static void bemit_entity(ir_entity *entity, bool entity_sign, int offset,
bool is_relative)
{
static void bemit_entity(ir_entity *entity, bool entity_sign, int offset,
bool is_relative)
{
/* the final version should remember the position in the bytestream
and patch it with the correct address at linktime... */
be_emit_cstring("\t.long ");
/* the final version should remember the position in the bytestream
and patch it with the correct address at linktime... */
be_emit_cstring("\t.long ");