spill_info->spills = spill;
}
-void be_add_reload2(spill_env_t *env, ir_node *to_spill, ir_node *before,
- const arch_register_class_t *reload_cls, int allow_remat)
+void be_add_reload(spill_env_t *env, ir_node *to_spill, ir_node *before, const arch_register_class_t *reload_cls, int allow_remat)
{
spill_info_t *info;
reloader_t *rel;
to_spill, before, allow_remat ? "" : " not"));
}
-void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before,
- const arch_register_class_t *reload_cls, int allow_remat)
-{
- be_add_reload2(senv, to_spill, before, reload_cls, allow_remat);
-
-}
-
ir_node *be_get_end_of_block_insertion_point(const ir_node *block)
{
ir_node *last = sched_last(block);
void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before,
const arch_register_class_t *reload_cls, int allow_remat);
-void be_add_reload2(spill_env_t *senv, ir_node *to_spill, ir_node *before,
- const arch_register_class_t *reload_cls, int allow_remat);
-
/**
* Analog to be_add_reload, but places the reload "on an edge" between 2 blocks
* @see be_add_reload