}
unsigned int_size = machine_size < 32 ? 2 : 4;
- unsigned long_size = machine_size < 64 ? 4 : 8;
+ /* long is always 32bit on windows */
+ unsigned long_size = c_mode & _MS ? 4 : (machine_size < 64 ? 4 : 8);
unsigned llong_size = machine_size < 32 ? 4 : 8;
props[ATOMIC_TYPE_INT].size = int_size;
/* TODO: backend specific, need a way to query the backend for this.
* The following are good settings for x86 */
- props[ATOMIC_TYPE_FLOAT].alignment = 4;
- props[ATOMIC_TYPE_DOUBLE].alignment = 4;
- props[ATOMIC_TYPE_LONG_DOUBLE].alignment = 4;
- props[ATOMIC_TYPE_LONGLONG].alignment = 4;
- props[ATOMIC_TYPE_ULONGLONG].alignment = 4;
+ if (machine_size <= 32) {
+ props[ATOMIC_TYPE_FLOAT].alignment = 4;
+ props[ATOMIC_TYPE_DOUBLE].alignment = 4;
+ props[ATOMIC_TYPE_LONG_DOUBLE].alignment = 4;
+ props[ATOMIC_TYPE_LONGLONG].alignment = 4;
+ props[ATOMIC_TYPE_ULONGLONG].alignment = 4;
+ } else {
+ props[ATOMIC_TYPE_FLOAT].alignment = 4;
+ props[ATOMIC_TYPE_DOUBLE].alignment = 8;
+ props[ATOMIC_TYPE_LONG_DOUBLE].alignment = 8;
+ props[ATOMIC_TYPE_LONGLONG].alignment = 8;
+ props[ATOMIC_TYPE_ULONGLONG].alignment = 8;
+ }
if (force_long_double_size > 0) {
props[ATOMIC_TYPE_LONG_DOUBLE].size = force_long_double_size;
props[ATOMIC_TYPE_LONG_DOUBLE].alignment = force_long_double_size;