- int transform;
-
- /* we are storing a floating point constant */
- if (ia32_cg_config.use_sse2) {
- transform = !is_simple_sse_Const(val);
- } else {
- transform = !is_simple_x87_Const(val);
- }
- if (transform)
- return gen_float_const_Store(node, val);
+ /* We can transform every floating const store
+ into a sequence of integer stores.
+ If the constant is already in a register,
+ it would be better to use it, but we don't
+ have this information here. */
+ return gen_float_const_Store(node, val);