#include "benode_t.h"
#include "bechordal_t.h"
#include "bespilloptions.h"
+#include "beloopana.h"
#define DBG_SPILL 1
#define DBG_WSETS 2
const arch_env_t *arch;
const arch_register_class_t *cls;
const be_lv_t *lv;
+ be_loopana_t *loop_ana;
int n_regs; /** number of regs in this reg-class */
workset_t *ws; /**< the main workset used while processing a block. ob-allocated */
if(next_use.outermost_loop >= get_loop_depth(loop)) {
DBG((dbg, DBG_START, " %+F taken (%u, loop %d)\n", node, loc.time, next_use.outermost_loop));
- return loc;
- // ARR_APP1(loc_t, starters, loc);
} else {
- loc.time = USES_INFINITY;
- DBG((dbg, DBG_START, " %+F not taken (outerloopdepth %d < loopdetph %d)\n", node, next_use.outermost_loop, get_loop_depth(loop)));
- return loc;
+ loc.time = USES_PENDING;
+ DBG((dbg, DBG_START, " %+F delayed (outerloopdepth %d < loopdetph %d)\n", node, next_use.outermost_loop, get_loop_depth(loop)));
}
+ return loc;
}
/*
* and notifies spill algorithm which phis need to be spilled
*/
static void compute_live_ins(ir_node *block, void *data) {
- belady_env_t *env = data;
- block_info_t *block_info;
- ir_node *first, *irn;
- loc_t loc, *starters;
- int i, len, ws_count;
- ir_loop *loop = get_irn_loop(block);
- const be_lv_t *lv = env->lv;
-
- if(get_Block_n_cfgpreds(block) == 1 && get_irg_start_block(get_irn_irg(block)) != block)
+ belady_env_t *env = data;
+ ir_loop *loop = get_irn_loop(block);
+ const be_lv_t *lv = env->lv;
+ block_info_t *block_info;
+ ir_node *first, *irn;
+ loc_t loc, *starters, *delayed;
+ int i, len, ws_count;
+ int free_slots, free_pressure_slots;
+ unsigned pressure;
+
+ if (get_Block_n_cfgpreds(block) == 1 && get_irg_start_block(get_irn_irg(block)) != block)
return;
block_info = new_block_info(&env->ob);
/* Collect all values living at start of block */
starters = NEW_ARR_F(loc_t, 0);
+ delayed = NEW_ARR_F(loc_t, 0);
DBG((dbg, DBG_START, "Living at start of %+F:\n", block));
first = sched_first(block);
+ /* check all Phis first */
sched_foreach(block, irn) {
- if(!is_Phi(irn))
+ if (! is_Phi(irn))
break;
loc = to_take_or_not_to_take(env, first, irn, block, loop);
- if(!USES_IS_INFINITE(loc.time)) {
- ARR_APP1(loc_t, starters, loc);
+ if (! USES_IS_INFINITE(loc.time)) {
+ if (USES_IS_PENDING(loc.time))
+ ARR_APP1(loc_t, delayed, loc);
+ else
+ ARR_APP1(loc_t, starters, loc);
} else {
be_spill_phi(env->senv, irn);
}
}
+ /* check all Live-Ins */
be_lv_foreach(lv, block, be_lv_state_in, i) {
ir_node *node = be_lv_get_irn(lv, block, i);
loc = to_take_or_not_to_take(env, first, node, block, loop);
- if(!USES_IS_INFINITE(loc.time)) {
- ARR_APP1(loc_t, starters, loc);
+ if (! USES_IS_INFINITE(loc.time)) {
+ if (USES_IS_PENDING(loc.time))
+ ARR_APP1(loc_t, delayed, loc);
+ else
+ ARR_APP1(loc_t, starters, loc);
}
}
- // Sort start values by first use
+ pressure = be_get_loop_pressure(env->loop_ana, env->cls, loop);
+ free_slots = env->n_regs - ARR_LEN(starters);
+ free_pressure_slots = env->n_regs - pressure;
+ free_slots = MIN(free_slots, free_pressure_slots);
+ /* append nodes delayed due to loop structure until start set is full */
+ for (i = 0; i < ARR_LEN(delayed) && i < free_slots; ++i) {
+ DBG((dbg, DBG_START, " delayed %+F taken\n", delayed[i].irn));
+ ARR_APP1(loc_t, starters, delayed[i]);
+ }
+ DEL_ARR_F(delayed);
+
+ /* Sort start values by first use */
qsort(starters, ARR_LEN(starters), sizeof(starters[0]), loc_compare);
/* Copy the best ones from starters to start workset */
- ws_count = MIN(ARR_LEN(starters), env->n_regs);
+ ws_count = MIN(ARR_LEN(starters), env->n_regs);
block_info->ws_start = new_workset(env, &env->ob);
workset_bulk_fill(block_info->ws_start, ws_count, starters);
len = ARR_LEN(starters);
for (i = ws_count; i < len; ++i) {
irn = starters[i].irn;
- if (!is_Phi(irn) || get_nodes_block(irn) != block)
+ if (! is_Phi(irn) || get_nodes_block(irn) != block)
continue;
be_spill_phi(env->senv, irn);
env.n_regs = env.cls->n_regs - be_put_ignore_regs(birg, cls, NULL);
env.ws = new_workset(&env, &env.ob);
env.uses = be_begin_uses(irg, env.lv);
+ env.loop_ana = be_new_loop_pressure(birg);
if(spill_env == NULL) {
env.senv = be_new_spill_env(birg);
} else {
if(spill_env == NULL)
be_delete_spill_env(env.senv);
be_end_uses(env.uses);
+ be_free_loop_pressure(env.loop_ana);
obstack_free(&env.ob, NULL);
}