ /* we have to rematerialize the argument as well */
+ if(argremats >= 1) {
+ /* we only support rematerializing 1 argument at the moment,
+ * so that we don't have to care about register pressure
+ */
+ return REMAT_COST_INFINITE;
+ }
+ argremats++;
+
+ costs += check_remat_conditions_costs(env, arg, reloader,
+ parentcosts + costs);
+ if(parentcosts + costs >= env->reload_cost + env->spill_cost)
+ return REMAT_COST_INFINITE;
+ }
+
+ return costs;
+}
+
+/**
+ * Re-materialize a node.
+ *
+ * @param senv the spill environment
+ * @param spilled the node that was spilled
+ * @param reloader a irn that requires a reload
+ */
+static ir_node *do_remat(spill_env_t *env, ir_node *spilled, ir_node *reloader)
+{
+ int i, arity;
+ ir_node *res;
+ ir_node *bl;
+ ir_node **ins;
+
+ if(is_Block(reloader)) {
+ bl = reloader;
+ } else {
+ bl = get_nodes_block(reloader);
+ }
+
+ ins = ALLOCAN(ir_node*, get_irn_arity(spilled));
+ for(i = 0, arity = get_irn_arity(spilled); i < arity; ++i) {
+ ir_node *arg = get_irn_n(spilled, i);
+
+ if(is_value_available(env, arg, reloader)) {
+ ins[i] = arg;
+ } else {
+ ins[i] = do_remat(env, arg, reloader);
+#ifdef FIRM_STATISTICS
+ /* don't count the recursive call as remat */
+ env->remat_count--;
+#endif
+ }
+ }
+
+ /* create a copy of the node */
+ res = new_ir_node(get_irn_dbg_info(spilled), env->irg, bl,
+ get_irn_op(spilled), get_irn_mode(spilled),
+ get_irn_arity(spilled), ins);
+ copy_node_attr(spilled, res);
+ arch_env_mark_remat(env->arch_env, res);
+ new_backedge_info(res);
+
+ DBG((dbg, LEVEL_1, "Insert remat %+F of %+F before reloader %+F\n", res, spilled, reloader));
+
+ if (! is_Proj(res)) {
+ /* insert in schedule */
+ sched_reset(res);
+ sched_add_before(reloader, res);
+#ifdef FIRM_STATISTICS
+ env->remat_count++;
+#endif
+ }
+
+ return res;
+}
+
+double be_get_spill_costs(spill_env_t *env, ir_node *to_spill, ir_node *before)
+{
+ ir_node *block = get_nodes_block(before);
+ double freq = get_block_execfreq(env->exec_freq, block);
+ (void) to_spill;
+
+ return env->spill_cost * freq;
+}
+
+unsigned be_get_reload_costs_no_weight(spill_env_t *env, const ir_node *to_spill,
+ const ir_node *before)
+{
+ if(be_do_remats) {
+ /* is the node rematerializable? */
+ unsigned costs = check_remat_conditions_costs(env, to_spill, before, 0);
+ if(costs < (unsigned) env->reload_cost)
+ return costs;
+ }
+
+ return env->reload_cost;
+}
+
+double be_get_reload_costs(spill_env_t *env, ir_node *to_spill, ir_node *before)
+{
+ ir_node *block = get_nodes_block(before);
+ double freq = get_block_execfreq(env->exec_freq, block);
+
+ if(be_do_remats) {
+ /* is the node rematerializable? */
+ int costs = check_remat_conditions_costs(env, to_spill, before, 0);
+ if(costs < env->reload_cost)
+ return costs * freq;
+ }
+
+ return env->reload_cost * freq;
+}
+
+int be_is_rematerializable(spill_env_t *env, const ir_node *to_remat,
+ const ir_node *before)
+{
+ return check_remat_conditions_costs(env, to_remat, before, 0) < REMAT_COST_INFINITE;
+}
+
+double be_get_reload_costs_on_edge(spill_env_t *env, ir_node *to_spill,
+ ir_node *block, int pos)
+{
+ ir_node *before = get_block_insertion_point(block, pos);
+ return be_get_reload_costs(env, to_spill, before);
+}
+
+/*
+ * ___ _ ____ _ _
+ * |_ _|_ __ ___ ___ _ __| |_ | _ \ ___| | ___ __ _ __| |___
+ * | || '_ \/ __|/ _ \ '__| __| | |_) / _ \ |/ _ \ / _` |/ _` / __|
+ * | || | | \__ \ __/ | | |_ | _ < __/ | (_) | (_| | (_| \__ \
+ * |___|_| |_|___/\___|_| \__| |_| \_\___|_|\___/ \__,_|\__,_|___/
+ *
+ */
+
+/**
+ * analyzes how to best spill a node and determine costs for that
+ */
+static void determine_spill_costs(spill_env_t *env, spill_info_t *spillinfo)
+{
+ ir_node *to_spill = spillinfo->to_spill;
+ ir_node *spill_block;
+ spill_t *spill;
+ double spill_execfreq;
+
+ /* already calculated? */
+ if(spillinfo->spill_costs >= 0)
+ return;
+
+ assert(!arch_irn_is(to_spill, dont_spill));
+ assert(!be_is_Reload(to_spill));
+
+ /* some backends have virtual noreg/unknown nodes that are not scheduled
+ * and simply always available.
+ * TODO: this is kinda hairy, the NoMem is correct for an Unknown as Phi
+ * predecessor (of a PhiM) but this test might match other things too...
+ */
+ if(!sched_is_scheduled(to_spill)) {
+ /* override spillinfos or create a new one */
+ spill_t *spill = obstack_alloc(&env->obst, sizeof(spill[0]));
+ spill->after = NULL;
+ spill->next = NULL;
+ spill->spill = new_NoMem();
+
+ spillinfo->spills = spill;
+ spillinfo->spill_costs = 0;
+
+ DB((dbg, LEVEL_1, "don't spill %+F use NoMem\n", to_spill));
+ return;
+ }
+
+ spill_block = get_nodes_block(to_spill);
+ spill_execfreq = get_block_execfreq(env->exec_freq, spill_block);
+
+ if (is_Phi(to_spill) && ir_nodeset_contains(&env->mem_phis, to_spill)) {
+ /* TODO calculate correct costs...
+ * (though we can't remat this node anyway so no big problem) */
+ spillinfo->spill_costs = env->spill_cost * spill_execfreq;
+ return;
+ }
+
+ if(spillinfo->spills != NULL) {
+ spill_t *s;
+ double spills_execfreq;
+
+ /* calculate sum of execution frequencies of individual spills */
+ spills_execfreq = 0;
+ s = spillinfo->spills;
+ for( ; s != NULL; s = s->next) {
+ ir_node *spill_block = get_block(s->after);
+ double freq = get_block_execfreq(env->exec_freq, spill_block);
+
+ spills_execfreq += freq;
+ }
+
+ DB((dbg, LEVEL_1, "%+F: latespillcosts %f after def: %f\n", to_spill,
+ spills_execfreq * env->spill_cost,
+ spill_execfreq * env->spill_cost));
+
+ /* multi-/latespill is advantageous -> return*/
+ if(spills_execfreq < spill_execfreq) {
+ DB((dbg, LEVEL_1, "use latespills for %+F\n", to_spill));
+ spillinfo->spill_costs = spills_execfreq * env->spill_cost;
+ return;
+ }
+ }
+
+ /* override spillinfos or create a new one */
+ spill = obstack_alloc(&env->obst, sizeof(spill[0]));
+ spill->after = skip_keeps_phis(to_spill);
+ spill->next = NULL;
+ spill->spill = NULL;
+
+ spillinfo->spills = spill;
+ spillinfo->spill_costs = spill_execfreq * env->spill_cost;
+ DB((dbg, LEVEL_1, "spill %+F after definition\n", to_spill));
+}
+
+void make_spill_locations_dominate_irn(spill_env_t *env, ir_node *irn)
+{
+ const spill_info_t *si = get_spillinfo(env, irn);
+ ir_node *start_block = get_irg_start_block(get_irn_irg(irn));
+ int n_blocks = get_Block_dom_max_subtree_pre_num(start_block);
+ bitset_t *reloads = bitset_alloca(n_blocks);
+ reloader_t *r;
+ spill_t *s;
+
+ if (si == NULL)
+ return;
+
+ /* Fill the bitset with the dominance pre-order numbers
+ * of the blocks the reloads are located in. */
+ for (r = si->reloaders; r != NULL; r = r->next) {
+ ir_node *bl = get_nodes_block(r->reloader);
+ bitset_set(reloads, get_Block_dom_tree_pre_num(bl));
+ }
+
+ /* Now, cancel out all the blocks that are dominated by each spill.
+ * If the bitset is not empty after that, we have reloads that are
+ * not dominated by any spill. */
+ for (s = si->spills; s != NULL; s = s->next) {
+ ir_node *bl = get_nodes_block(s->after);
+ int start = get_Block_dom_tree_pre_num(bl);
+ int end = get_Block_dom_max_subtree_pre_num(bl);
+
+ bitset_clear_range(reloads, start, end);
+ }
+
+ if (!bitset_is_empty(reloads))
+ be_add_spill(env, si->to_spill, si->to_spill);
+}
+
+void be_insert_spills_reloads(spill_env_t *env)
+{
+ const ir_exec_freq *exec_freq = env->exec_freq;
+ spill_info_t *si;
+ ir_nodeset_iterator_t iter;
+ ir_node *node;
+
+ BE_TIMER_PUSH(t_ra_spill_apply);
+
+ /* create all phi-ms first, this is needed so, that phis, hanging on
+ spilled phis work correctly */
+ foreach_ir_nodeset(&env->mem_phis, node, iter) {
+ spill_info_t *info = get_spillinfo(env, node);
+ spill_node(env, info);
+ }
+
+ /* process each spilled node */
+ for (si = set_first(env->spills); si; si = set_next(env->spills)) {
+ reloader_t *rld;
+ ir_node *to_spill = si->to_spill;
+ ir_mode *mode = get_irn_mode(to_spill);
+ ir_node **copies = NEW_ARR_F(ir_node*, 0);
+ double all_remat_costs = 0; /** costs when we would remat all nodes */
+ int force_remat = 0;
+
+ DBG((dbg, LEVEL_1, "\nhandling all reloaders of %+F:\n", to_spill));
+
+ determine_spill_costs(env, si);
+
+ /* determine possibility of rematerialisations */
+ if(be_do_remats) {
+ /* calculate cost savings for each indivial value when it would
+ be rematted instead of reloaded */
+ for (rld = si->reloaders; rld != NULL; rld = rld->next) {
+ double freq;
+ int remat_cost;
+ int remat_cost_delta;
+ ir_node *block;
+ ir_node *reloader = rld->reloader;
+
+ if(rld->rematted_node != NULL) {
+ DBG((dbg, LEVEL_2, "\tforced remat %+F before %+F\n",
+ rld->rematted_node, reloader));
+ continue;
+ }
+ if(rld->remat_cost_delta >= REMAT_COST_INFINITE) {
+ DBG((dbg, LEVEL_2, "\treload before %+F is forbidden\n",
+ reloader));
+ all_remat_costs = REMAT_COST_INFINITE;
+ continue;
+ }
+
+ remat_cost = check_remat_conditions_costs(env, to_spill,
+ reloader, 0);
+ if(remat_cost >= REMAT_COST_INFINITE) {
+ DBG((dbg, LEVEL_2, "\tremat before %+F not possible\n",
+ reloader));
+ rld->remat_cost_delta = REMAT_COST_INFINITE;
+ all_remat_costs = REMAT_COST_INFINITE;
+ continue;
+ }
+
+ remat_cost_delta = remat_cost - env->reload_cost;
+ rld->remat_cost_delta = remat_cost_delta;
+ block = is_Block(reloader) ? reloader : get_nodes_block(reloader);
+ freq = get_block_execfreq(exec_freq, block);
+ all_remat_costs += remat_cost_delta * freq;
+ DBG((dbg, LEVEL_2, "\tremat costs delta before %+F: "
+ "%d (rel %f)\n", reloader, remat_cost_delta,
+ remat_cost_delta * freq));
+ }
+ if(all_remat_costs < REMAT_COST_INFINITE) {
+ /* we don't need the costs for the spill if we can remat
+ all reloaders */
+ all_remat_costs -= si->spill_costs;
+
+ DBG((dbg, LEVEL_2, "\tspill costs %d (rel %f)\n",
+ env->spill_cost, si->spill_costs));
+ }
+
+ if(all_remat_costs < 0) {
+ DBG((dbg, LEVEL_1, "\nforcing remats of all reloaders (%f)\n",
+ all_remat_costs));
+ force_remat = 1;
+ }
+ }
+
+ /* go through all reloads for this spill */
+ for (rld = si->reloaders; rld != NULL; rld = rld->next) {
+ ir_node *copy; /* a reload is a "copy" of the original value */
+
+ if (rld->rematted_node != NULL) {
+ copy = rld->rematted_node;
+ sched_add_before(rld->reloader, copy);
+ } else if (be_do_remats &&
+ (force_remat || rld->remat_cost_delta < 0)) {
+ copy = do_remat(env, to_spill, rld->reloader);
+ } else {
+ /* make sure we have a spill */
+ spill_node(env, si);
+
+ /* create a reload, use the first spill for now SSA
+ * reconstruction for memory comes below */
+ assert(si->spills != NULL);
+ copy = be_reload(si->reload_cls, rld->reloader, mode,
+ si->spills->spill);
+#ifdef FIRM_STATISTICS
+ env->reload_count++;
+#endif
+ }
+
+ DBG((dbg, LEVEL_1, " %+F of %+F before %+F\n",
+ copy, to_spill, rld->reloader));
+ ARR_APP1(ir_node*, copies, copy);
+ }
+
+ /* if we had any reloads or remats, then we need to reconstruct the
+ * SSA form for the spilled value */
+ if (ARR_LEN(copies) > 0) {
+ be_ssa_construction_env_t senv;
+ /* be_lv_t *lv = be_get_birg_liveness(env->birg); */
+
+ be_ssa_construction_init(&senv, env->birg);
+ be_ssa_construction_add_copy(&senv, to_spill);
+ be_ssa_construction_add_copies(&senv, copies, ARR_LEN(copies));
+ be_ssa_construction_fix_users(&senv, to_spill);
+
+#if 0
+ /* no need to enable this as long as we invalidate liveness
+ after this function... */
+ be_ssa_construction_update_liveness_phis(&senv);
+ be_liveness_update(to_spill);
+ len = ARR_LEN(copies);
+ for(i = 0; i < len; ++i) {
+ be_liveness_update(lv, copies[i]);
+ }
+#endif
+ be_ssa_construction_destroy(&senv);
+ }
+ /* need to reconstruct SSA form if we had multiple spills */
+ if (si->spills != NULL && si->spills->next != NULL) {
+ spill_t *spill;
+ int spill_count = 0;
+
+ be_ssa_construction_env_t senv;
+
+ be_ssa_construction_init(&senv, env->birg);
+ spill = si->spills;
+ for( ; spill != NULL; spill = spill->next) {
+ /* maybe we rematerialized the value and need no spill */
+ if(spill->spill == NULL)
+ continue;
+ be_ssa_construction_add_copy(&senv, spill->spill);
+ spill_count++;
+ }
+ if(spill_count > 1) {
+ /* all reloads are attached to the first spill, fix them now */
+ be_ssa_construction_fix_users(&senv, si->spills->spill);
+ }
+
+ be_ssa_construction_destroy(&senv);
+ }
+
+ DEL_ARR_F(copies);
+ si->reloaders = NULL;
+ }
+
+ stat_ev_dbl("spill_spills", env->spill_count);
+ stat_ev_dbl("spill_reloads", env->reload_count);
+ stat_ev_dbl("spill_remats", env->remat_count);
+ stat_ev_dbl("spill_spilled_phis", env->spilled_phi_count);
+
+ /* Matze: In theory be_ssa_construction should take care of the liveness...
+ * try to disable this again in the future */
+ be_liveness_invalidate(env->birg->lv);
+
+ be_remove_dead_nodes_from_schedule(env->birg);
+
+ BE_TIMER_POP(t_ra_spill_apply);
+}
+
+void be_init_spill(void)
+{
+ FIRM_DBG_REGISTER(dbg, "firm.be.spill");
+}
+
+BE_REGISTER_MODULE_CONSTRUCTOR(be_init_spill);
--- /dev/null
+/*
+ * Copyright (C) 1995-2008 University of Karlsruhe. All right reserved.
+ *
+ * This file is part of libFirm.
+ *
+ * This file may be distributed and/or modified under the terms of the
+ * GNU General Public License version 2 as published by the Free Software
+ * Foundation and appearing in the file LICENSE.GPL included in the
+ * packaging of this file.
+ *
+ * Licensees holding valid libFirm Professional Edition licenses may use
+ * this file in accordance with the libFirm Commercial License.
+ * Agreement provided with the Software.
+ *
+ * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+ * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE.
+ */
+
+/**
+ * @file
+ * @brief higher level abstraction for the creation of spill and reload
+ * instructions and rematerialisation of values.
+ * @author Daniel Grund, Sebastian Hack, Matthias Braun
+ * @date 29.09.2005
+ * @version $Id$
+ */
+#ifndef FIRM_BE_BESPILLUTIL_H
+#define FIRM_BE_BESPILLUTIL_H
+
+#include "firm_types.h"
+#include "debug.h"
+
+#include "bearch.h"
+#include "beirg.h"
+
+typedef struct spill_env_t spill_env_t;
+
+/**
+ * Creates a new spill environment.
+ */
+spill_env_t *be_new_spill_env(be_irg_t *birg);
+
+/**
+ * Deletes a spill environment.
+ */
+void be_delete_spill_env(spill_env_t *senv);
+
+/**
+ * Return the last control flow node of a block.
+ */
+ir_node *be_get_end_of_block_insertion_point(const ir_node *block);
+
+/**
+ * Marks a point until which a node must be spilled.
+ */
+void be_add_spill(spill_env_t *senv, ir_node *to_spill, ir_node *after);
+
+/**
+ * Inserts a new entry into the list of reloads to place (the real nodes will
+ * be created when be_insert_spills_reloads is run). You don't have to
+ * explicitly create spill nodes, they will be created automatically after
+ * the definition of a value as soon as a reload is created. (we should add a
+ * possibility for explicit spill placement in the future)
+ *
+ * @param senv The spill environment
+ * @param to_spill The node which is about to be spilled
+ * @param before The node before the reload should be added
+ * @param reload_cls The register class the reloaded value will be put into
+ * @param allow_remat Set to 1 if the node may be rematerialized instead of
+ * reloaded
+ */
+void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before,
+ const arch_register_class_t *reload_cls, int allow_remat);
+
+void be_add_reload2(spill_env_t *senv, ir_node *to_spill, ir_node *before, ir_node *can_spill_after,
+ const arch_register_class_t *reload_cls, int allow_remat);
+
+/**
+ * Add a reload at the end of a block.
+ * Similar to be_add_reload_on_edge().
+ */
+void be_add_reload_at_end(spill_env_t *env, ir_node *to_spill, const ir_node *block,
+ const arch_register_class_t *reload_cls,
+ int allow_remat);
+
+/**
+ * Analog to be_add_reload, but places the reload "on an edge" between 2 blocks
+ * @see be_add_reload
+ */
+void be_add_reload_on_edge(spill_env_t *senv, ir_node *to_spill, ir_node *bl,
+ int pos, const arch_register_class_t *reload_cls,
+ int allow_remat);
+
+/**
+ * Analog to be_add_reload but adds an already created rematerialized node.
+ */
+void be_add_remat(spill_env_t *env, ir_node *to_spill, ir_node *before,
+ ir_node *rematted_node);
+
+/**
+ * The main function that places real spills/reloads (or rematerializes values)
+ * for all values where be_add_reload was called. It then rebuilds the
+ * SSA-form and updates liveness information
+ */
+void be_insert_spills_reloads(spill_env_t *senv);
+
+/**
+ * There are 2 possibilities to spill a phi node: Only it's value, or replacing
+ * the whole phi-node with a memory phi. Normally only the value of a phi will
+ * be spilled unless you mark the phi with be_spill_phi.
+ * (Remember that each phi needs a register, so you have to spill phis when
+ * there are more phis than registers in a block)
+ */
+void be_spill_phi(spill_env_t *env, ir_node *node);
+
+/**
+ * Returns the estimated costs if a node would ge spilled. This does only return
+ * the costs for the spill instructions, not the costs for needed reload
+ * instructions. The value is weighted by the estimated execution frequency of
+ * the spill.
+ */
+double be_get_spill_costs(spill_env_t *env, ir_node *to_spill, ir_node *before);
+
+/**
+ * Returns the estimated costs if a node would get reloaded at a specific place
+ * This returns the costs for a reload instructions, or when possible the costs
+ * for a rematerialisation. The value is weighted by the estimated execution
+ * frequency of the reload/rematerialisation.
+ */
+double be_get_reload_costs(spill_env_t *env, ir_node *to_spill,
+ ir_node *before);
+
+unsigned be_get_reload_costs_no_weight(spill_env_t *env, const ir_node *to_spill,
+ const ir_node *before);
+
+
+/**
+ * Analog to be_get_reload_costs but returns the cost if the reload would be
+ * placed "on an edge" between 2 blocks
+ */
+double be_get_reload_costs_on_edge(spill_env_t *env, ir_node *to_spill,
+ ir_node *block, int pos);
+
+typedef struct {
+ unsigned n_spills;
+ unsigned n_reloads;
+ double spill_costs;
+ double reload_costs;
+} be_total_spill_costs_t;
+
+/**
+ * Insert a spill after the definition of the given node if there is a reload that is not dominated by some spill.
+ * This function checks whether there is a reload that is not dominated by some spill for that node.
+ * If so, it inserts a spill right after the definition of the node.
+ * @param env The spill environment.
+ * @param irn The node to check for.
+ */
+void make_spill_locations_dominate_irn(spill_env_t *env, ir_node *irn);
+
+/**
+ * Collect spill/reload cost statistics for a graph.
+ * @param birg The backend graph.
+ * @param costs A struct which will be filled with the costs.
+ */
+void be_get_total_spill_costs(be_irg_t *birg, be_total_spill_costs_t *costs);
+
+/**
+ * Check, if a node is rematerializable.
+ * @param env The spill env.
+
+ */
+int be_is_rematerializable(spill_env_t *env, const ir_node *to_remat, const ir_node *before);
+
+#endif