be_node_set_reg_class_in(res, n_be_Spill_frame, cls_frame);
be_node_set_reg_class_in(res, n_be_Spill_val, cls);
- /*
- * For spills and reloads, we return "none" as requirement for frame
- * pointer, so every input is ok. Some backends need this (STA).
- * Matze: we should investigate if this is really needed, this solution
- * looks very hacky to me
- */
- be_set_constr_in(res, n_be_Spill_frame, arch_no_register_req);
-
arch_set_irn_register_req_out(res, 0, arch_no_register_req);
return res;
a->offset = 0;
a->base.exc.pin_state = op_pin_state_pinned;
- /*
- * For spills and reloads, we return "none" as requirement for frame
- * pointer, so every input is ok. Some backends need this (e.g. STA).
- * Matze: we should investigate if this is really needed, this solution
- * looks very hacky to me
- */
- be_set_constr_in(res, n_be_Reload_frame, arch_no_register_req);
-
return res;
}