- implement output constraint enforcement for new register allocator
authorMatthias Braun <matze@braunis.de>
Tue, 11 Aug 2009 11:46:32 +0000 (11:46 +0000)
committerMatthias Braun <matze@braunis.de>
Tue, 11 Aug 2009 11:46:32 +0000 (11:46 +0000)
- rename bespilloptions.* to bespill.* and bespill.* to bespillutil.*

[r26327]

15 files changed:
ir/be/bearch.c
ir/be/bearch.h
ir/be/bechordal_main.c
ir/be/benewalloc.c
ir/be/bespill.c
ir/be/bespill.h
ir/be/bespillbelady.c
ir/be/bespillbelady2.c
ir/be/bespillbelady3.c
ir/be/bespilldaemel.c
ir/be/bespilloptions.c [deleted file]
ir/be/bespilloptions.h [deleted file]
ir/be/bespillslots.c
ir/be/bespillutil.c [new file with mode: 0644]
ir/be/bespillutil.h [new file with mode: 0644]

index 3bb6a7b..1692faa 100644 (file)
@@ -32,6 +32,7 @@
 #include "beinfo.h"
 #include "ircons_t.h"
 #include "irnode_t.h"
+#include "irop_t.h"
 
 #include "bitset.h"
 #include "pset.h"
@@ -65,7 +66,6 @@ static inline const arch_irn_ops_t *get_irn_ops(const ir_node *irn)
        ops    = get_irn_op(irn);
        be_ops = get_op_ops(ops)->be_ops;
 
-       assert(be_ops);
        return be_ops;
 }
 
@@ -78,7 +78,7 @@ const arch_register_req_t *arch_get_register_req(const ir_node *irn, int pos)
                pos = -1-get_Proj_proj(irn);
                irn = get_Proj_pred(irn);
        }
-       ops = get_irn_ops(irn);
+       ops = get_irn_ops_simple(irn);
        if (pos < 0) {
                return ops->get_irn_reg_req_out(irn, -pos-1);
        } else {
index 31308ec..8694dc5 100644 (file)
@@ -32,6 +32,7 @@
 #include "bitset.h"
 #include "obst.h"
 #include "raw_bitset.h"
+#include "irop_t.h"
 
 #include "be_types.h"
 #include "beinfo.h"
@@ -109,6 +110,10 @@ void            arch_perform_memory_operand(ir_node *irn, ir_node *spill, unsign
 
 /**
  * Get the register requirements for a node.
+ * @note Deprecated API! Preferably use
+ *       arch_get_in_register_req and
+ *       arch_get_out_register_req.
+ *
  * @param irn The node.
  * @param pos The position of the operand you're interested in.
  * @return    A pointer to the register requirements.  If NULL is returned, the
@@ -740,4 +745,32 @@ static inline bool arch_irn_is_ignore(const ir_node *irn)
        return !!(req->type & arch_register_req_type_ignore);
 }
 
+static inline const arch_irn_ops_t *get_irn_ops_simple(const ir_node *node)
+{
+       const ir_op          *ops    = get_irn_op(node);
+       const arch_irn_ops_t *be_ops = get_op_ops(ops)->be_ops;
+       assert(!is_Proj(node));
+       return be_ops;
+}
+
+/**
+ * Get register constraints for an operand at position @p
+ */
+static inline const arch_register_req_t *arch_get_in_register_req(
+               const ir_node *node, int pos)
+{
+       const arch_irn_ops_t *ops = get_irn_ops_simple(node);
+       return ops->get_irn_reg_req_in(node, pos);
+}
+
+/**
+ * Get register constraint for a produced result (the @p pos result)
+ */
+static inline const arch_register_req_t *arch_get_out_register_req(
+               const ir_node *node, int pos)
+{
+       const arch_irn_ops_t *ops = get_irn_ops_simple(node);
+       return ops->get_irn_reg_req_out(node, pos);
+}
+
 #endif /* FIRM_BE_BEARCH_H */
index 4cc4c30..9a33520 100644 (file)
@@ -72,7 +72,7 @@
 #include "beirg.h"
 
 #include "bespillslots.h"
-#include "bespilloptions.h"
+#include "bespill.h"
 #include "belower.h"
 
 #include "becopystat.h"
index e29fffc..af571b8 100644 (file)
@@ -72,7 +72,7 @@
 #include "beirg.h"
 #include "benode_t.h"
 #include "bespill.h"
-#include "bespilloptions.h"
+#include "bespillutil.h"
 #include "beverify.h"
 
 #include "bipartite.h"
@@ -730,6 +730,41 @@ static void free_last_uses(ir_nodeset_t *live_nodes, ir_node *node)
        }
 }
 
+/**
+ * Create a bitset of registers occupied with value living through an
+ * instruction
+ */
+static void determine_live_through_regs(unsigned *bitset, ir_node *node)
+{
+       const allocation_info_t *info = get_allocation_info(node);
+       unsigned r;
+       int i;
+       int arity;
+
+       /* mark all used registers as potentially live-through */
+       for (r = 0; r < n_regs; ++r) {
+               const assignment_t *assignment = &assignments[r];
+               if (assignment->value == NULL)
+                       continue;
+
+               rbitset_set(bitset, r);
+       }
+
+       /* remove registers of value dying at the instruction */
+       arity = get_irn_arity(node);
+       for (i = 0; i < arity; ++i) {
+               ir_node               *op;
+               const arch_register_t *reg;
+
+               if (!rbitset_is_set(&info->last_uses, i))
+                       continue;
+
+               op  = get_irn_n(node, i);
+               reg = arch_get_irn_register(op);
+               rbitset_clear(bitset, arch_register_get_index(reg));
+       }
+}
+
 /**
  * Enforce constraints at a node by live range splits.
  *
@@ -769,9 +804,62 @@ static void enforce_constraints(ir_nodeset_t *live_nodes, ir_node *node)
                }
        }
 
+       /* construct a list of register occupied by live-through values */
+       unsigned *live_through_regs = NULL;
+       unsigned *output_regs       = NULL;
+
+       /* is any of the live-throughs using a constrainted output register? */
+       if (get_irn_mode(node) == mode_T) {
+               const ir_edge_t *edge;
+
+               foreach_out_edge(node, edge) {
+                       ir_node *proj = get_edge_src_irn(edge);
+                       const arch_register_req_t *req;
+
+                       if (!arch_irn_consider_in_reg_alloc(cls, proj))
+                               continue;
+
+                       req = arch_get_register_req_out(proj);
+                       if (! (req->type & arch_register_req_type_limited))
+                               continue;
+
+                       if (live_through_regs == NULL) {
+                               rbitset_alloca(live_through_regs, n_regs);
+                               determine_live_through_regs(live_through_regs, node);
+
+                               rbitset_alloca(output_regs, n_regs);
+                       }
+
+                       rbitset_or(output_regs, req->limited, n_regs);
+                       if (rbitsets_have_common(req->limited, live_through_regs, n_regs)) {
+                               good = false;
+                               break;
+                       }
+               }
+       } else {
+               if (arch_irn_consider_in_reg_alloc(cls, node)) {
+                       const arch_register_req_t *req = arch_get_register_req_out(node);
+                       if (req->type & arch_register_req_type_limited) {
+                               rbitset_alloca(live_through_regs, n_regs);
+                               determine_live_through_regs(live_through_regs, node);
+                               if (rbitsets_have_common(req->limited, live_through_regs, n_regs)) {
+                                       good = false;
+
+                                       rbitset_alloca(output_regs, n_regs);
+                                       rbitset_or(output_regs, req->limited, n_regs);
+                               }
+                       }
+               }
+       }
+
        if (good)
                return;
 
+       if (live_through_regs == NULL) {
+               rbitset_alloca(live_through_regs, n_regs);
+               rbitset_alloca(output_regs, n_regs);
+       }
+
        /* swap values around */
        bp = hungarian_new(n_regs, n_regs, HUNGARIAN_MATCH_PERFECT);
 
@@ -785,6 +873,10 @@ static void enforce_constraints(ir_nodeset_t *live_nodes, ir_node *node)
                for (r = 0; r < n_regs; ++r) {
                        if (bitset_is_set(ignore_regs, r))
                                continue;
+                       /* livethrough values may not use constrainted output registers */
+                       if (rbitset_is_set(live_through_regs, l)
+                                       && rbitset_is_set(output_regs, r))
+                               continue;
 
                        hungarian_add(bp, l, r, l == r ? 90 : 89);
                }
index 1453688..f6d5ad2 100644 (file)
 
 /**
  * @file
- * @brief       implementation of the spill/reload placement abstraction layer
- * @author      Daniel Grund, Sebastian Hack, Matthias Braun
- * @date               29.09.2005
+ * @brief       Spill module selection; Preparation steps
+ * @author      Matthias Braun
+ * @date        29.09.2005
  * @version     $Id$
  */
 #include "config.h"
 
-#include <stdlib.h>
-#include <stdbool.h>
-
-#include "pset.h"
-#include "irnode_t.h"
-#include "ircons_t.h"
-#include "iredges_t.h"
-#include "irbackedge_t.h"
-#include "irprintf.h"
-#include "ident_t.h"
-#include "type_t.h"
-#include "entity_t.h"
+#include "irtools.h"
 #include "debug.h"
+#include "iredges_t.h"
+#include "adt/raw_bitset.h"
+#include "statev.h"
 #include "irgwalk.h"
-#include "array.h"
-#include "pdeq.h"
-#include "execfreq.h"
-#include "irnodeset.h"
-#include "error.h"
 
-#include "bearch.h"
-#include "belive_t.h"
-#include "besched.h"
 #include "bespill.h"
+#include "bemodule.h"
+#include "be.h"
 #include "belive_t.h"
-#include "benode_t.h"
-#include "bechordal_t.h"
-#include "bespilloptions.h"
-#include "bestatevent.h"
-#include "bessaconstr.h"
 #include "beirg.h"
+#include "bearch.h"
+#include "benode_t.h"
+#include "besched.h"
+#include "bera.h"
 #include "beintlive_t.h"
-#include "bemodule.h"
-#include "be_t.h"
-
-DEBUG_ONLY(static firm_dbg_module_t *dbg = NULL;)
-
-#define REMAT_COST_INFINITE  1000
 
-typedef struct reloader_t reloader_t;
-struct reloader_t {
-       reloader_t *next;
-       ir_node    *can_spill_after;
-       ir_node    *reloader;
-       ir_node    *rematted_node;
-       int         remat_cost_delta; /** costs needed for rematerialization,
-                                          compared to placing a reload */
-};
-
-typedef struct spill_t spill_t;
-struct spill_t {
-       spill_t *next;
-       ir_node *after;  /**< spill has to be placed after this node (or earlier) */
-       ir_node *spill;
-};
-
-typedef struct spill_info_t spill_info_t;
-struct spill_info_t {
-       ir_node    *to_spill;  /**< the value that should get spilled */
-       reloader_t *reloaders; /**< list of places where the value should get
-                                   reloaded */
-       spill_t    *spills;    /**< list of latest places where spill must be
-                                   placed */
-       double      spill_costs; /**< costs needed for spilling the value */
-       const arch_register_class_t *reload_cls; /** the register class in which the
-                                                    reload should be placed */
-};
+#include "lc_opts.h"
+#include "lc_opts_enum.h"
 
-struct spill_env_t {
-       const arch_env_t *arch_env;
-       ir_graph         *irg;
-       struct obstack    obst;
-       be_irg_t         *birg;
-       int               spill_cost;     /**< the cost of a single spill node */
-       int               reload_cost;    /**< the cost of a reload node */
-       set              *spills;         /**< all spill_info_t's, which must be
-                                              placed */
-       ir_nodeset_t      mem_phis;       /**< set of all spilled phis. */
-       ir_exec_freq     *exec_freq;
+DEBUG_ONLY(static firm_dbg_module_t *dbg = NULL;)
 
-#ifdef FIRM_STATISTICS
-       unsigned          spill_count;
-       unsigned          reload_count;
-       unsigned          remat_count;
-       unsigned          spilled_phi_count;
-#endif
-};
+typedef struct be_pre_spill_env_t {
+       be_irg_t                    *birg;
+       const arch_register_class_t *cls;
+} be_pre_spill_env_t;
 
-/**
- * Compare two spill infos.
- */
-static int cmp_spillinfo(const void *x, const void *y, size_t size)
+static void prepare_constr_insn(be_pre_spill_env_t *env, ir_node *node)
 {
-       const spill_info_t *xx = x;
-       const spill_info_t *yy = y;
-       (void) size;
-
-       return xx->to_spill != yy->to_spill;
-}
+       const arch_register_class_t *cls = env->cls;
+       ir_node  *block      = get_nodes_block(node);
+       const be_irg_t *birg = env->birg;
+       be_lv_t *lv          = birg->lv;
+       unsigned *tmp        = NULL;
+       unsigned *def_constr = NULL;
+       int       arity      = get_irn_arity(node);
+
+       int i, i2;
+
+       /* Insert a copy for constraint inputs attached to a value which can't
+        * fullfil the constraint
+        * (typical example: stack pointer as input to copyb)
+        * TODO: This really just checks precolored registers at the moment and
+        *       ignore the general case of not matching in/out constraints
+        */
+       for (i = 0; i < arity; ++i) {
+               ir_node *op = get_irn_n(node, i);
+               ir_node *copy;
+               const arch_register_t *reg;
+               const arch_register_req_t *req;
+
+               req = arch_get_register_req(node, i);
+               if (req->cls != cls)
+                       continue;
+               reg = arch_get_irn_register(op);
+               if (reg == NULL)
+                       continue;
 
-/**
- * Returns spill info for a specific value (the value that is to be spilled)
- */
-static spill_info_t *get_spillinfo(const spill_env_t *env, ir_node *value)
-{
-       spill_info_t info, *res;
-       int hash = hash_irn(value);
+               /* precolored with an ignore register (which is not a joker like
+                  unknown/noreg) */
+               if (arch_register_type_is(reg, joker)
+                               || !arch_register_type_is(reg, ignore))
+                       continue;
 
-       info.to_spill = value;
-       res = set_find(env->spills, &info, sizeof(info), hash);
+               if (! (req->type & arch_register_req_type_limited))
+                       continue;
+               if (rbitset_is_set(req->limited, reg->index))
+                       continue;
 
-       if (res == NULL) {
-               info.reloaders   = NULL;
-               info.spills      = NULL;
-               info.spill_costs = -1;
-               info.reload_cls  = NULL;
-               res = set_insert(env->spills, &info, sizeof(info), hash);
+               copy = be_new_Copy(cls, block, op);
+               stat_ev_int("constr_copy", 1);
+               sched_add_before(node, copy);
+               set_irn_n(node, i, copy);
+               DBG((dbg, LEVEL_3, "inserting ignore arg copy %+F for %+F pos %d\n", copy, node, i));
        }
 
-       return res;
-}
+       /* insert copies for nodes that occur constrained more than once. */
+       for (i = 0; i < arity; ++i) {
+               ir_node                   *in;
+               ir_node                   *copy;
+               const arch_register_req_t *req;
 
-spill_env_t *be_new_spill_env(be_irg_t *birg)
-{
-       const arch_env_t *arch_env = birg->main_env->arch_env;
+               req = arch_get_register_req(node, i);
+               if (req->cls != cls)
+                       continue;
 
-       spill_env_t *env = XMALLOC(spill_env_t);
-       env->spills                     = new_set(cmp_spillinfo, 1024);
-       env->irg            = be_get_birg_irg(birg);
-       env->birg           = birg;
-       env->arch_env       = arch_env;
-       ir_nodeset_init(&env->mem_phis);
-       env->spill_cost     = arch_env->spill_cost;
-       env->reload_cost    = arch_env->reload_cost;
-       env->exec_freq      = be_get_birg_exec_freq(birg);
-       obstack_init(&env->obst);
+               if (! (req->type & arch_register_req_type_limited))
+                       continue;
 
-#ifdef FIRM_STATISTICS
-       env->spill_count       = 0;
-       env->reload_count      = 0;
-       env->remat_count       = 0;
-       env->spilled_phi_count = 0;
-#endif
+               in = get_irn_n(node, i);
+               if (!arch_irn_consider_in_reg_alloc(cls, in))
+                       continue;
 
-       return env;
-}
+               for (i2 = i + 1; i2 < arity; ++i2) {
+                       ir_node *in2;
+                       const arch_register_req_t *req2;
 
-void be_delete_spill_env(spill_env_t *env)
-{
-       del_set(env->spills);
-       ir_nodeset_destroy(&env->mem_phis);
-       obstack_free(&env->obst, NULL);
-       free(env);
-}
+                       req2 = arch_get_register_req(node, i2);
+                       if (req2->cls != cls)
+                               continue;
+                       if (! (req2->type & arch_register_req_type_limited))
+                               continue;
 
-/*
- *  ____  _                  ____      _                 _
- * |  _ \| | __ _  ___ ___  |  _ \ ___| | ___   __ _  __| |___
- * | |_) | |/ _` |/ __/ _ \ | |_) / _ \ |/ _ \ / _` |/ _` / __|
- * |  __/| | (_| | (_|  __/ |  _ <  __/ | (_) | (_| | (_| \__ \
- * |_|   |_|\__,_|\___\___| |_| \_\___|_|\___/ \__,_|\__,_|___/
- *
- */
+                       in2 = get_irn_n(node, i2);
+                       if (in2 != in)
+                               continue;
 
-void be_add_spill(spill_env_t *env, ir_node *to_spill, ir_node *after)
-{
-       spill_info_t *spill_info = get_spillinfo(env, to_spill);
-       spill_t      *spill;
-       spill_t      *s;
-       spill_t      *last;
+                       /* if the constraint is the same, no copy is necessary
+                        * TODO generalise unequal but overlapping constraints */
+                       if (rbitset_equal(req->limited, req2->limited, cls->n_regs))
+                               continue;
 
-       assert(!arch_irn_is(to_spill, dont_spill));
-       DB((dbg, LEVEL_1, "Add spill of %+F after %+F\n", to_spill, after));
+#if 0
+                       /* Matze: looks fishy to me disabled it for now */
+                       if (be_is_Copy(get_irn_n(insn->irn, a_op->pos)))
+                               continue;
+#endif
 
-       /* Just for safety make sure that we do not insert the spill in front of a phi */
-       assert(!is_Phi(sched_next(after)));
+                       copy = be_new_Copy(cls, block, in);
+                       stat_ev_int("constr_copy", 1);
 
-       /* spills that are dominated by others are not needed */
-       last = NULL;
-       s    = spill_info->spills;
-       for( ; s != NULL; s = s->next) {
-               /* no need to add this spill if it is dominated by another */
-               if(value_dominates(s->after, after)) {
-                       DB((dbg, LEVEL_1, "...dominated by %+F, not added\n", s->after));
-                       return;
-               }
-               /* remove spills that we dominate */
-               if(value_dominates(after, s->after)) {
-                       DB((dbg, LEVEL_1, "...remove old spill at %+F\n", s->after));
-                       if(last != NULL) {
-                               last->next         = s->next;
-                       } else {
-                               spill_info->spills = s->next;
-                       }
-               } else {
-                       last = s;
+                       sched_add_before(node, copy);
+                       set_irn_n(node, i2, copy);
+                       DBG((dbg, LEVEL_3,
+                            "inserting multiple constr copy %+F for %+F pos %d\n",
+                            copy, node, i2));
                }
        }
 
-       spill         = obstack_alloc(&env->obst, sizeof(spill[0]));
-       spill->after  = after;
-       spill->next   = spill_info->spills;
-       spill->spill  = NULL;
-
-       spill_info->spills = spill;
-}
-
-void be_add_remat(spill_env_t *env, ir_node *to_spill, ir_node *before,
-                  ir_node *rematted_node)
-{
-       spill_info_t *spill_info;
-       reloader_t *reloader;
-
-       spill_info = get_spillinfo(env, to_spill);
+       /* collect all registers occurring in out constraints. */
+       if (get_irn_mode(node) == mode_T) {
+               const ir_edge_t *edge;
 
-       /* add the remat information */
-       reloader                   = obstack_alloc(&env->obst, sizeof(reloader[0]));
-       reloader->next             = spill_info->reloaders;
-       reloader->reloader         = before;
-       reloader->rematted_node    = rematted_node;
-       reloader->remat_cost_delta = 0; /* We will never have a cost win over a
-                                          reload since we're not even allowed to
-                                          create a reload */
+               foreach_out_edge(node, edge) {
+                       ir_node                   *proj = get_edge_src_irn(edge);
+                       const arch_register_req_t *req  = arch_get_register_req_out(proj);
+                       if (! (req->type & arch_register_req_type_limited))
+                               continue;
 
-       spill_info->reloaders  = reloader;
-
-       DBG((dbg, LEVEL_1, "creating spillinfo for %+F, will be rematerialized before %+F\n",
-               to_spill, before));
-}
-
-void be_add_reload2(spill_env_t *env, ir_node *to_spill, ir_node *before,
-               ir_node *can_spill_after, const arch_register_class_t *reload_cls,
-               int allow_remat)
-{
-       spill_info_t *info;
-       reloader_t *rel;
-
-       assert(!arch_irn_is(to_spill, dont_spill));
-
-       info = get_spillinfo(env, to_spill);
-
-       if (is_Phi(to_spill)) {
-               int i, arity;
-
-               /* create spillinfos for the phi arguments */
-               for (i = 0, arity = get_irn_arity(to_spill); i < arity; ++i) {
-                       ir_node *arg = get_irn_n(to_spill, i);
-                       get_spillinfo(env, arg);
+                       if (def_constr == NULL) {
+                               rbitset_alloca(def_constr, cls->n_regs);
+                       }
+                       rbitset_or(def_constr, req->limited, cls->n_regs);
                }
-       }
-
-       assert(!is_Proj(before) && !be_is_Keep(before));
-
-       /* put reload into list */
-       rel                   = obstack_alloc(&env->obst, sizeof(rel[0]));
-       rel->next             = info->reloaders;
-       rel->reloader         = before;
-       rel->rematted_node    = NULL;
-       rel->can_spill_after  = can_spill_after;
-       rel->remat_cost_delta = allow_remat ? 0 : REMAT_COST_INFINITE;
-
-       info->reloaders  = rel;
-       assert(info->reload_cls == NULL || info->reload_cls == reload_cls);
-       info->reload_cls = reload_cls;
-
-       DBG((dbg, LEVEL_1, "creating spillinfo for %+F, will be reloaded before %+F, may%s be rematerialized\n",
-               to_spill, before, allow_remat ? "" : " not"));
-}
-
-void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before,
-                   const arch_register_class_t *reload_cls, int allow_remat)
-{
-       be_add_reload2(senv, to_spill, before, to_spill, reload_cls, allow_remat);
-
-}
-
-ir_node *be_get_end_of_block_insertion_point(const ir_node *block)
-{
-       ir_node *last = sched_last(block);
-
-       /* we might have keeps behind the jump... */
-       while (be_is_Keep(last)) {
-               last = sched_prev(last);
-               assert(!sched_is_end(last));
-       }
-
-       assert(is_cfop(last));
-
-       /* add the reload before the (cond-)jump */
-       return last;
-}
-
-static ir_node *skip_keeps_phis(ir_node *node)
-{
-       while(true) {
-               ir_node *next = sched_next(node);
-               if(!is_Phi(next) && !be_is_Keep(next))
-                       break;
-               node = next;
-       }
-       return node;
-}
-
-/**
- * Returns the point at which you can insert a node that should be executed
- * before block @p block when coming from pred @p pos.
- */
-static ir_node *get_block_insertion_point(ir_node *block, int pos)
-{
-       ir_node *predblock;
-
-       /* simply add the reload to the beginning of the block if we only have 1
-        * predecessor. We don't need to check for phis as there can't be any in a
-        * block with only 1 pred. */
-       if(get_Block_n_cfgpreds(block) == 1) {
-               assert(!is_Phi(sched_first(block)));
-               return sched_first(block);
-       }
-
-       /* We have to reload the value in pred-block */
-       predblock = get_Block_cfgpred_block(block, pos);
-       return be_get_end_of_block_insertion_point(predblock);
-}
-
-void be_add_reload_at_end(spill_env_t *env, ir_node *to_spill,
-                          const ir_node *block,
-                          const arch_register_class_t *reload_cls,
-                          int allow_remat)
-{
-       ir_node *before = be_get_end_of_block_insertion_point(block);
-       be_add_reload(env, to_spill, before, reload_cls, allow_remat);
-}
-
-void be_add_reload_on_edge(spill_env_t *env, ir_node *to_spill, ir_node *block,
-                           int pos,    const arch_register_class_t *reload_cls,
-                           int allow_remat)
-{
-       ir_node *before = get_block_insertion_point(block, pos);
-       be_add_reload(env, to_spill, before, reload_cls, allow_remat);
-}
-
-void be_spill_phi(spill_env_t *env, ir_node *node)
-{
-       ir_node *block;
-       spill_info_t* spill;
-       int i, arity;
-
-       assert(is_Phi(node));
-
-       ir_nodeset_insert(&env->mem_phis, node);
-
-       /* create spills for the phi arguments */
-       block = get_nodes_block(node);
-       spill = get_spillinfo(env, node);
-       for(i = 0, arity = get_irn_arity(node); i < arity; ++i) {
-               ir_node *arg = get_irn_n(node, i);
-               ir_node *insert;
-               //get_spillinfo(env, arg);
-
-               /* some backends have virtual noreg/unknown nodes that are not scheduled
-                * and simply always available. */
-               if(!sched_is_scheduled(arg)) {
-                       ir_node *pred_block = get_Block_cfgpred_block(block, i);
-                       insert = be_get_end_of_block_insertion_point(pred_block);
-                       insert = sched_prev(insert);
-               } else {
-                       insert = skip_keeps_phis(arg);
+       } else {
+               const arch_register_req_t *req = arch_get_register_req_out(node);
+               if (req->type & arch_register_req_type_limited) {
+                       rbitset_alloca(def_constr, cls->n_regs);
+                       rbitset_or(def_constr, req->limited, cls->n_regs);
                }
-
-               be_add_spill(env, arg, insert);
        }
-}
 
-/*
- *   ____                _         ____        _ _ _
- *  / ___|_ __ ___  __ _| |_ ___  / ___| _ __ (_) | |___
- * | |   | '__/ _ \/ _` | __/ _ \ \___ \| '_ \| | | / __|
- * | |___| | |  __/ (_| | ||  __/  ___) | |_) | | | \__ \
- *  \____|_|  \___|\__,_|\__\___| |____/| .__/|_|_|_|___/
- *                                      |_|
- */
-
-static void determine_spill_costs(spill_env_t *env, spill_info_t *spillinfo);
-
-/**
- * Creates a spill.
- *
- * @param senv      the spill environment
- * @param irn       the node that should be spilled
- * @param ctx_irn   an user of the spilled node
- *
- * @return a be_Spill node
- */
-static void spill_irn(spill_env_t *env, spill_info_t *spillinfo)
-{
-       ir_node *to_spill = spillinfo->to_spill;
-       spill_t *spill;
-
-       /* determine_spill_costs must have been run before */
-       assert(spillinfo->spill_costs >= 0);
-
-       /* some backends have virtual noreg/unknown nodes that are not scheduled
-        * and simply always available. */
-       if(!sched_is_scheduled(to_spill)) {
-               /* override spillinfos or create a new one */
-               spillinfo->spills->spill = new_NoMem();
-               DB((dbg, LEVEL_1, "don't spill %+F use NoMem\n", to_spill));
-               return;
-       }
-
-       DBG((dbg, LEVEL_1, "spilling %+F ... \n", to_spill));
-       spill = spillinfo->spills;
-       for( ; spill != NULL; spill = spill->next) {
-               ir_node *after = spill->after;
-               ir_node *block = get_block(after);
-
-               after = skip_keeps_phis(after);
-
-               spill->spill = be_spill(block, to_spill);
-               sched_add_after(skip_Proj(after), spill->spill);
-               DB((dbg, LEVEL_1, "\t%+F after %+F\n", spill->spill, after));
-#ifdef FIRM_STATISTICS
-               env->spill_count++;
-#endif
-       }
-       DBG((dbg, LEVEL_1, "\n"));
-}
-
-static void spill_node(spill_env_t *env, spill_info_t *spillinfo);
-
-/**
- * If the first usage of a Phi result would be out of memory
- * there is no sense in allocating a register for it.
- * Thus we spill it and all its operands to the same spill slot.
- * Therefore the phi/dataB becomes a phi/Memory
- *
- * @param senv      the spill environment
- * @param phi       the Phi node that should be spilled
- * @param ctx_irn   an user of the spilled node
- */
-static void spill_phi(spill_env_t *env, spill_info_t *spillinfo)
-{
-       ir_graph *irg   = env->irg;
-       ir_node  *phi   = spillinfo->to_spill;
-       ir_node  *block = get_nodes_block(phi);
-       ir_node  *unknown;
-       ir_node **ins;
-       spill_t  *spill;
-       int       i;
-       int       arity;
-
-       assert(is_Phi(phi));
-       assert(!get_opt_cse());
-       DBG((dbg, LEVEL_1, "spilling Phi %+F:\n", phi));
-
-       /* build a new PhiM */
-       arity   = get_irn_arity(phi);
-       ins     = ALLOCAN(ir_node*, arity);
-       unknown = new_r_Unknown(irg, mode_M);
-       for(i = 0; i < arity; ++i) {
-               ins[i] = unknown;
-       }
-
-       /* override or replace spills list... */
-       spill         = obstack_alloc(&env->obst, sizeof(spill[0]));
-       spill->after  = skip_keeps_phis(phi);
-       spill->spill  = new_r_Phi(block, arity, ins, mode_M);
-       spill->next   = NULL;
-
-       spillinfo->spills = spill;
-#ifdef FIRM_STATISTICS
-       env->spilled_phi_count++;
-#endif
-
-       for(i = 0; i < arity; ++i) {
-               ir_node      *arg      = get_irn_n(phi, i);
-               spill_info_t *arg_info = get_spillinfo(env, arg);
-
-               determine_spill_costs(env, arg_info);
-               spill_node(env, arg_info);
-
-               set_irn_n(spill->spill, i, arg_info->spills->spill);
-       }
-       DBG((dbg, LEVEL_1, "... done spilling Phi %+F, created PhiM %+F\n", phi,
-            spill->spill));
-}
-
-/**
- * Spill a node.
- *
- * @param senv      the spill environment
- * @param to_spill  the node that should be spilled
- */
-static void spill_node(spill_env_t *env, spill_info_t *spillinfo)
-{
-       ir_node *to_spill;
-
-       /* node is already spilled */
-       if(spillinfo->spills != NULL && spillinfo->spills->spill != NULL)
+       /* no output constraints => we're good */
+       if (def_constr == NULL) {
                return;
-
-       to_spill = spillinfo->to_spill;
-
-       if (is_Phi(to_spill) && ir_nodeset_contains(&env->mem_phis, to_spill)) {
-               spill_phi(env, spillinfo);
-       } else {
-               spill_irn(env, spillinfo);
        }
-}
-
-/*
- *
- *  ____                      _            _       _ _
- * |  _ \ ___ _ __ ___   __ _| |_ ___ _ __(_) __ _| (_)_______
- * | |_) / _ \ '_ ` _ \ / _` | __/ _ \ '__| |/ _` | | |_  / _ \
- * |  _ <  __/ | | | | | (_| | ||  __/ |  | | (_| | | |/ /  __/
- * |_| \_\___|_| |_| |_|\__,_|\__\___|_|  |_|\__,_|_|_/___\___|
- *
- */
-
-/**
- * Tests whether value @p arg is available before node @p reloader
- * @returns 1 if value is available, 0 otherwise
- */
-static int is_value_available(spill_env_t *env, const ir_node *arg,
-                              const ir_node *reloader)
-{
-       if(is_Unknown(arg) || arg == new_NoMem())
-               return 1;
-
-       if(be_is_Spill(arg))
-               return 1;
-
-       if(arg == get_irg_frame(env->irg))
-               return 1;
-
-#if 0
-       /* hack for now (happens when command should be inserted at end of block) */
-       if(is_Block(reloader))
-               return 0;
-#else
-       (void)reloader;
-#endif
 
        /*
-        * Ignore registers are always available
+        * insert copies for all constrained arguments living through the node
+        * and being constrained to a register which also occurs in out constraints.
         */
-       if (arch_irn_is_ignore(arg))
-               return 1;
-
-       return 0;
-}
-
-/**
- * Checks whether the node can principally be rematerialized
- */
-static int is_remat_node(const ir_node *node)
-{
-       assert(!be_is_Spill(node));
-
-       if (arch_irn_is(node, rematerializable))
-               return 1;
-
-       return 0;
-}
-
-/**
- * Check if a node is rematerializable. This tests for the following conditions:
- *
- * - The node itself is rematerializable
- * - All arguments of the node are available or also rematerialisable
- * - The costs for the rematerialisation operation is less or equal a limit
- *
- * Returns the costs needed for rematerialisation or something
- * >= REMAT_COST_INFINITE if remat is not possible.
- */
-static int check_remat_conditions_costs(spill_env_t *env,
-               const ir_node *spilled, const ir_node *reloader, int parentcosts)
-{
-       int i, arity;
-       int argremats;
-       int costs = 0;
-
-       if (!is_remat_node(spilled))
-               return REMAT_COST_INFINITE;
+       rbitset_alloca(tmp, cls->n_regs);
+       for (i = 0; i < arity; ++i) {
+               const arch_register_req_t *req;
+               ir_node                   *in;
+               ir_node                   *copy;
+
+               /*
+                * Check, if
+                * 1) the operand is constrained.
+                * 2) lives through the node.
+                * 3) is constrained to a register occurring in out constraints.
+                */
+               req = arch_get_register_req(node, i);
+               if (req->cls != cls)
+                       continue;
+               if (! (req->type & arch_register_req_type_limited))
+                       continue;
 
-       if(be_is_Reload(spilled)) {
-               costs += 2;
-       } else {
-               costs += arch_get_op_estimated_cost(spilled);
-       }
-       if(parentcosts + costs >= env->reload_cost + env->spill_cost) {
-               return REMAT_COST_INFINITE;
-       }
-       /* never rematerialize a node which modifies the flags.
-        * (would be better to test wether the flags are actually live at point
-        * reloader...)
-        */
-       if (arch_irn_is(spilled, modify_flags)) {
-               return REMAT_COST_INFINITE;
-       }
+               in = get_irn_n(node, i);
+               if (!arch_irn_consider_in_reg_alloc(cls, in))
+                       continue;
+               if (!be_values_interfere(lv, node, in))
+                       continue;
 
-       argremats = 0;
-       for(i = 0, arity = get_irn_arity(spilled); i < arity; ++i) {
-               ir_node *arg = get_irn_n(spilled, i);
+               rbitset_copy(tmp, req->limited, cls->n_regs);
+               rbitset_and(tmp, def_constr, cls->n_regs);
 
-               if(is_value_available(env, arg, reloader))
+               if (rbitset_is_empty(tmp, cls->n_regs))
                        continue;
 
-               /* we have to rematerialize the argument as well */
-               if(argremats >= 1) {
-                       /* we only support rematerializing 1 argument at the moment,
-                        * so that we don't have to care about register pressure
-                        */
-                       return REMAT_COST_INFINITE;
-               }
-               argremats++;
+               /*
+                * only create the copy if the operand is no copy.
+                * this is necessary since the assure constraints phase inserts
+                * Copies and Keeps for operands which must be different from the
+                * results. Additional copies here would destroy this.
+                */
+               if (be_is_Copy(in))
+                       continue;
 
-               costs += check_remat_conditions_costs(env, arg, reloader,
-                                                     parentcosts + costs);
-               if(parentcosts + costs >= env->reload_cost + env->spill_cost)
-                       return REMAT_COST_INFINITE;
+               copy = be_new_Copy(cls, block, in);
+               sched_add_before(node, copy);
+               set_irn_n(node, i, copy);
+               DBG((dbg, LEVEL_3, "inserting constr copy %+F for %+F pos %d\n",
+                    copy, node, i));
+               be_liveness_update(lv, in);
        }
-
-       return costs;
 }
 
-/**
- * Re-materialize a node.
- *
- * @param senv      the spill environment
- * @param spilled   the node that was spilled
- * @param reloader  a irn that requires a reload
- */
-static ir_node *do_remat(spill_env_t *env, ir_node *spilled, ir_node *reloader)
+static void pre_spill_prepare_constr_walker(ir_node *block, void *data)
 {
-       int i, arity;
-       ir_node *res;
-       ir_node *bl;
-       ir_node **ins;
-
-       if(is_Block(reloader)) {
-               bl = reloader;
-       } else {
-               bl = get_nodes_block(reloader);
-       }
-
-       ins = ALLOCAN(ir_node*, get_irn_arity(spilled));
-       for(i = 0, arity = get_irn_arity(spilled); i < arity; ++i) {
-               ir_node *arg = get_irn_n(spilled, i);
-
-               if(is_value_available(env, arg, reloader)) {
-                       ins[i] = arg;
-               } else {
-                       ins[i] = do_remat(env, arg, reloader);
-#ifdef FIRM_STATISTICS
-                       /* don't count the recursive call as remat */
-                       env->remat_count--;
-#endif
-               }
-       }
-
-       /* create a copy of the node */
-       res = new_ir_node(get_irn_dbg_info(spilled), env->irg, bl,
-                         get_irn_op(spilled), get_irn_mode(spilled),
-                         get_irn_arity(spilled), ins);
-       copy_node_attr(spilled, res);
-       arch_env_mark_remat(env->arch_env, res);
-       new_backedge_info(res);
-
-       DBG((dbg, LEVEL_1, "Insert remat %+F of %+F before reloader %+F\n", res, spilled, reloader));
-
-       if (! is_Proj(res)) {
-               /* insert in schedule */
-               sched_reset(res);
-               sched_add_before(reloader, res);
-#ifdef FIRM_STATISTICS
-               env->remat_count++;
-#endif
+       be_pre_spill_env_t *env = data;
+       ir_node *node;
+       sched_foreach(block, node) {
+               prepare_constr_insn(env, node);
        }
-
-       return res;
 }
 
-double be_get_spill_costs(spill_env_t *env, ir_node *to_spill, ir_node *before)
+void be_pre_spill_prepare_constr(be_irg_t *birg,
+                                 const arch_register_class_t *cls)
 {
-       ir_node *block = get_nodes_block(before);
-       double   freq  = get_block_execfreq(env->exec_freq, block);
-       (void) to_spill;
-
-       return env->spill_cost * freq;
+       ir_graph *irg = birg->irg;
+       be_pre_spill_env_t env;
+       memset(&env, 0, sizeof(env));
+       env.birg = birg;
+       env.cls  = cls;
+       irg_block_walk_graph(irg, pre_spill_prepare_constr_walker, NULL, &env);
 }
 
-unsigned be_get_reload_costs_no_weight(spill_env_t *env, const ir_node *to_spill,
-                                       const ir_node *before)
-{
-       if(be_do_remats) {
-               /* is the node rematerializable? */
-               unsigned costs = check_remat_conditions_costs(env, to_spill, before, 0);
-               if(costs < (unsigned) env->reload_cost)
-                       return costs;
-       }
-
-       return env->reload_cost;
-}
 
-double be_get_reload_costs(spill_env_t *env, ir_node *to_spill, ir_node *before)
-{
-       ir_node      *block = get_nodes_block(before);
-       double        freq  = get_block_execfreq(env->exec_freq, block);
 
-       if(be_do_remats) {
-               /* is the node rematerializable? */
-               int costs = check_remat_conditions_costs(env, to_spill, before, 0);
-               if(costs < env->reload_cost)
-                       return costs * freq;
-       }
+int be_coalesce_spill_slots = 1;
+int be_do_remats = 1;
 
-       return env->reload_cost * freq;
-}
-
-int be_is_rematerializable(spill_env_t *env, const ir_node *to_remat,
-                           const ir_node *before)
-{
-       return check_remat_conditions_costs(env, to_remat, before, 0) < REMAT_COST_INFINITE;
-}
-
-double be_get_reload_costs_on_edge(spill_env_t *env, ir_node *to_spill,
-                                   ir_node *block, int pos)
-{
-       ir_node *before = get_block_insertion_point(block, pos);
-       return be_get_reload_costs(env, to_spill, before);
-}
+static const lc_opt_table_entry_t be_spill_options[] = {
+       LC_OPT_ENT_BOOL ("coalesce_slots", "coalesce the spill slots", &be_coalesce_spill_slots),
+       LC_OPT_ENT_BOOL ("remat", "try to rematerialize values instead of reloading", &be_do_remats),
+       LC_OPT_LAST
+};
 
-/*
- *  ___                     _     ____      _                 _
- * |_ _|_ __  ___  ___ _ __| |_  |  _ \ ___| | ___   __ _  __| |___
- *  | || '_ \/ __|/ _ \ '__| __| | |_) / _ \ |/ _ \ / _` |/ _` / __|
- *  | || | | \__ \  __/ |  | |_  |  _ <  __/ | (_) | (_| | (_| \__ \
- * |___|_| |_|___/\___|_|   \__| |_| \_\___|_|\___/ \__,_|\__,_|___/
- *
- */
+static be_module_list_entry_t *spillers = NULL;
+static const be_spiller_t *selected_spiller = NULL;
 
-/**
- * analyzes how to best spill a node and determine costs for that
- */
-static void determine_spill_costs(spill_env_t *env, spill_info_t *spillinfo)
+void be_register_spiller(const char *name, be_spiller_t *spiller)
 {
-       ir_node *to_spill = spillinfo->to_spill;
-       ir_node *spill_block;
-       spill_t *spill;
-       double   spill_execfreq;
-
-       /* already calculated? */
-       if(spillinfo->spill_costs >= 0)
-               return;
-
-       assert(!arch_irn_is(to_spill, dont_spill));
-       assert(!be_is_Reload(to_spill));
-
-       /* some backends have virtual noreg/unknown nodes that are not scheduled
-        * and simply always available.
-        * TODO: this is kinda hairy, the NoMem is correct for an Unknown as Phi
-        * predecessor (of a PhiM) but this test might match other things too...
-        */
-       if(!sched_is_scheduled(to_spill)) {
-               /* override spillinfos or create a new one */
-               spill_t *spill = obstack_alloc(&env->obst, sizeof(spill[0]));
-               spill->after = NULL;
-               spill->next  = NULL;
-               spill->spill = new_NoMem();
-
-               spillinfo->spills      = spill;
-               spillinfo->spill_costs = 0;
-
-               DB((dbg, LEVEL_1, "don't spill %+F use NoMem\n", to_spill));
-               return;
-       }
-
-       spill_block    = get_nodes_block(to_spill);
-       spill_execfreq = get_block_execfreq(env->exec_freq, spill_block);
-
-       if (is_Phi(to_spill) && ir_nodeset_contains(&env->mem_phis, to_spill)) {
-               /* TODO calculate correct costs...
-                * (though we can't remat this node anyway so no big problem) */
-               spillinfo->spill_costs = env->spill_cost * spill_execfreq;
-               return;
-       }
-
-       if(spillinfo->spills != NULL) {
-               spill_t *s;
-               double   spills_execfreq;
-
-               /* calculate sum of execution frequencies of individual spills */
-               spills_execfreq = 0;
-               s               = spillinfo->spills;
-               for( ; s != NULL; s = s->next) {
-                       ir_node *spill_block = get_block(s->after);
-                       double   freq = get_block_execfreq(env->exec_freq, spill_block);
-
-                       spills_execfreq += freq;
-               }
-
-               DB((dbg, LEVEL_1, "%+F: latespillcosts %f after def: %f\n", to_spill,
-                   spills_execfreq * env->spill_cost,
-                   spill_execfreq * env->spill_cost));
-
-               /* multi-/latespill is advantageous -> return*/
-               if(spills_execfreq < spill_execfreq) {
-                       DB((dbg, LEVEL_1, "use latespills for %+F\n", to_spill));
-                       spillinfo->spill_costs = spills_execfreq * env->spill_cost;
-                       return;
-               }
-       }
-
-       /* override spillinfos or create a new one */
-       spill        = obstack_alloc(&env->obst, sizeof(spill[0]));
-       spill->after = skip_keeps_phis(to_spill);
-       spill->next  = NULL;
-       spill->spill = NULL;
-
-       spillinfo->spills      = spill;
-       spillinfo->spill_costs = spill_execfreq * env->spill_cost;
-       DB((dbg, LEVEL_1, "spill %+F after definition\n", to_spill));
+       if (selected_spiller == NULL)
+               selected_spiller = spiller;
+       be_add_module_to_list(&spillers, name, spiller);
 }
 
-void make_spill_locations_dominate_irn(spill_env_t *env, ir_node *irn)
+void be_do_spill(be_irg_t *birg, const arch_register_class_t *cls)
 {
-       const spill_info_t *si = get_spillinfo(env, irn);
-       ir_node *start_block   = get_irg_start_block(get_irn_irg(irn));
-       int n_blocks           = get_Block_dom_max_subtree_pre_num(start_block);
-       bitset_t *reloads      = bitset_alloca(n_blocks);
-       reloader_t *r;
-       spill_t *s;
-
-       if (si == NULL)
-               return;
-
-       /* Fill the bitset with the dominance pre-order numbers
-        * of the blocks the reloads are located in. */
-       for (r = si->reloaders; r != NULL; r = r->next) {
-               ir_node *bl = get_nodes_block(r->reloader);
-               bitset_set(reloads, get_Block_dom_tree_pre_num(bl));
+       assert(selected_spiller != NULL);
+       if (selected_spiller != NULL) {
+               selected_spiller->spill(birg, cls);
        }
-
-       /* Now, cancel out all the blocks that are dominated by each spill.
-        * If the bitset is not empty after that, we have reloads that are
-        * not dominated by any spill. */
-       for (s = si->spills; s != NULL; s = s->next) {
-               ir_node *bl = get_nodes_block(s->after);
-               int start   = get_Block_dom_tree_pre_num(bl);
-               int end     = get_Block_dom_max_subtree_pre_num(bl);
-
-               bitset_clear_range(reloads, start, end);
-       }
-
-       if (!bitset_is_empty(reloads))
-               be_add_spill(env, si->to_spill, si->to_spill);
 }
 
-void be_insert_spills_reloads(spill_env_t *env)
+void be_init_spilloptions(void)
 {
-       const ir_exec_freq    *exec_freq = env->exec_freq;
-       spill_info_t          *si;
-       ir_nodeset_iterator_t  iter;
-       ir_node               *node;
-
-       BE_TIMER_PUSH(t_ra_spill_apply);
-
-       /* create all phi-ms first, this is needed so, that phis, hanging on
-          spilled phis work correctly */
-       foreach_ir_nodeset(&env->mem_phis, node, iter) {
-               spill_info_t *info = get_spillinfo(env, node);
-               spill_node(env, info);
-       }
-
-       /* process each spilled node */
-       for (si = set_first(env->spills); si; si = set_next(env->spills)) {
-               reloader_t *rld;
-               ir_node  *to_spill        = si->to_spill;
-               ir_mode  *mode            = get_irn_mode(to_spill);
-               ir_node **copies          = NEW_ARR_F(ir_node*, 0);
-               double    all_remat_costs = 0; /** costs when we would remat all nodes */
-               int       force_remat     = 0;
-
-               DBG((dbg, LEVEL_1, "\nhandling all reloaders of %+F:\n", to_spill));
+       lc_opt_entry_t *be_grp = lc_opt_get_grp(firm_opt_get_root(), "be");
+       lc_opt_entry_t *spill_grp = lc_opt_get_grp(be_grp, "spill");
 
-               determine_spill_costs(env, si);
+       lc_opt_add_table(spill_grp, be_spill_options);
+       be_add_module_list_opt(spill_grp, "spiller", "spill algorithm",
+                              &spillers, (void**) &selected_spiller);
 
-               /* determine possibility of rematerialisations */
-               if(be_do_remats) {
-                       /* calculate cost savings for each indivial value when it would
-                          be rematted instead of reloaded */
-                       for (rld = si->reloaders; rld != NULL; rld = rld->next) {
-                               double   freq;
-                               int      remat_cost;
-                               int      remat_cost_delta;
-                               ir_node *block;
-                               ir_node *reloader = rld->reloader;
-
-                               if(rld->rematted_node != NULL) {
-                                       DBG((dbg, LEVEL_2, "\tforced remat %+F before %+F\n",
-                                            rld->rematted_node, reloader));
-                                       continue;
-                               }
-                               if(rld->remat_cost_delta >= REMAT_COST_INFINITE) {
-                                       DBG((dbg, LEVEL_2, "\treload before %+F is forbidden\n",
-                                            reloader));
-                                       all_remat_costs = REMAT_COST_INFINITE;
-                                       continue;
-                               }
-
-                               remat_cost  = check_remat_conditions_costs(env, to_spill,
-                                                                          reloader, 0);
-                               if(remat_cost >= REMAT_COST_INFINITE) {
-                                       DBG((dbg, LEVEL_2, "\tremat before %+F not possible\n",
-                                            reloader));
-                                       rld->remat_cost_delta = REMAT_COST_INFINITE;
-                                       all_remat_costs       = REMAT_COST_INFINITE;
-                                       continue;
-                               }
-
-                               remat_cost_delta      = remat_cost - env->reload_cost;
-                               rld->remat_cost_delta = remat_cost_delta;
-                               block                 = is_Block(reloader) ? reloader : get_nodes_block(reloader);
-                               freq                  = get_block_execfreq(exec_freq, block);
-                               all_remat_costs      += remat_cost_delta * freq;
-                               DBG((dbg, LEVEL_2, "\tremat costs delta before %+F: "
-                                    "%d (rel %f)\n", reloader, remat_cost_delta,
-                                    remat_cost_delta * freq));
-                       }
-                       if(all_remat_costs < REMAT_COST_INFINITE) {
-                               /* we don't need the costs for the spill if we can remat
-                                  all reloaders */
-                               all_remat_costs -= si->spill_costs;
-
-                               DBG((dbg, LEVEL_2, "\tspill costs %d (rel %f)\n",
-                                    env->spill_cost, si->spill_costs));
-                       }
-
-                       if(all_remat_costs < 0) {
-                               DBG((dbg, LEVEL_1, "\nforcing remats of all reloaders (%f)\n",
-                                    all_remat_costs));
-                               force_remat = 1;
-                       }
-               }
-
-               /* go through all reloads for this spill */
-               for (rld = si->reloaders; rld != NULL; rld = rld->next) {
-                       ir_node *copy; /* a reload is a "copy" of the original value */
-
-                       if (rld->rematted_node != NULL) {
-                               copy = rld->rematted_node;
-                               sched_add_before(rld->reloader, copy);
-                       } else if (be_do_remats &&
-                                       (force_remat || rld->remat_cost_delta < 0)) {
-                               copy = do_remat(env, to_spill, rld->reloader);
-                       } else {
-                               /* make sure we have a spill */
-                               spill_node(env, si);
-
-                               /* create a reload, use the first spill for now SSA
-                                * reconstruction for memory comes below */
-                               assert(si->spills != NULL);
-                               copy = be_reload(si->reload_cls, rld->reloader, mode,
-                                                si->spills->spill);
-#ifdef FIRM_STATISTICS
-                               env->reload_count++;
-#endif
-                       }
-
-                       DBG((dbg, LEVEL_1, " %+F of %+F before %+F\n",
-                            copy, to_spill, rld->reloader));
-                       ARR_APP1(ir_node*, copies, copy);
-               }
-
-               /* if we had any reloads or remats, then we need to reconstruct the
-                * SSA form for the spilled value */
-               if (ARR_LEN(copies) > 0) {
-                       be_ssa_construction_env_t senv;
-                       /* be_lv_t *lv = be_get_birg_liveness(env->birg); */
-
-                       be_ssa_construction_init(&senv, env->birg);
-                       be_ssa_construction_add_copy(&senv, to_spill);
-                       be_ssa_construction_add_copies(&senv, copies, ARR_LEN(copies));
-                       be_ssa_construction_fix_users(&senv, to_spill);
-
-#if 0
-                       /* no need to enable this as long as we invalidate liveness
-                          after this function... */
-                       be_ssa_construction_update_liveness_phis(&senv);
-                       be_liveness_update(to_spill);
-                       len = ARR_LEN(copies);
-                       for(i = 0; i < len; ++i) {
-                               be_liveness_update(lv, copies[i]);
-                       }
-#endif
-                       be_ssa_construction_destroy(&senv);
-               }
-               /* need to reconstruct SSA form if we had multiple spills */
-               if (si->spills != NULL && si->spills->next != NULL) {
-                       spill_t *spill;
-                       int      spill_count = 0;
-
-                       be_ssa_construction_env_t senv;
-
-                       be_ssa_construction_init(&senv, env->birg);
-                       spill = si->spills;
-                       for( ; spill != NULL; spill = spill->next) {
-                               /* maybe we rematerialized the value and need no spill */
-                               if(spill->spill == NULL)
-                                       continue;
-                               be_ssa_construction_add_copy(&senv, spill->spill);
-                               spill_count++;
-                       }
-                       if(spill_count > 1) {
-                               /* all reloads are attached to the first spill, fix them now */
-                               be_ssa_construction_fix_users(&senv, si->spills->spill);
-                       }
-
-                       be_ssa_construction_destroy(&senv);
-               }
-
-               DEL_ARR_F(copies);
-               si->reloaders = NULL;
-       }
-
-       stat_ev_dbl("spill_spills", env->spill_count);
-       stat_ev_dbl("spill_reloads", env->reload_count);
-       stat_ev_dbl("spill_remats", env->remat_count);
-       stat_ev_dbl("spill_spilled_phis", env->spilled_phi_count);
-
-       /* Matze: In theory be_ssa_construction should take care of the liveness...
-        * try to disable this again in the future */
-       be_liveness_invalidate(env->birg->lv);
-
-       be_remove_dead_nodes_from_schedule(env->birg);
-
-       BE_TIMER_POP(t_ra_spill_apply);
-}
-
-void be_init_spill(void)
-{
-       FIRM_DBG_REGISTER(dbg, "firm.be.spill");
+       FIRM_DBG_REGISTER(dbg, "firm.be.spillprepare");
 }
 
-BE_REGISTER_MODULE_CONSTRUCTOR(be_init_spill);
+BE_REGISTER_MODULE_CONSTRUCTOR(be_init_spilloptions);
index 018f52f..5255113 100644 (file)
 
 /**
  * @file
- * @brief       higher level abstraction for the creation of spill and reload
- *              instructions and rematerialisation of values.
- * @author      Daniel Grund, Sebastian Hack, Matthias Braun
- * @date               29.09.2005
+ * @brief       Option handling for spiller.
+ * @author      Matthias Braun
+ * @date        12.10.2006
  * @version     $Id$
  */
 #ifndef FIRM_BE_BESPILL_H
 #define FIRM_BE_BESPILL_H
 
-#include "firm_types.h"
-#include "debug.h"
-
 #include "bearch.h"
 #include "beirg.h"
 
-typedef struct spill_env_t spill_env_t;
-
-/**
- * Creates a new spill environment.
- */
-spill_env_t *be_new_spill_env(be_irg_t *birg);
+extern int be_coalesce_spill_slots;
+extern int be_do_remats;
 
 /**
- * Deletes a spill environment.
+ * An entry in the list of spill-algorithms.
  */
-void be_delete_spill_env(spill_env_t *senv);
+typedef struct be_spiller_t {
+       /**
+        * The spill function.
+        *
+        * @param birg  the graph to spill on
+        * @param cls   the register class to spill
+        */
+       void (*spill)(be_irg_t *birg, const arch_register_class_t *cls);
+} be_spiller_t;
 
 /**
- * Return the last control flow node of a block.
- */
-ir_node *be_get_end_of_block_insertion_point(const ir_node *block);
-
-/**
- * Marks a point until which a node must be spilled.
- */
-void be_add_spill(spill_env_t *senv, ir_node *to_spill, ir_node *after);
-
-/**
- * Inserts a new entry into the list of reloads to place (the real nodes will
- * be created when be_insert_spills_reloads is run). You don't have to
- * explicitly create spill nodes, they will be created automatically after
- * the definition of a value as soon as a reload is created. (we should add a
- * possibility for explicit spill placement in the future)
+ * Register a new spill algorithm.
  *
- * @param senv        The spill environment
- * @param to_spill    The node which is about to be spilled
- * @param before      The node before the reload should be added
- * @param reload_cls  The register class the reloaded value will be put into
- * @param allow_remat Set to 1 if the node may be rematerialized instead of
- *                    reloaded
- */
-void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before,
-                   const arch_register_class_t *reload_cls, int allow_remat);
-
-void be_add_reload2(spill_env_t *senv, ir_node *to_spill, ir_node *before, ir_node *can_spill_after,
-                   const arch_register_class_t *reload_cls, int allow_remat);
-
-/**
- * Add a reload at the end of a block.
- * Similar to be_add_reload_on_edge().
- */
-void be_add_reload_at_end(spill_env_t *env, ir_node *to_spill, const ir_node *block,
-                          const arch_register_class_t *reload_cls,
-                          int allow_remat);
-
-/**
- * Analog to be_add_reload, but places the reload "on an edge" between 2 blocks
- * @see be_add_reload
+ * @param name     the name of the spill algorithm,
+ *                 used to select it
+ * @param spiller  a spill entry
  */
-void be_add_reload_on_edge(spill_env_t *senv, ir_node *to_spill, ir_node *bl,
-                           int pos, const arch_register_class_t *reload_cls,
-                           int allow_remat);
+void be_register_spiller(const char *name, be_spiller_t *spiller);
 
 /**
- * Analog to be_add_reload but adds an already created rematerialized node.
- */
-void be_add_remat(spill_env_t *env, ir_node *to_spill, ir_node *before,
-                  ir_node *rematted_node);
-
-/**
- * The main function that places real spills/reloads (or rematerializes values)
- * for all values where be_add_reload was called. It then rebuilds the
- * SSA-form and updates liveness information
- */
-void be_insert_spills_reloads(spill_env_t *senv);
-
-/**
- * There are 2 possibilities to spill a phi node: Only it's value, or replacing
- * the whole phi-node with a memory phi. Normally only the value of a phi will
- * be spilled unless you mark the phi with be_spill_phi.
- * (Remember that each phi needs a register, so you have to spill phis when
- *  there are more phis than registers in a block)
- */
-void be_spill_phi(spill_env_t *env, ir_node *node);
-
-/**
- * Returns the estimated costs if a node would ge spilled. This does only return
- * the costs for the spill instructions, not the costs for needed reload
- * instructions. The value is weighted by the estimated execution frequency of
- * the spill.
- */
-double be_get_spill_costs(spill_env_t *env, ir_node *to_spill, ir_node *before);
-
-/**
- * Returns the estimated costs if a node would get reloaded at a specific place
- * This returns the costs for a reload instructions, or when possible the costs
- * for a rematerialisation. The value is weighted by the estimated execution
- * frequency of the reload/rematerialisation.
- */
-double be_get_reload_costs(spill_env_t *env, ir_node *to_spill,
-                           ir_node *before);
-
-unsigned be_get_reload_costs_no_weight(spill_env_t *env, const ir_node *to_spill,
-                                       const ir_node *before);
-
-
-/**
- * Analog to be_get_reload_costs but returns the cost if the reload would be
- * placed "on an edge" between 2 blocks
- */
-double be_get_reload_costs_on_edge(spill_env_t *env, ir_node *to_spill,
-                                   ir_node *block, int pos);
-
-typedef struct {
-       unsigned n_spills;
-       unsigned n_reloads;
-       double spill_costs;
-       double reload_costs;
-} be_total_spill_costs_t;
-
-/**
- * Insert a spill after the definition of the given node if there is a reload that is not dominated by some spill.
- * This function checks whether there is a reload that is not dominated by some spill for that node.
- * If so, it inserts a spill right after the definition of the node.
- * @param env The spill environment.
- * @param irn The node to check for.
- */
-void make_spill_locations_dominate_irn(spill_env_t *env, ir_node *irn);
-
-/**
- * Collect spill/reload cost statistics for a graph.
- * @param birg   The backend graph.
- * @param costs  A struct which will be filled with the costs.
+ * Execute the selected spill algorithm
+ *
+ * @param birg  the graph to spill on
+ * @param cls   the register class to spill
  */
-void be_get_total_spill_costs(be_irg_t *birg, be_total_spill_costs_t *costs);
+void be_do_spill(be_irg_t *birg, const arch_register_class_t *cls);
 
 /**
- * Check, if a node is rematerializable.
- * @param env  The spill env.
-
+ * Adds additional copies, so constraints needing additional registers to be
+ * solved correctly induce the additional register pressure.
  */
-int be_is_rematerializable(spill_env_t *env, const ir_node *to_remat, const ir_node *before);
+void be_pre_spill_prepare_constr(be_irg_t *birg,
+                                 const arch_register_class_t *cls);
 
 #endif
index e883849..70a0ed9 100644 (file)
 #include "belive_t.h"
 #include "benode_t.h"
 #include "bechordal_t.h"
-#include "bespilloptions.h"
+#include "bespill.h"
 #include "beloopana.h"
 #include "beirg.h"
-#include "bespill.h"
+#include "bespillutil.h"
 #include "bemodule.h"
 
 #define DBG_SPILL     1
index cf425be..8da5a8e 100644 (file)
 #include "belive_t.h"
 #include "benode_t.h"
 #include "bechordal_t.h"
-#include "bespilloptions.h"
+#include "bespill.h"
 #include "beloopana.h"
 #include "beirg.h"
 #include "bemodule.h"
-#include "bespill.h"
+#include "bespillutil.h"
 
 #include "lc_opts.h"
 #include "lc_opts_enum.h"
index 8f7c9c3..4ef0a51 100644 (file)
@@ -47,7 +47,7 @@
 #include "bemodule.h"
 #include "bespill.h"
 #include "beutil.h"
-#include "bespilloptions.h"
+#include "bespillutil.h"
 #include "besched.h"
 #include "be_t.h"
 
index f1a1d0e..11778f1 100644 (file)
@@ -44,8 +44,8 @@
 #include "error.h"
 
 #include "beirg.h"
-#include "bespilloptions.h"
 #include "bespill.h"
+#include "bespillutil.h"
 #include "bemodule.h"
 #include "besched.h"
 #include "bearch.h"
diff --git a/ir/be/bespilloptions.c b/ir/be/bespilloptions.c
deleted file mode 100644 (file)
index f409091..0000000
+++ /dev/null
@@ -1,300 +0,0 @@
-/*
- * Copyright (C) 1995-2008 University of Karlsruhe.  All right reserved.
- *
- * This file is part of libFirm.
- *
- * This file may be distributed and/or modified under the terms of the
- * GNU General Public License version 2 as published by the Free Software
- * Foundation and appearing in the file LICENSE.GPL included in the
- * packaging of this file.
- *
- * Licensees holding valid libFirm Professional Edition licenses may use
- * this file in accordance with the libFirm Commercial License.
- * Agreement provided with the Software.
- *
- * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
- * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE.
- */
-
-/**
- * @file
- * @brief       Option handling for spiller.
- * @author      Daniel Grund, Sebastian Hack, Matthias Braun
- * @date        29.09.2005
- * @version     $Id$
- */
-#include "config.h"
-
-#include "irtools.h"
-#include "debug.h"
-#include "iredges_t.h"
-#include "adt/raw_bitset.h"
-#include "statev.h"
-#include "irgwalk.h"
-
-#include "bespilloptions.h"
-#include "bemodule.h"
-#include "be.h"
-#include "belive_t.h"
-#include "beirg.h"
-#include "bearch.h"
-#include "benode_t.h"
-#include "besched.h"
-#include "bera.h"
-#include "beintlive_t.h"
-
-#include "lc_opts.h"
-#include "lc_opts_enum.h"
-
-DEBUG_ONLY(static firm_dbg_module_t *dbg = NULL;)
-
-typedef struct be_pre_spill_env_t {
-       be_irg_t                    *birg;
-       const arch_register_class_t *cls;
-} be_pre_spill_env_t;
-
-static void prepare_constr_insn(be_pre_spill_env_t *env, ir_node *node)
-{
-       const arch_register_class_t *cls = env->cls;
-       ir_node  *block      = get_nodes_block(node);
-       const be_irg_t *birg = env->birg;
-       be_lv_t *lv          = birg->lv;
-       unsigned *tmp        = NULL;
-       unsigned *def_constr = NULL;
-       int       arity      = get_irn_arity(node);
-
-       int i, i2;
-
-       /* Insert a copy for constraint inputs attached to a value which can't
-        * fullfil the constraint
-        * (typical example: stack pointer as input to copyb)
-        * TODO: This really just checks precolored registers at the moment and
-        *       ignore the general case of not matching in/out constraints
-        */
-       for (i = 0; i < arity; ++i) {
-               ir_node *op = get_irn_n(node, i);
-               ir_node *copy;
-               const arch_register_t *reg;
-               const arch_register_req_t *req;
-
-               req = arch_get_register_req(node, i);
-               if (req->cls != cls)
-                       continue;
-               reg = arch_get_irn_register(op);
-               if (reg == NULL)
-                       continue;
-
-               /* precolored with an ignore register (which is not a joker like
-                  unknown/noreg) */
-               if (arch_register_type_is(reg, joker)
-                               || !arch_register_type_is(reg, ignore))
-                       continue;
-
-               if (! (req->type & arch_register_req_type_limited))
-                       continue;
-               if (rbitset_is_set(req->limited, reg->index))
-                       continue;
-
-               copy = be_new_Copy(cls, block, op);
-               stat_ev_int("constr_copy", 1);
-               sched_add_before(node, copy);
-               set_irn_n(node, i, copy);
-               DBG((dbg, LEVEL_3, "inserting ignore arg copy %+F for %+F pos %d\n", copy, node, i));
-       }
-
-       /* insert copies for nodes that occur constrained more than once. */
-       for (i = 0; i < arity; ++i) {
-               ir_node                   *in;
-               ir_node                   *copy;
-               const arch_register_req_t *req;
-
-               req = arch_get_register_req(node, i);
-               if (req->cls != cls)
-                       continue;
-
-               if (! (req->type & arch_register_req_type_limited))
-                       continue;
-
-               in = get_irn_n(node, i);
-               if (!arch_irn_consider_in_reg_alloc(cls, in))
-                       continue;
-
-               for (i2 = i + 1; i2 < arity; ++i2) {
-                       ir_node *in2;
-                       const arch_register_req_t *req2;
-
-                       req2 = arch_get_register_req(node, i2);
-                       if (req2->cls != cls)
-                               continue;
-                       if (! (req2->type & arch_register_req_type_limited))
-                               continue;
-
-                       in2 = get_irn_n(node, i2);
-                       if (in2 != in)
-                               continue;
-
-                       /* if the constraint is the same, no copy is necessary
-                        * TODO generalise unequal but overlapping constraints */
-                       if (rbitset_equal(req->limited, req2->limited, cls->n_regs))
-                               continue;
-
-#if 0
-                       /* Matze: looks fishy to me disabled it for now */
-                       if (be_is_Copy(get_irn_n(insn->irn, a_op->pos)))
-                               continue;
-#endif
-
-                       copy = be_new_Copy(cls, block, in);
-                       stat_ev_int("constr_copy", 1);
-
-                       sched_add_before(node, copy);
-                       set_irn_n(node, i2, copy);
-                       DBG((dbg, LEVEL_3,
-                            "inserting multiple constr copy %+F for %+F pos %d\n",
-                            copy, node, i2));
-               }
-       }
-
-       /* collect all registers occurring in out constraints. */
-       if (get_irn_mode(node) == mode_T) {
-               const ir_edge_t *edge;
-
-               foreach_out_edge(node, edge) {
-                       ir_node                   *proj = get_edge_src_irn(edge);
-                       const arch_register_req_t *req  = arch_get_register_req_out(proj);
-                       if (! (req->type & arch_register_req_type_limited))
-                               continue;
-
-                       if (def_constr == NULL) {
-                               rbitset_alloca(def_constr, cls->n_regs);
-                       }
-                       rbitset_or(def_constr, req->limited, cls->n_regs);
-               }
-       } else {
-               const arch_register_req_t *req = arch_get_register_req_out(node);
-               if (req->type & arch_register_req_type_limited) {
-                       rbitset_alloca(def_constr, cls->n_regs);
-                       rbitset_or(def_constr, req->limited, cls->n_regs);
-               }
-       }
-
-       /* no output constraints => we're good */
-       if (def_constr == NULL) {
-               return;
-       }
-
-       /*
-        * insert copies for all constrained arguments living through the node
-        * and being constrained to a register which also occurs in out constraints.
-        */
-       rbitset_alloca(tmp, cls->n_regs);
-       for (i = 0; i < arity; ++i) {
-               const arch_register_req_t *req;
-               ir_node                   *in;
-               ir_node                   *copy;
-
-               /*
-                * Check, if
-                * 1) the operand is constrained.
-                * 2) lives through the node.
-                * 3) is constrained to a register occurring in out constraints.
-                */
-               req = arch_get_register_req(node, i);
-               if (req->cls != cls)
-                       continue;
-               if (! (req->type & arch_register_req_type_limited))
-                       continue;
-
-               in = get_irn_n(node, i);
-               if (!arch_irn_consider_in_reg_alloc(cls, in))
-                       continue;
-               if (!be_values_interfere(lv, node, in))
-                       continue;
-
-               rbitset_copy(tmp, req->limited, cls->n_regs);
-               rbitset_and(tmp, def_constr, cls->n_regs);
-
-               if (rbitset_is_empty(tmp, cls->n_regs))
-                       continue;
-
-               /*
-                * only create the copy if the operand is no copy.
-                * this is necessary since the assure constraints phase inserts
-                * Copies and Keeps for operands which must be different from the
-                * results. Additional copies here would destroy this.
-                */
-               if (be_is_Copy(in))
-                       continue;
-
-               copy = be_new_Copy(cls, block, in);
-               sched_add_before(node, copy);
-               set_irn_n(node, i, copy);
-               DBG((dbg, LEVEL_3, "inserting constr copy %+F for %+F pos %d\n",
-                    copy, node, i));
-               be_liveness_update(lv, in);
-       }
-}
-
-static void pre_spill_prepare_constr_walker(ir_node *block, void *data)
-{
-       be_pre_spill_env_t *env = data;
-       ir_node *node;
-       sched_foreach(block, node) {
-               prepare_constr_insn(env, node);
-       }
-}
-
-void be_pre_spill_prepare_constr(be_irg_t *birg,
-                                 const arch_register_class_t *cls)
-{
-       ir_graph *irg = birg->irg;
-       be_pre_spill_env_t env;
-       memset(&env, 0, sizeof(env));
-       env.birg = birg;
-       env.cls  = cls;
-       irg_block_walk_graph(irg, pre_spill_prepare_constr_walker, NULL, &env);
-}
-
-
-
-int be_coalesce_spill_slots = 1;
-int be_do_remats = 1;
-
-static const lc_opt_table_entry_t be_spill_options[] = {
-       LC_OPT_ENT_BOOL ("coalesce_slots", "coalesce the spill slots", &be_coalesce_spill_slots),
-       LC_OPT_ENT_BOOL ("remat", "try to rematerialize values instead of reloading", &be_do_remats),
-       LC_OPT_LAST
-};
-
-static be_module_list_entry_t *spillers = NULL;
-static const be_spiller_t *selected_spiller = NULL;
-
-void be_register_spiller(const char *name, be_spiller_t *spiller)
-{
-       if (selected_spiller == NULL)
-               selected_spiller = spiller;
-       be_add_module_to_list(&spillers, name, spiller);
-}
-
-void be_do_spill(be_irg_t *birg, const arch_register_class_t *cls)
-{
-       assert(selected_spiller != NULL);
-       if (selected_spiller != NULL) {
-               selected_spiller->spill(birg, cls);
-       }
-}
-
-void be_init_spilloptions(void)
-{
-       lc_opt_entry_t *be_grp = lc_opt_get_grp(firm_opt_get_root(), "be");
-       lc_opt_entry_t *spill_grp = lc_opt_get_grp(be_grp, "spill");
-
-       lc_opt_add_table(spill_grp, be_spill_options);
-       be_add_module_list_opt(spill_grp, "spiller", "spill algorithm",
-                              &spillers, (void**) &selected_spiller);
-
-       FIRM_DBG_REGISTER(dbg, "firm.be.spillprepare");
-}
-
-BE_REGISTER_MODULE_CONSTRUCTOR(be_init_spilloptions);
diff --git a/ir/be/bespilloptions.h b/ir/be/bespilloptions.h
deleted file mode 100644 (file)
index ff069bc..0000000
+++ /dev/null
@@ -1,74 +0,0 @@
-/*
- * Copyright (C) 1995-2008 University of Karlsruhe.  All right reserved.
- *
- * This file is part of libFirm.
- *
- * This file may be distributed and/or modified under the terms of the
- * GNU General Public License version 2 as published by the Free Software
- * Foundation and appearing in the file LICENSE.GPL included in the
- * packaging of this file.
- *
- * Licensees holding valid libFirm Professional Edition licenses may use
- * this file in accordance with the libFirm Commercial License.
- * Agreement provided with the Software.
- *
- * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
- * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE.
- */
-
-/**
- * @file
- * @brief       Option handling for spiller.
- * @author      Matthias Braun
- * @date        12.10.2006
- * @version     $Id$
- */
-#ifndef FIRM_BE_BESPILL_OPTIONS_H
-#define FIRM_BE_BESPILL_OPTIONS_H
-
-#include "bearch.h"
-#include "beirg.h"
-
-extern int be_coalesce_spill_slots;
-extern int be_do_remats;
-
-/**
- * An entry in the list of spill-algorithms.
- */
-typedef struct be_spiller_t {
-       /**
-        * The spill function.
-        *
-        * @param birg  the graph to spill on
-        * @param cls   the register class to spill
-        */
-       void (*spill)(be_irg_t *birg, const arch_register_class_t *cls);
-} be_spiller_t;
-
-/**
- * Register a new spill algorithm.
- *
- * @param name     the name of the spill algorithm,
- *                 used to select it
- * @param spiller  a spill entry
- */
-void be_register_spiller(const char *name, be_spiller_t *spiller);
-
-/**
- * Execute the selected spill algorithm
- *
- * @param birg  the graph to spill on
- * @param cls   the register class to spill
- */
-void be_do_spill(be_irg_t *birg, const arch_register_class_t *cls);
-
-/**
- * Adds additional copies, so constraints needing additional registers to be
- * solved correctly induce the additional register pressure.
- */
-void be_pre_spill_prepare_constr(be_irg_t *birg,
-                                 const arch_register_class_t *cls);
-
-
-#endif
index 5c53d4d..7faff45 100644 (file)
 
 #include "benode_t.h"
 #include "besched.h"
+#include "bespill.h"
 #include "bespillslots.h"
 #include "bechordal_t.h"
 #include "bestatevent.h"
-#include "bespilloptions.h"
 #include "bemodule.h"
 #include "beintlive_t.h"
 #include "beirg.h"
diff --git a/ir/be/bespillutil.c b/ir/be/bespillutil.c
new file mode 100644 (file)
index 0000000..c63914f
--- /dev/null
@@ -0,0 +1,1075 @@
+/*
+ * Copyright (C) 1995-2008 University of Karlsruhe.  All right reserved.
+ *
+ * This file is part of libFirm.
+ *
+ * This file may be distributed and/or modified under the terms of the
+ * GNU General Public License version 2 as published by the Free Software
+ * Foundation and appearing in the file LICENSE.GPL included in the
+ * packaging of this file.
+ *
+ * Licensees holding valid libFirm Professional Edition licenses may use
+ * this file in accordance with the libFirm Commercial License.
+ * Agreement provided with the Software.
+ *
+ * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+ * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE.
+ */
+
+/**
+ * @file
+ * @brief       implementation of the spill/reload placement abstraction layer
+ * @author      Daniel Grund, Sebastian Hack, Matthias Braun
+ * @date               29.09.2005
+ * @version     $Id$
+ */
+#include "config.h"
+
+#include <stdlib.h>
+#include <stdbool.h>
+
+#include "pset.h"
+#include "irnode_t.h"
+#include "ircons_t.h"
+#include "iredges_t.h"
+#include "irbackedge_t.h"
+#include "irprintf.h"
+#include "ident_t.h"
+#include "type_t.h"
+#include "entity_t.h"
+#include "debug.h"
+#include "irgwalk.h"
+#include "array.h"
+#include "pdeq.h"
+#include "execfreq.h"
+#include "irnodeset.h"
+#include "error.h"
+
+#include "bearch.h"
+#include "belive_t.h"
+#include "besched.h"
+#include "bespill.h"
+#include "bespillutil.h"
+#include "belive_t.h"
+#include "benode_t.h"
+#include "bechordal_t.h"
+#include "bestatevent.h"
+#include "bessaconstr.h"
+#include "beirg.h"
+#include "beintlive_t.h"
+#include "bemodule.h"
+#include "be_t.h"
+
+DEBUG_ONLY(static firm_dbg_module_t *dbg = NULL;)
+
+#define REMAT_COST_INFINITE  1000
+
+typedef struct reloader_t reloader_t;
+struct reloader_t {
+       reloader_t *next;
+       ir_node    *can_spill_after;
+       ir_node    *reloader;
+       ir_node    *rematted_node;
+       int         remat_cost_delta; /** costs needed for rematerialization,
+                                          compared to placing a reload */
+};
+
+typedef struct spill_t spill_t;
+struct spill_t {
+       spill_t *next;
+       ir_node *after;  /**< spill has to be placed after this node (or earlier) */
+       ir_node *spill;
+};
+
+typedef struct spill_info_t spill_info_t;
+struct spill_info_t {
+       ir_node    *to_spill;  /**< the value that should get spilled */
+       reloader_t *reloaders; /**< list of places where the value should get
+                                   reloaded */
+       spill_t    *spills;    /**< list of latest places where spill must be
+                                   placed */
+       double      spill_costs; /**< costs needed for spilling the value */
+       const arch_register_class_t *reload_cls; /** the register class in which the
+                                                    reload should be placed */
+};
+
+struct spill_env_t {
+       const arch_env_t *arch_env;
+       ir_graph         *irg;
+       struct obstack    obst;
+       be_irg_t         *birg;
+       int               spill_cost;     /**< the cost of a single spill node */
+       int               reload_cost;    /**< the cost of a reload node */
+       set              *spills;         /**< all spill_info_t's, which must be
+                                              placed */
+       ir_nodeset_t      mem_phis;       /**< set of all spilled phis. */
+       ir_exec_freq     *exec_freq;
+
+#ifdef FIRM_STATISTICS
+       unsigned          spill_count;
+       unsigned          reload_count;
+       unsigned          remat_count;
+       unsigned          spilled_phi_count;
+#endif
+};
+
+/**
+ * Compare two spill infos.
+ */
+static int cmp_spillinfo(const void *x, const void *y, size_t size)
+{
+       const spill_info_t *xx = x;
+       const spill_info_t *yy = y;
+       (void) size;
+
+       return xx->to_spill != yy->to_spill;
+}
+
+/**
+ * Returns spill info for a specific value (the value that is to be spilled)
+ */
+static spill_info_t *get_spillinfo(const spill_env_t *env, ir_node *value)
+{
+       spill_info_t info, *res;
+       int hash = hash_irn(value);
+
+       info.to_spill = value;
+       res = set_find(env->spills, &info, sizeof(info), hash);
+
+       if (res == NULL) {
+               info.reloaders   = NULL;
+               info.spills      = NULL;
+               info.spill_costs = -1;
+               info.reload_cls  = NULL;
+               res = set_insert(env->spills, &info, sizeof(info), hash);
+       }
+
+       return res;
+}
+
+spill_env_t *be_new_spill_env(be_irg_t *birg)
+{
+       const arch_env_t *arch_env = birg->main_env->arch_env;
+
+       spill_env_t *env = XMALLOC(spill_env_t);
+       env->spills                     = new_set(cmp_spillinfo, 1024);
+       env->irg            = be_get_birg_irg(birg);
+       env->birg           = birg;
+       env->arch_env       = arch_env;
+       ir_nodeset_init(&env->mem_phis);
+       env->spill_cost     = arch_env->spill_cost;
+       env->reload_cost    = arch_env->reload_cost;
+       env->exec_freq      = be_get_birg_exec_freq(birg);
+       obstack_init(&env->obst);
+
+#ifdef FIRM_STATISTICS
+       env->spill_count       = 0;
+       env->reload_count      = 0;
+       env->remat_count       = 0;
+       env->spilled_phi_count = 0;
+#endif
+
+       return env;
+}
+
+void be_delete_spill_env(spill_env_t *env)
+{
+       del_set(env->spills);
+       ir_nodeset_destroy(&env->mem_phis);
+       obstack_free(&env->obst, NULL);
+       free(env);
+}
+
+/*
+ *  ____  _                  ____      _                 _
+ * |  _ \| | __ _  ___ ___  |  _ \ ___| | ___   __ _  __| |___
+ * | |_) | |/ _` |/ __/ _ \ | |_) / _ \ |/ _ \ / _` |/ _` / __|
+ * |  __/| | (_| | (_|  __/ |  _ <  __/ | (_) | (_| | (_| \__ \
+ * |_|   |_|\__,_|\___\___| |_| \_\___|_|\___/ \__,_|\__,_|___/
+ *
+ */
+
+void be_add_spill(spill_env_t *env, ir_node *to_spill, ir_node *after)
+{
+       spill_info_t *spill_info = get_spillinfo(env, to_spill);
+       spill_t      *spill;
+       spill_t      *s;
+       spill_t      *last;
+
+       assert(!arch_irn_is(to_spill, dont_spill));
+       DB((dbg, LEVEL_1, "Add spill of %+F after %+F\n", to_spill, after));
+
+       /* Just for safety make sure that we do not insert the spill in front of a phi */
+       assert(!is_Phi(sched_next(after)));
+
+       /* spills that are dominated by others are not needed */
+       last = NULL;
+       s    = spill_info->spills;
+       for( ; s != NULL; s = s->next) {
+               /* no need to add this spill if it is dominated by another */
+               if(value_dominates(s->after, after)) {
+                       DB((dbg, LEVEL_1, "...dominated by %+F, not added\n", s->after));
+                       return;
+               }
+               /* remove spills that we dominate */
+               if(value_dominates(after, s->after)) {
+                       DB((dbg, LEVEL_1, "...remove old spill at %+F\n", s->after));
+                       if(last != NULL) {
+                               last->next         = s->next;
+                       } else {
+                               spill_info->spills = s->next;
+                       }
+               } else {
+                       last = s;
+               }
+       }
+
+       spill         = obstack_alloc(&env->obst, sizeof(spill[0]));
+       spill->after  = after;
+       spill->next   = spill_info->spills;
+       spill->spill  = NULL;
+
+       spill_info->spills = spill;
+}
+
+void be_add_remat(spill_env_t *env, ir_node *to_spill, ir_node *before,
+                  ir_node *rematted_node)
+{
+       spill_info_t *spill_info;
+       reloader_t *reloader;
+
+       spill_info = get_spillinfo(env, to_spill);
+
+       /* add the remat information */
+       reloader                   = obstack_alloc(&env->obst, sizeof(reloader[0]));
+       reloader->next             = spill_info->reloaders;
+       reloader->reloader         = before;
+       reloader->rematted_node    = rematted_node;
+       reloader->remat_cost_delta = 0; /* We will never have a cost win over a
+                                          reload since we're not even allowed to
+                                          create a reload */
+
+       spill_info->reloaders  = reloader;
+
+       DBG((dbg, LEVEL_1, "creating spillinfo for %+F, will be rematerialized before %+F\n",
+               to_spill, before));
+}
+
+void be_add_reload2(spill_env_t *env, ir_node *to_spill, ir_node *before,
+               ir_node *can_spill_after, const arch_register_class_t *reload_cls,
+               int allow_remat)
+{
+       spill_info_t *info;
+       reloader_t *rel;
+
+       assert(!arch_irn_is(to_spill, dont_spill));
+
+       info = get_spillinfo(env, to_spill);
+
+       if (is_Phi(to_spill)) {
+               int i, arity;
+
+               /* create spillinfos for the phi arguments */
+               for (i = 0, arity = get_irn_arity(to_spill); i < arity; ++i) {
+                       ir_node *arg = get_irn_n(to_spill, i);
+                       get_spillinfo(env, arg);
+               }
+       }
+
+       assert(!is_Proj(before) && !be_is_Keep(before));
+
+       /* put reload into list */
+       rel                   = obstack_alloc(&env->obst, sizeof(rel[0]));
+       rel->next             = info->reloaders;
+       rel->reloader         = before;
+       rel->rematted_node    = NULL;
+       rel->can_spill_after  = can_spill_after;
+       rel->remat_cost_delta = allow_remat ? 0 : REMAT_COST_INFINITE;
+
+       info->reloaders  = rel;
+       assert(info->reload_cls == NULL || info->reload_cls == reload_cls);
+       info->reload_cls = reload_cls;
+
+       DBG((dbg, LEVEL_1, "creating spillinfo for %+F, will be reloaded before %+F, may%s be rematerialized\n",
+               to_spill, before, allow_remat ? "" : " not"));
+}
+
+void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before,
+                   const arch_register_class_t *reload_cls, int allow_remat)
+{
+       be_add_reload2(senv, to_spill, before, to_spill, reload_cls, allow_remat);
+
+}
+
+ir_node *be_get_end_of_block_insertion_point(const ir_node *block)
+{
+       ir_node *last = sched_last(block);
+
+       /* we might have keeps behind the jump... */
+       while (be_is_Keep(last)) {
+               last = sched_prev(last);
+               assert(!sched_is_end(last));
+       }
+
+       assert(is_cfop(last));
+
+       /* add the reload before the (cond-)jump */
+       return last;
+}
+
+static ir_node *skip_keeps_phis(ir_node *node)
+{
+       while(true) {
+               ir_node *next = sched_next(node);
+               if(!is_Phi(next) && !be_is_Keep(next))
+                       break;
+               node = next;
+       }
+       return node;
+}
+
+/**
+ * Returns the point at which you can insert a node that should be executed
+ * before block @p block when coming from pred @p pos.
+ */
+static ir_node *get_block_insertion_point(ir_node *block, int pos)
+{
+       ir_node *predblock;
+
+       /* simply add the reload to the beginning of the block if we only have 1
+        * predecessor. We don't need to check for phis as there can't be any in a
+        * block with only 1 pred. */
+       if(get_Block_n_cfgpreds(block) == 1) {
+               assert(!is_Phi(sched_first(block)));
+               return sched_first(block);
+       }
+
+       /* We have to reload the value in pred-block */
+       predblock = get_Block_cfgpred_block(block, pos);
+       return be_get_end_of_block_insertion_point(predblock);
+}
+
+void be_add_reload_at_end(spill_env_t *env, ir_node *to_spill,
+                          const ir_node *block,
+                          const arch_register_class_t *reload_cls,
+                          int allow_remat)
+{
+       ir_node *before = be_get_end_of_block_insertion_point(block);
+       be_add_reload(env, to_spill, before, reload_cls, allow_remat);
+}
+
+void be_add_reload_on_edge(spill_env_t *env, ir_node *to_spill, ir_node *block,
+                           int pos,    const arch_register_class_t *reload_cls,
+                           int allow_remat)
+{
+       ir_node *before = get_block_insertion_point(block, pos);
+       be_add_reload(env, to_spill, before, reload_cls, allow_remat);
+}
+
+void be_spill_phi(spill_env_t *env, ir_node *node)
+{
+       ir_node *block;
+       spill_info_t* spill;
+       int i, arity;
+
+       assert(is_Phi(node));
+
+       ir_nodeset_insert(&env->mem_phis, node);
+
+       /* create spills for the phi arguments */
+       block = get_nodes_block(node);
+       spill = get_spillinfo(env, node);
+       for(i = 0, arity = get_irn_arity(node); i < arity; ++i) {
+               ir_node *arg = get_irn_n(node, i);
+               ir_node *insert;
+               //get_spillinfo(env, arg);
+
+               /* some backends have virtual noreg/unknown nodes that are not scheduled
+                * and simply always available. */
+               if(!sched_is_scheduled(arg)) {
+                       ir_node *pred_block = get_Block_cfgpred_block(block, i);
+                       insert = be_get_end_of_block_insertion_point(pred_block);
+                       insert = sched_prev(insert);
+               } else {
+                       insert = skip_keeps_phis(arg);
+               }
+
+               be_add_spill(env, arg, insert);
+       }
+}
+
+/*
+ *   ____                _         ____        _ _ _
+ *  / ___|_ __ ___  __ _| |_ ___  / ___| _ __ (_) | |___
+ * | |   | '__/ _ \/ _` | __/ _ \ \___ \| '_ \| | | / __|
+ * | |___| | |  __/ (_| | ||  __/  ___) | |_) | | | \__ \
+ *  \____|_|  \___|\__,_|\__\___| |____/| .__/|_|_|_|___/
+ *                                      |_|
+ */
+
+static void determine_spill_costs(spill_env_t *env, spill_info_t *spillinfo);
+
+/**
+ * Creates a spill.
+ *
+ * @param senv      the spill environment
+ * @param irn       the node that should be spilled
+ * @param ctx_irn   an user of the spilled node
+ *
+ * @return a be_Spill node
+ */
+static void spill_irn(spill_env_t *env, spill_info_t *spillinfo)
+{
+       ir_node *to_spill = spillinfo->to_spill;
+       spill_t *spill;
+
+       /* determine_spill_costs must have been run before */
+       assert(spillinfo->spill_costs >= 0);
+
+       /* some backends have virtual noreg/unknown nodes that are not scheduled
+        * and simply always available. */
+       if(!sched_is_scheduled(to_spill)) {
+               /* override spillinfos or create a new one */
+               spillinfo->spills->spill = new_NoMem();
+               DB((dbg, LEVEL_1, "don't spill %+F use NoMem\n", to_spill));
+               return;
+       }
+
+       DBG((dbg, LEVEL_1, "spilling %+F ... \n", to_spill));
+       spill = spillinfo->spills;
+       for( ; spill != NULL; spill = spill->next) {
+               ir_node *after = spill->after;
+               ir_node *block = get_block(after);
+
+               after = skip_keeps_phis(after);
+
+               spill->spill = be_spill(block, to_spill);
+               sched_add_after(skip_Proj(after), spill->spill);
+               DB((dbg, LEVEL_1, "\t%+F after %+F\n", spill->spill, after));
+#ifdef FIRM_STATISTICS
+               env->spill_count++;
+#endif
+       }
+       DBG((dbg, LEVEL_1, "\n"));
+}
+
+static void spill_node(spill_env_t *env, spill_info_t *spillinfo);
+
+/**
+ * If the first usage of a Phi result would be out of memory
+ * there is no sense in allocating a register for it.
+ * Thus we spill it and all its operands to the same spill slot.
+ * Therefore the phi/dataB becomes a phi/Memory
+ *
+ * @param senv      the spill environment
+ * @param phi       the Phi node that should be spilled
+ * @param ctx_irn   an user of the spilled node
+ */
+static void spill_phi(spill_env_t *env, spill_info_t *spillinfo)
+{
+       ir_graph *irg   = env->irg;
+       ir_node  *phi   = spillinfo->to_spill;
+       ir_node  *block = get_nodes_block(phi);
+       ir_node  *unknown;
+       ir_node **ins;
+       spill_t  *spill;
+       int       i;
+       int       arity;
+
+       assert(is_Phi(phi));
+       assert(!get_opt_cse());
+       DBG((dbg, LEVEL_1, "spilling Phi %+F:\n", phi));
+
+       /* build a new PhiM */
+       arity   = get_irn_arity(phi);
+       ins     = ALLOCAN(ir_node*, arity);
+       unknown = new_r_Unknown(irg, mode_M);
+       for(i = 0; i < arity; ++i) {
+               ins[i] = unknown;
+       }
+
+       /* override or replace spills list... */
+       spill         = obstack_alloc(&env->obst, sizeof(spill[0]));
+       spill->after  = skip_keeps_phis(phi);
+       spill->spill  = new_r_Phi(block, arity, ins, mode_M);
+       spill->next   = NULL;
+
+       spillinfo->spills = spill;
+#ifdef FIRM_STATISTICS
+       env->spilled_phi_count++;
+#endif
+
+       for(i = 0; i < arity; ++i) {
+               ir_node      *arg      = get_irn_n(phi, i);
+               spill_info_t *arg_info = get_spillinfo(env, arg);
+
+               determine_spill_costs(env, arg_info);
+               spill_node(env, arg_info);
+
+               set_irn_n(spill->spill, i, arg_info->spills->spill);
+       }
+       DBG((dbg, LEVEL_1, "... done spilling Phi %+F, created PhiM %+F\n", phi,
+            spill->spill));
+}
+
+/**
+ * Spill a node.
+ *
+ * @param senv      the spill environment
+ * @param to_spill  the node that should be spilled
+ */
+static void spill_node(spill_env_t *env, spill_info_t *spillinfo)
+{
+       ir_node *to_spill;
+
+       /* node is already spilled */
+       if(spillinfo->spills != NULL && spillinfo->spills->spill != NULL)
+               return;
+
+       to_spill = spillinfo->to_spill;
+
+       if (is_Phi(to_spill) && ir_nodeset_contains(&env->mem_phis, to_spill)) {
+               spill_phi(env, spillinfo);
+       } else {
+               spill_irn(env, spillinfo);
+       }
+}
+
+/*
+ *
+ *  ____                      _            _       _ _
+ * |  _ \ ___ _ __ ___   __ _| |_ ___ _ __(_) __ _| (_)_______
+ * | |_) / _ \ '_ ` _ \ / _` | __/ _ \ '__| |/ _` | | |_  / _ \
+ * |  _ <  __/ | | | | | (_| | ||  __/ |  | | (_| | | |/ /  __/
+ * |_| \_\___|_| |_| |_|\__,_|\__\___|_|  |_|\__,_|_|_/___\___|
+ *
+ */
+
+/**
+ * Tests whether value @p arg is available before node @p reloader
+ * @returns 1 if value is available, 0 otherwise
+ */
+static int is_value_available(spill_env_t *env, const ir_node *arg,
+                              const ir_node *reloader)
+{
+       if(is_Unknown(arg) || arg == new_NoMem())
+               return 1;
+
+       if(be_is_Spill(arg))
+               return 1;
+
+       if(arg == get_irg_frame(env->irg))
+               return 1;
+
+#if 0
+       /* hack for now (happens when command should be inserted at end of block) */
+       if(is_Block(reloader))
+               return 0;
+#else
+       (void)reloader;
+#endif
+
+       /*
+        * Ignore registers are always available
+        */
+       if (arch_irn_is_ignore(arg))
+               return 1;
+
+       return 0;
+}
+
+/**
+ * Checks whether the node can principally be rematerialized
+ */
+static int is_remat_node(const ir_node *node)
+{
+       assert(!be_is_Spill(node));
+
+       if (arch_irn_is(node, rematerializable))
+               return 1;
+
+       return 0;
+}
+
+/**
+ * Check if a node is rematerializable. This tests for the following conditions:
+ *
+ * - The node itself is rematerializable
+ * - All arguments of the node are available or also rematerialisable
+ * - The costs for the rematerialisation operation is less or equal a limit
+ *
+ * Returns the costs needed for rematerialisation or something
+ * >= REMAT_COST_INFINITE if remat is not possible.
+ */
+static int check_remat_conditions_costs(spill_env_t *env,
+               const ir_node *spilled, const ir_node *reloader, int parentcosts)
+{
+       int i, arity;
+       int argremats;
+       int costs = 0;
+
+       if (!is_remat_node(spilled))
+               return REMAT_COST_INFINITE;
+
+       if(be_is_Reload(spilled)) {
+               costs += 2;
+       } else {
+               costs += arch_get_op_estimated_cost(spilled);
+       }
+       if(parentcosts + costs >= env->reload_cost + env->spill_cost) {
+               return REMAT_COST_INFINITE;
+       }
+       /* never rematerialize a node which modifies the flags.
+        * (would be better to test wether the flags are actually live at point
+        * reloader...)
+        */
+       if (arch_irn_is(spilled, modify_flags)) {
+               return REMAT_COST_INFINITE;
+       }
+
+       argremats = 0;
+       for(i = 0, arity = get_irn_arity(spilled); i < arity; ++i) {
+               ir_node *arg = get_irn_n(spilled, i);
+
+               if(is_value_available(env, arg, reloader))
+                       continue;
+
+               /* we have to rematerialize the argument as well */
+               if(argremats >= 1) {
+                       /* we only support rematerializing 1 argument at the moment,
+                        * so that we don't have to care about register pressure
+                        */
+                       return REMAT_COST_INFINITE;
+               }
+               argremats++;
+
+               costs += check_remat_conditions_costs(env, arg, reloader,
+                                                     parentcosts + costs);
+               if(parentcosts + costs >= env->reload_cost + env->spill_cost)
+                       return REMAT_COST_INFINITE;
+       }
+
+       return costs;
+}
+
+/**
+ * Re-materialize a node.
+ *
+ * @param senv      the spill environment
+ * @param spilled   the node that was spilled
+ * @param reloader  a irn that requires a reload
+ */
+static ir_node *do_remat(spill_env_t *env, ir_node *spilled, ir_node *reloader)
+{
+       int i, arity;
+       ir_node *res;
+       ir_node *bl;
+       ir_node **ins;
+
+       if(is_Block(reloader)) {
+               bl = reloader;
+       } else {
+               bl = get_nodes_block(reloader);
+       }
+
+       ins = ALLOCAN(ir_node*, get_irn_arity(spilled));
+       for(i = 0, arity = get_irn_arity(spilled); i < arity; ++i) {
+               ir_node *arg = get_irn_n(spilled, i);
+
+               if(is_value_available(env, arg, reloader)) {
+                       ins[i] = arg;
+               } else {
+                       ins[i] = do_remat(env, arg, reloader);
+#ifdef FIRM_STATISTICS
+                       /* don't count the recursive call as remat */
+                       env->remat_count--;
+#endif
+               }
+       }
+
+       /* create a copy of the node */
+       res = new_ir_node(get_irn_dbg_info(spilled), env->irg, bl,
+                         get_irn_op(spilled), get_irn_mode(spilled),
+                         get_irn_arity(spilled), ins);
+       copy_node_attr(spilled, res);
+       arch_env_mark_remat(env->arch_env, res);
+       new_backedge_info(res);
+
+       DBG((dbg, LEVEL_1, "Insert remat %+F of %+F before reloader %+F\n", res, spilled, reloader));
+
+       if (! is_Proj(res)) {
+               /* insert in schedule */
+               sched_reset(res);
+               sched_add_before(reloader, res);
+#ifdef FIRM_STATISTICS
+               env->remat_count++;
+#endif
+       }
+
+       return res;
+}
+
+double be_get_spill_costs(spill_env_t *env, ir_node *to_spill, ir_node *before)
+{
+       ir_node *block = get_nodes_block(before);
+       double   freq  = get_block_execfreq(env->exec_freq, block);
+       (void) to_spill;
+
+       return env->spill_cost * freq;
+}
+
+unsigned be_get_reload_costs_no_weight(spill_env_t *env, const ir_node *to_spill,
+                                       const ir_node *before)
+{
+       if(be_do_remats) {
+               /* is the node rematerializable? */
+               unsigned costs = check_remat_conditions_costs(env, to_spill, before, 0);
+               if(costs < (unsigned) env->reload_cost)
+                       return costs;
+       }
+
+       return env->reload_cost;
+}
+
+double be_get_reload_costs(spill_env_t *env, ir_node *to_spill, ir_node *before)
+{
+       ir_node      *block = get_nodes_block(before);
+       double        freq  = get_block_execfreq(env->exec_freq, block);
+
+       if(be_do_remats) {
+               /* is the node rematerializable? */
+               int costs = check_remat_conditions_costs(env, to_spill, before, 0);
+               if(costs < env->reload_cost)
+                       return costs * freq;
+       }
+
+       return env->reload_cost * freq;
+}
+
+int be_is_rematerializable(spill_env_t *env, const ir_node *to_remat,
+                           const ir_node *before)
+{
+       return check_remat_conditions_costs(env, to_remat, before, 0) < REMAT_COST_INFINITE;
+}
+
+double be_get_reload_costs_on_edge(spill_env_t *env, ir_node *to_spill,
+                                   ir_node *block, int pos)
+{
+       ir_node *before = get_block_insertion_point(block, pos);
+       return be_get_reload_costs(env, to_spill, before);
+}
+
+/*
+ *  ___                     _     ____      _                 _
+ * |_ _|_ __  ___  ___ _ __| |_  |  _ \ ___| | ___   __ _  __| |___
+ *  | || '_ \/ __|/ _ \ '__| __| | |_) / _ \ |/ _ \ / _` |/ _` / __|
+ *  | || | | \__ \  __/ |  | |_  |  _ <  __/ | (_) | (_| | (_| \__ \
+ * |___|_| |_|___/\___|_|   \__| |_| \_\___|_|\___/ \__,_|\__,_|___/
+ *
+ */
+
+/**
+ * analyzes how to best spill a node and determine costs for that
+ */
+static void determine_spill_costs(spill_env_t *env, spill_info_t *spillinfo)
+{
+       ir_node *to_spill = spillinfo->to_spill;
+       ir_node *spill_block;
+       spill_t *spill;
+       double   spill_execfreq;
+
+       /* already calculated? */
+       if(spillinfo->spill_costs >= 0)
+               return;
+
+       assert(!arch_irn_is(to_spill, dont_spill));
+       assert(!be_is_Reload(to_spill));
+
+       /* some backends have virtual noreg/unknown nodes that are not scheduled
+        * and simply always available.
+        * TODO: this is kinda hairy, the NoMem is correct for an Unknown as Phi
+        * predecessor (of a PhiM) but this test might match other things too...
+        */
+       if(!sched_is_scheduled(to_spill)) {
+               /* override spillinfos or create a new one */
+               spill_t *spill = obstack_alloc(&env->obst, sizeof(spill[0]));
+               spill->after = NULL;
+               spill->next  = NULL;
+               spill->spill = new_NoMem();
+
+               spillinfo->spills      = spill;
+               spillinfo->spill_costs = 0;
+
+               DB((dbg, LEVEL_1, "don't spill %+F use NoMem\n", to_spill));
+               return;
+       }
+
+       spill_block    = get_nodes_block(to_spill);
+       spill_execfreq = get_block_execfreq(env->exec_freq, spill_block);
+
+       if (is_Phi(to_spill) && ir_nodeset_contains(&env->mem_phis, to_spill)) {
+               /* TODO calculate correct costs...
+                * (though we can't remat this node anyway so no big problem) */
+               spillinfo->spill_costs = env->spill_cost * spill_execfreq;
+               return;
+       }
+
+       if(spillinfo->spills != NULL) {
+               spill_t *s;
+               double   spills_execfreq;
+
+               /* calculate sum of execution frequencies of individual spills */
+               spills_execfreq = 0;
+               s               = spillinfo->spills;
+               for( ; s != NULL; s = s->next) {
+                       ir_node *spill_block = get_block(s->after);
+                       double   freq = get_block_execfreq(env->exec_freq, spill_block);
+
+                       spills_execfreq += freq;
+               }
+
+               DB((dbg, LEVEL_1, "%+F: latespillcosts %f after def: %f\n", to_spill,
+                   spills_execfreq * env->spill_cost,
+                   spill_execfreq * env->spill_cost));
+
+               /* multi-/latespill is advantageous -> return*/
+               if(spills_execfreq < spill_execfreq) {
+                       DB((dbg, LEVEL_1, "use latespills for %+F\n", to_spill));
+                       spillinfo->spill_costs = spills_execfreq * env->spill_cost;
+                       return;
+               }
+       }
+
+       /* override spillinfos or create a new one */
+       spill        = obstack_alloc(&env->obst, sizeof(spill[0]));
+       spill->after = skip_keeps_phis(to_spill);
+       spill->next  = NULL;
+       spill->spill = NULL;
+
+       spillinfo->spills      = spill;
+       spillinfo->spill_costs = spill_execfreq * env->spill_cost;
+       DB((dbg, LEVEL_1, "spill %+F after definition\n", to_spill));
+}
+
+void make_spill_locations_dominate_irn(spill_env_t *env, ir_node *irn)
+{
+       const spill_info_t *si = get_spillinfo(env, irn);
+       ir_node *start_block   = get_irg_start_block(get_irn_irg(irn));
+       int n_blocks           = get_Block_dom_max_subtree_pre_num(start_block);
+       bitset_t *reloads      = bitset_alloca(n_blocks);
+       reloader_t *r;
+       spill_t *s;
+
+       if (si == NULL)
+               return;
+
+       /* Fill the bitset with the dominance pre-order numbers
+        * of the blocks the reloads are located in. */
+       for (r = si->reloaders; r != NULL; r = r->next) {
+               ir_node *bl = get_nodes_block(r->reloader);
+               bitset_set(reloads, get_Block_dom_tree_pre_num(bl));
+       }
+
+       /* Now, cancel out all the blocks that are dominated by each spill.
+        * If the bitset is not empty after that, we have reloads that are
+        * not dominated by any spill. */
+       for (s = si->spills; s != NULL; s = s->next) {
+               ir_node *bl = get_nodes_block(s->after);
+               int start   = get_Block_dom_tree_pre_num(bl);
+               int end     = get_Block_dom_max_subtree_pre_num(bl);
+
+               bitset_clear_range(reloads, start, end);
+       }
+
+       if (!bitset_is_empty(reloads))
+               be_add_spill(env, si->to_spill, si->to_spill);
+}
+
+void be_insert_spills_reloads(spill_env_t *env)
+{
+       const ir_exec_freq    *exec_freq = env->exec_freq;
+       spill_info_t          *si;
+       ir_nodeset_iterator_t  iter;
+       ir_node               *node;
+
+       BE_TIMER_PUSH(t_ra_spill_apply);
+
+       /* create all phi-ms first, this is needed so, that phis, hanging on
+          spilled phis work correctly */
+       foreach_ir_nodeset(&env->mem_phis, node, iter) {
+               spill_info_t *info = get_spillinfo(env, node);
+               spill_node(env, info);
+       }
+
+       /* process each spilled node */
+       for (si = set_first(env->spills); si; si = set_next(env->spills)) {
+               reloader_t *rld;
+               ir_node  *to_spill        = si->to_spill;
+               ir_mode  *mode            = get_irn_mode(to_spill);
+               ir_node **copies          = NEW_ARR_F(ir_node*, 0);
+               double    all_remat_costs = 0; /** costs when we would remat all nodes */
+               int       force_remat     = 0;
+
+               DBG((dbg, LEVEL_1, "\nhandling all reloaders of %+F:\n", to_spill));
+
+               determine_spill_costs(env, si);
+
+               /* determine possibility of rematerialisations */
+               if(be_do_remats) {
+                       /* calculate cost savings for each indivial value when it would
+                          be rematted instead of reloaded */
+                       for (rld = si->reloaders; rld != NULL; rld = rld->next) {
+                               double   freq;
+                               int      remat_cost;
+                               int      remat_cost_delta;
+                               ir_node *block;
+                               ir_node *reloader = rld->reloader;
+
+                               if(rld->rematted_node != NULL) {
+                                       DBG((dbg, LEVEL_2, "\tforced remat %+F before %+F\n",
+                                            rld->rematted_node, reloader));
+                                       continue;
+                               }
+                               if(rld->remat_cost_delta >= REMAT_COST_INFINITE) {
+                                       DBG((dbg, LEVEL_2, "\treload before %+F is forbidden\n",
+                                            reloader));
+                                       all_remat_costs = REMAT_COST_INFINITE;
+                                       continue;
+                               }
+
+                               remat_cost  = check_remat_conditions_costs(env, to_spill,
+                                                                          reloader, 0);
+                               if(remat_cost >= REMAT_COST_INFINITE) {
+                                       DBG((dbg, LEVEL_2, "\tremat before %+F not possible\n",
+                                            reloader));
+                                       rld->remat_cost_delta = REMAT_COST_INFINITE;
+                                       all_remat_costs       = REMAT_COST_INFINITE;
+                                       continue;
+                               }
+
+                               remat_cost_delta      = remat_cost - env->reload_cost;
+                               rld->remat_cost_delta = remat_cost_delta;
+                               block                 = is_Block(reloader) ? reloader : get_nodes_block(reloader);
+                               freq                  = get_block_execfreq(exec_freq, block);
+                               all_remat_costs      += remat_cost_delta * freq;
+                               DBG((dbg, LEVEL_2, "\tremat costs delta before %+F: "
+                                    "%d (rel %f)\n", reloader, remat_cost_delta,
+                                    remat_cost_delta * freq));
+                       }
+                       if(all_remat_costs < REMAT_COST_INFINITE) {
+                               /* we don't need the costs for the spill if we can remat
+                                  all reloaders */
+                               all_remat_costs -= si->spill_costs;
+
+                               DBG((dbg, LEVEL_2, "\tspill costs %d (rel %f)\n",
+                                    env->spill_cost, si->spill_costs));
+                       }
+
+                       if(all_remat_costs < 0) {
+                               DBG((dbg, LEVEL_1, "\nforcing remats of all reloaders (%f)\n",
+                                    all_remat_costs));
+                               force_remat = 1;
+                       }
+               }
+
+               /* go through all reloads for this spill */
+               for (rld = si->reloaders; rld != NULL; rld = rld->next) {
+                       ir_node *copy; /* a reload is a "copy" of the original value */
+
+                       if (rld->rematted_node != NULL) {
+                               copy = rld->rematted_node;
+                               sched_add_before(rld->reloader, copy);
+                       } else if (be_do_remats &&
+                                       (force_remat || rld->remat_cost_delta < 0)) {
+                               copy = do_remat(env, to_spill, rld->reloader);
+                       } else {
+                               /* make sure we have a spill */
+                               spill_node(env, si);
+
+                               /* create a reload, use the first spill for now SSA
+                                * reconstruction for memory comes below */
+                               assert(si->spills != NULL);
+                               copy = be_reload(si->reload_cls, rld->reloader, mode,
+                                                si->spills->spill);
+#ifdef FIRM_STATISTICS
+                               env->reload_count++;
+#endif
+                       }
+
+                       DBG((dbg, LEVEL_1, " %+F of %+F before %+F\n",
+                            copy, to_spill, rld->reloader));
+                       ARR_APP1(ir_node*, copies, copy);
+               }
+
+               /* if we had any reloads or remats, then we need to reconstruct the
+                * SSA form for the spilled value */
+               if (ARR_LEN(copies) > 0) {
+                       be_ssa_construction_env_t senv;
+                       /* be_lv_t *lv = be_get_birg_liveness(env->birg); */
+
+                       be_ssa_construction_init(&senv, env->birg);
+                       be_ssa_construction_add_copy(&senv, to_spill);
+                       be_ssa_construction_add_copies(&senv, copies, ARR_LEN(copies));
+                       be_ssa_construction_fix_users(&senv, to_spill);
+
+#if 0
+                       /* no need to enable this as long as we invalidate liveness
+                          after this function... */
+                       be_ssa_construction_update_liveness_phis(&senv);
+                       be_liveness_update(to_spill);
+                       len = ARR_LEN(copies);
+                       for(i = 0; i < len; ++i) {
+                               be_liveness_update(lv, copies[i]);
+                       }
+#endif
+                       be_ssa_construction_destroy(&senv);
+               }
+               /* need to reconstruct SSA form if we had multiple spills */
+               if (si->spills != NULL && si->spills->next != NULL) {
+                       spill_t *spill;
+                       int      spill_count = 0;
+
+                       be_ssa_construction_env_t senv;
+
+                       be_ssa_construction_init(&senv, env->birg);
+                       spill = si->spills;
+                       for( ; spill != NULL; spill = spill->next) {
+                               /* maybe we rematerialized the value and need no spill */
+                               if(spill->spill == NULL)
+                                       continue;
+                               be_ssa_construction_add_copy(&senv, spill->spill);
+                               spill_count++;
+                       }
+                       if(spill_count > 1) {
+                               /* all reloads are attached to the first spill, fix them now */
+                               be_ssa_construction_fix_users(&senv, si->spills->spill);
+                       }
+
+                       be_ssa_construction_destroy(&senv);
+               }
+
+               DEL_ARR_F(copies);
+               si->reloaders = NULL;
+       }
+
+       stat_ev_dbl("spill_spills", env->spill_count);
+       stat_ev_dbl("spill_reloads", env->reload_count);
+       stat_ev_dbl("spill_remats", env->remat_count);
+       stat_ev_dbl("spill_spilled_phis", env->spilled_phi_count);
+
+       /* Matze: In theory be_ssa_construction should take care of the liveness...
+        * try to disable this again in the future */
+       be_liveness_invalidate(env->birg->lv);
+
+       be_remove_dead_nodes_from_schedule(env->birg);
+
+       BE_TIMER_POP(t_ra_spill_apply);
+}
+
+void be_init_spill(void)
+{
+       FIRM_DBG_REGISTER(dbg, "firm.be.spill");
+}
+
+BE_REGISTER_MODULE_CONSTRUCTOR(be_init_spill);
diff --git a/ir/be/bespillutil.h b/ir/be/bespillutil.h
new file mode 100644 (file)
index 0000000..0e73d1f
--- /dev/null
@@ -0,0 +1,175 @@
+/*
+ * Copyright (C) 1995-2008 University of Karlsruhe.  All right reserved.
+ *
+ * This file is part of libFirm.
+ *
+ * This file may be distributed and/or modified under the terms of the
+ * GNU General Public License version 2 as published by the Free Software
+ * Foundation and appearing in the file LICENSE.GPL included in the
+ * packaging of this file.
+ *
+ * Licensees holding valid libFirm Professional Edition licenses may use
+ * this file in accordance with the libFirm Commercial License.
+ * Agreement provided with the Software.
+ *
+ * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+ * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE.
+ */
+
+/**
+ * @file
+ * @brief       higher level abstraction for the creation of spill and reload
+ *              instructions and rematerialisation of values.
+ * @author      Daniel Grund, Sebastian Hack, Matthias Braun
+ * @date               29.09.2005
+ * @version     $Id$
+ */
+#ifndef FIRM_BE_BESPILLUTIL_H
+#define FIRM_BE_BESPILLUTIL_H
+
+#include "firm_types.h"
+#include "debug.h"
+
+#include "bearch.h"
+#include "beirg.h"
+
+typedef struct spill_env_t spill_env_t;
+
+/**
+ * Creates a new spill environment.
+ */
+spill_env_t *be_new_spill_env(be_irg_t *birg);
+
+/**
+ * Deletes a spill environment.
+ */
+void be_delete_spill_env(spill_env_t *senv);
+
+/**
+ * Return the last control flow node of a block.
+ */
+ir_node *be_get_end_of_block_insertion_point(const ir_node *block);
+
+/**
+ * Marks a point until which a node must be spilled.
+ */
+void be_add_spill(spill_env_t *senv, ir_node *to_spill, ir_node *after);
+
+/**
+ * Inserts a new entry into the list of reloads to place (the real nodes will
+ * be created when be_insert_spills_reloads is run). You don't have to
+ * explicitly create spill nodes, they will be created automatically after
+ * the definition of a value as soon as a reload is created. (we should add a
+ * possibility for explicit spill placement in the future)
+ *
+ * @param senv        The spill environment
+ * @param to_spill    The node which is about to be spilled
+ * @param before      The node before the reload should be added
+ * @param reload_cls  The register class the reloaded value will be put into
+ * @param allow_remat Set to 1 if the node may be rematerialized instead of
+ *                    reloaded
+ */
+void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before,
+                   const arch_register_class_t *reload_cls, int allow_remat);
+
+void be_add_reload2(spill_env_t *senv, ir_node *to_spill, ir_node *before, ir_node *can_spill_after,
+                   const arch_register_class_t *reload_cls, int allow_remat);
+
+/**
+ * Add a reload at the end of a block.
+ * Similar to be_add_reload_on_edge().
+ */
+void be_add_reload_at_end(spill_env_t *env, ir_node *to_spill, const ir_node *block,
+                          const arch_register_class_t *reload_cls,
+                          int allow_remat);
+
+/**
+ * Analog to be_add_reload, but places the reload "on an edge" between 2 blocks
+ * @see be_add_reload
+ */
+void be_add_reload_on_edge(spill_env_t *senv, ir_node *to_spill, ir_node *bl,
+                           int pos, const arch_register_class_t *reload_cls,
+                           int allow_remat);
+
+/**
+ * Analog to be_add_reload but adds an already created rematerialized node.
+ */
+void be_add_remat(spill_env_t *env, ir_node *to_spill, ir_node *before,
+                  ir_node *rematted_node);
+
+/**
+ * The main function that places real spills/reloads (or rematerializes values)
+ * for all values where be_add_reload was called. It then rebuilds the
+ * SSA-form and updates liveness information
+ */
+void be_insert_spills_reloads(spill_env_t *senv);
+
+/**
+ * There are 2 possibilities to spill a phi node: Only it's value, or replacing
+ * the whole phi-node with a memory phi. Normally only the value of a phi will
+ * be spilled unless you mark the phi with be_spill_phi.
+ * (Remember that each phi needs a register, so you have to spill phis when
+ *  there are more phis than registers in a block)
+ */
+void be_spill_phi(spill_env_t *env, ir_node *node);
+
+/**
+ * Returns the estimated costs if a node would ge spilled. This does only return
+ * the costs for the spill instructions, not the costs for needed reload
+ * instructions. The value is weighted by the estimated execution frequency of
+ * the spill.
+ */
+double be_get_spill_costs(spill_env_t *env, ir_node *to_spill, ir_node *before);
+
+/**
+ * Returns the estimated costs if a node would get reloaded at a specific place
+ * This returns the costs for a reload instructions, or when possible the costs
+ * for a rematerialisation. The value is weighted by the estimated execution
+ * frequency of the reload/rematerialisation.
+ */
+double be_get_reload_costs(spill_env_t *env, ir_node *to_spill,
+                           ir_node *before);
+
+unsigned be_get_reload_costs_no_weight(spill_env_t *env, const ir_node *to_spill,
+                                       const ir_node *before);
+
+
+/**
+ * Analog to be_get_reload_costs but returns the cost if the reload would be
+ * placed "on an edge" between 2 blocks
+ */
+double be_get_reload_costs_on_edge(spill_env_t *env, ir_node *to_spill,
+                                   ir_node *block, int pos);
+
+typedef struct {
+       unsigned n_spills;
+       unsigned n_reloads;
+       double spill_costs;
+       double reload_costs;
+} be_total_spill_costs_t;
+
+/**
+ * Insert a spill after the definition of the given node if there is a reload that is not dominated by some spill.
+ * This function checks whether there is a reload that is not dominated by some spill for that node.
+ * If so, it inserts a spill right after the definition of the node.
+ * @param env The spill environment.
+ * @param irn The node to check for.
+ */
+void make_spill_locations_dominate_irn(spill_env_t *env, ir_node *irn);
+
+/**
+ * Collect spill/reload cost statistics for a graph.
+ * @param birg   The backend graph.
+ * @param costs  A struct which will be filled with the costs.
+ */
+void be_get_total_spill_costs(be_irg_t *birg, be_total_spill_costs_t *costs);
+
+/**
+ * Check, if a node is rematerializable.
+ * @param env  The spill env.
+
+ */
+int be_is_rematerializable(spill_env_t *env, const ir_node *to_remat, const ir_node *before);
+
+#endif