X-Git-Url: http://nsz.repo.hu/git/?a=blobdiff_plain;f=ir%2Fbe%2Fbespill.c;h=2dae0bc96363814bfa747c0a48e642e027c1296b;hb=e243eb2e9e8a9f5e57e166950a1a0a8ab25e92a9;hp=16277632b86598a2259060e16388cf3cc43b0c4c;hpb=32a664cf05ce77aa410e334fdea34a851c36143f;p=libfirm diff --git a/ir/be/bespill.c b/ir/be/bespill.c index 16277632b..2dae0bc96 100644 --- a/ir/be/bespill.c +++ b/ir/be/bespill.c @@ -1,264 +1,714 @@ -/** - * Author: Daniel Grund, Sebastian Hack +/* + * Author: Daniel Grund, Sebastian Hack, Matthias Braun * Date: 29.09.2005 * Copyright: (c) Universitaet Karlsruhe * Licence: This file protected by GPL - GNU GENERAL PUBLIC LICENSE. + * CVS-Id: $Id$ */ +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include #include "pset.h" #include "irnode_t.h" #include "ircons_t.h" #include "iredges_t.h" +#include "irbackedge_t.h" +#include "irprintf.h" +#include "ident_t.h" +#include "type_t.h" +#include "entity_t.h" #include "debug.h" - -#include "besched.h" +#include "irgwalk.h" +#include "array.h" +#include "pdeq.h" +#include "unionfind.h" +#include "execfreq.h" + +#include "belive_t.h" +#include "besched_t.h" #include "bespill.h" +#include "belive_t.h" #include "benode_t.h" +#include "bechordal_t.h" +#include "bejavacoal.h" +#include "benodesets.h" +#include "bespilloptions.h" +#include "bestatevent.h" + +// only rematerialise when costs are less than REMAT_COST_LIMIT +// TODO determine a good value here... +#define REMAT_COST_LIMIT 10 typedef struct _reloader_t reloader_t; -typedef struct _spill_info_t spill_info_t; struct _reloader_t { reloader_t *next; - ir_node *reloader; + ir_node *reloader; + ir_node *rematted_node; + int allow_remat; /**< the node may be rematted instead of reloaded if global remat option is on */ }; -struct _spill_info_t { +typedef struct _spill_info_t { + /** the value that should get spilled */ ir_node *spilled_node; + /** list of places where the value should get reloaded */ reloader_t *reloaders; -}; -typedef struct _spill_ctx_t { - ir_node *spilled; /**< The spilled node. */ - ir_node *user; /**< The node this spill is for. */ - ir_node *spill; /**< The spill itself. */ -} spill_ctx_t; + /** the spill node, or a PhiM node */ + ir_node *spill; + /** if we had the value of a phi spilled before but not the phi itself then + * this field contains the spill for the phi value */ + ir_node *old_spill; + + /** the register class in which the reload should be placed */ + const arch_register_class_t *reload_cls; +} spill_info_t; struct _spill_env_t { - firm_dbg_module_t *dbg; - const arch_register_class_t *cls; - const be_main_session_env_t *session; + const arch_env_t *arch_env; + ir_graph *irg; struct obstack obst; - set *spill_ctxs; - set *spills; /**< all spill_info_t's, which must be placed */ - pset *mem_phis; /**< set of all special spilled phis. allocated and freed seperately */ - decide_irn_t is_mem_phi; /**< callback func to decide if a phi needs special spilling */ - void *data; /**< data passed to all callbacks */ -}; + be_irg_t *birg; + int spill_cost; /**< the cost of a single spill node */ + int reload_cost; /**< the cost of a reload node */ + set *spills; /**< all spill_info_t's, which must be placed */ + pset *mem_phis; /**< set of all special spilled phis. allocated and freed separately */ -static int cmp_spillctx(const void *a, const void *b, size_t n) { - const spill_ctx_t *p = a; - const spill_ctx_t *q = b; - return !(p->user == q->user && p->spilled == q->spilled); -} + DEBUG_ONLY(firm_dbg_module_t *dbg;) +}; +/** + * Compare two spill infos. + */ static int cmp_spillinfo(const void *x, const void *y, size_t size) { const spill_info_t *xx = x; const spill_info_t *yy = y; - return ! (xx->spilled_node == yy->spilled_node); + return xx->spilled_node != yy->spilled_node; } -spill_env_t *be_new_spill_env(firm_dbg_module_t *dbg, const be_main_session_env_t *session, - const arch_register_class_t *cls, decide_irn_t is_mem_phi, void *data) { - spill_env_t *env = malloc(sizeof(env[0])); - env->spill_ctxs = new_set(cmp_spillctx, 1024); - env->spills = new_set(cmp_spillinfo, 1024); - env->session = session; - env->cls = cls; - env->dbg = dbg; - env->is_mem_phi = is_mem_phi; - env->data = data; +/** + * Returns spill info for a specific value (returns NULL if the info doesn't + * exist yet) + */ +static spill_info_t *find_spillinfo(const spill_env_t *env, ir_node *value) { + spill_info_t info; + int hash = nodeset_hash(value); + + info.spilled_node = value; + + return set_find(env->spills, &info, sizeof(info), hash); +} + +/** + * Returns spill info for a specific value (the value that is to be spilled) + */ +static spill_info_t *get_spillinfo(const spill_env_t *env, ir_node *value) { + spill_info_t info, *res; + int hash = nodeset_hash(value); + + info.spilled_node = value; + res = set_find(env->spills, &info, sizeof(info), hash); + + if (res == NULL) { + info.reloaders = NULL; + info.spill = NULL; + info.old_spill = NULL; + info.reload_cls = NULL; + res = set_insert(env->spills, &info, sizeof(info), hash); + } + + return res; +} + +DEBUG_ONLY( +/* Sets the debug module of a spill environment. */ +void be_set_spill_env_dbg_module(spill_env_t *env, firm_dbg_module_t *dbg) { + env->dbg = dbg; +} +) + +/* Creates a new spill environment. */ +spill_env_t *be_new_spill_env(be_irg_t *birg) { + spill_env_t *env = xmalloc(sizeof(env[0])); + env->spills = new_set(cmp_spillinfo, 1024); + env->irg = be_get_birg_irg(birg); + env->birg = birg; + env->arch_env = birg->main_env->arch_env; + env->mem_phis = pset_new_ptr_default(); + // TODO, ask backend about costs..., or even ask backend whether we should + // rematerialize... + env->spill_cost = 8; + env->reload_cost = 5; obstack_init(&env->obst); return env; } -void be_delete_spill_env(spill_env_t *senv) { - del_set(senv->spill_ctxs); - del_set(senv->spills); - obstack_free(&senv->obst, NULL); - free(senv); +/* Deletes a spill environment. */ +void be_delete_spill_env(spill_env_t *env) { + del_set(env->spills); + del_pset(env->mem_phis); + obstack_free(&env->obst, NULL); + free(env); } -static spill_ctx_t *be_get_spill_ctx(set *sc, ir_node *to_spill, ir_node *ctx_irn) { - spill_ctx_t templ; +/* + * ____ _ ____ _ _ + * | _ \| | __ _ ___ ___ | _ \ ___| | ___ __ _ __| |___ + * | |_) | |/ _` |/ __/ _ \ | |_) / _ \ |/ _ \ / _` |/ _` / __| + * | __/| | (_| | (_| __/ | _ < __/ | (_) | (_| | (_| \__ \ + * |_| |_|\__,_|\___\___| |_| \_\___|_|\___/ \__,_|\__,_|___/ + * + */ + +void be_add_remat(spill_env_t *env, ir_node *to_spill, ir_node *before, ir_node *rematted_node) { + spill_info_t *spill_info; + reloader_t *reloader; + + spill_info = get_spillinfo(env, to_spill); + + /* add the remat information */ + reloader = obstack_alloc(&env->obst, sizeof(reloader[0])); + reloader->next = spill_info->reloaders; + reloader->reloader = before; + reloader->rematted_node = rematted_node; + reloader->allow_remat = 1; - templ.spilled = to_spill; - templ.user = ctx_irn; - templ.spill = NULL; + spill_info->reloaders = reloader; - return set_insert(sc, &templ, sizeof(templ), HASH_COMBINE(HASH_PTR(to_spill), HASH_PTR(ctx_irn))); + DBG((env->dbg, LEVEL_1, "creating spillinfo for %+F, will be rematerialized before %+F\n", + to_spill, before)); } -static ir_node *be_spill_irn(spill_env_t *senv, ir_node *irn, ir_node *ctx_irn) { - spill_ctx_t *ctx; - DBG((senv->dbg, LEVEL_1, "%+F in ctx %+F\n", irn, ctx_irn)); +void be_add_reload(spill_env_t *env, ir_node *to_spill, ir_node *before, + const arch_register_class_t *reload_cls, int allow_remat) +{ + spill_info_t *info; + reloader_t *rel; + + info = get_spillinfo(env, to_spill); - ctx = be_get_spill_ctx(senv->spill_ctxs, irn, ctx_irn); - if(!ctx->spill) { - const be_main_env_t *env = senv->session->main_env; - ctx->spill = be_spill(env->node_factory, env->arch_env, irn); + if (is_Phi(to_spill)) { + int i, arity; + + /* create spillinfos for the phi arguments */ + for (i = 0, arity = get_irn_arity(to_spill); i < arity; ++i) { + ir_node *arg = get_irn_n(to_spill, i); + get_spillinfo(env, arg); + } + +#if 1 + // hackery... sometimes the morgan algo spilled the value of a phi, + // the belady algo decides later to spill the whole phi, then sees the + // spill node and adds a reload for that spill node, problem is the + // reload gets attach to that same spill (and is totally unnecessary) + if (info->old_spill != NULL && + (before == info->old_spill || value_dominates(before, info->old_spill))) + { + printf("spilledphi hack was needed...\n"); + before = sched_next(info->old_spill); + } +#endif } - return ctx->spill; + /* put reload into list */ + rel = obstack_alloc(&env->obst, sizeof(rel[0])); + rel->next = info->reloaders; + rel->reloader = before; + rel->rematted_node = NULL; + rel->allow_remat = allow_remat; + + info->reloaders = rel; + assert(info->reload_cls == NULL || info->reload_cls == reload_cls); + info->reload_cls = reload_cls; + + DBG((env->dbg, LEVEL_1, "creating spillinfo for %+F, will be reloaded before %+F, may%s be rematerialized\n", + to_spill, before, allow_remat ? "" : " not")); } +static ir_node *get_reload_insertion_point(ir_node *block, int pos) { + ir_node *predblock, *last; + + /* simply add the reload to the beginning of the block if we only have 1 predecessor + * (we don't need to check for phis as there can't be any in a block with only 1 pred) + */ + if(get_Block_n_cfgpreds(block) == 1) { + assert(!is_Phi(sched_first(block))); + return sched_first(block); + } + + /* We have to reload the value in pred-block */ + predblock = get_Block_cfgpred_block(block, pos); + last = sched_last(predblock); + + /* we might have projs and keepanys behind the jump... */ + while(is_Proj(last) || be_is_Keep(last)) { + last = sched_prev(last); + assert(!sched_is_end(last)); + } + + if(!is_cfop(last)) { + ir_graph *irg = get_irn_irg(block); + ir_node *startblock = get_irg_start_block(irg); + + last = sched_next(last); + // last node must be a cfop, only exception is the start block + assert(last == startblock); + } + + // add the reload before the (cond-)jump + return last; +} + +void be_add_reload_on_edge(spill_env_t *env, ir_node *to_spill, ir_node *block, int pos, + const arch_register_class_t *reload_cls, int allow_remat) +{ + ir_node *before = get_reload_insertion_point(block, pos); + be_add_reload(env, to_spill, before, reload_cls, allow_remat); +} + +void be_spill_phi(spill_env_t *env, ir_node *node) { + spill_info_t* spill; + int i, arity; + + assert(is_Phi(node)); + + pset_insert_ptr(env->mem_phis, node); + + // create spillinfos for the phi arguments + spill = get_spillinfo(env, node); + for(i = 0, arity = get_irn_arity(node); i < arity; ++i) { + ir_node *arg = get_irn_n(node, i); + get_spillinfo(env, arg); + } + + // if we had a spill for the phi value before, then remove this spill from + // schedule, as we will remove it in the insert spill/reload phase + if(spill->spill != NULL && !is_Phi(spill->spill)) { + assert(spill->old_spill == NULL); + spill->old_spill = spill->spill; + spill->spill = NULL; + } +} + +/* + * ____ _ ____ _ _ _ + * / ___|_ __ ___ __ _| |_ ___ / ___| _ __ (_) | |___ + * | | | '__/ _ \/ _` | __/ _ \ \___ \| '_ \| | | / __| + * | |___| | | __/ (_| | || __/ ___) | |_) | | | \__ \ + * \____|_| \___|\__,_|\__\___| |____/| .__/|_|_|_|___/ + * |_| + */ + +/** + * Schedules a node after an instruction. (That is the place after all projs and phis + * that are scheduled after the instruction) + * This function also skips phi nodes at the beginning of a block + */ +static void sched_add_after_insn(ir_node *sched_after, ir_node *node) { + ir_node *next = sched_next(sched_after); + while(is_Proj(next) || is_Phi(next)) { + next = sched_next(next); + } + assert(next != NULL); + + if(sched_is_end(next)) { + sched_add_after(sched_last(get_nodes_block(sched_after)), node); + } else { + sched_add_before(next, node); + } +} + +/** + * Creates a spill. + * + * @param senv the spill environment + * @param irn the node that should be spilled + * @param ctx_irn an user of the spilled node + * + * @return a be_Spill node + */ +static void spill_irn(spill_env_t *env, spill_info_t *spillinfo) { + ir_node *to_spill = spillinfo->spilled_node; + + DBG((env->dbg, LEVEL_1, "%+F\n", to_spill)); + + /* Trying to spill an already spilled value, no need for a new spill + * node then, we can simply connect to the same one for this reload + * + * (although rematerialization code should handle most of these cases + * this can still happen when spilling Phis) + */ + if(be_is_Reload(to_spill)) { + spillinfo->spill = get_irn_n(to_spill, be_pos_Reload_mem); + return; + } + + if (arch_irn_is(env->arch_env, to_spill, dont_spill)) { + assert(0 && "Attempt to spill a node marked 'dont_spill'"); + } + + spillinfo->spill = be_spill(env->arch_env, to_spill); + sched_add_after_insn(to_spill, spillinfo->spill); +} + +static void spill_node(spill_env_t *env, spill_info_t *spillinfo); + /** - * If the first usage of a phi result would be out of memory + * If the first usage of a Phi result would be out of memory * there is no sense in allocating a register for it. * Thus we spill it and all its operands to the same spill slot. * Therefore the phi/dataB becomes a phi/Memory + * + * @param senv the spill environment + * @param phi the Phi node that should be spilled + * @param ctx_irn an user of the spilled node */ -static ir_node *be_spill_phi(spill_env_t *senv, ir_node *phi, ir_node *ctx_irn) { - int i, n = get_irn_arity(phi); - ir_node **ins, *bl = get_nodes_block(phi); - ir_graph *irg = senv->session->irg; - spill_ctx_t *ctx; +static void spill_phi(spill_env_t *env, spill_info_t *spillinfo) { + ir_node *phi = spillinfo->spilled_node; + int i; + int arity = get_irn_arity(phi); + ir_node *block = get_nodes_block(phi); + ir_node **ins; assert(is_Phi(phi)); - DBG((senv->dbg, LEVEL_1, "%+F in ctx %+F\n", phi, ctx_irn)); - - /* search an existing spill for this context */ - ctx = be_get_spill_ctx(senv->spill_ctxs, phi, ctx_irn); - - /* if not found spill the phi */ - if(!ctx->spill) { - /* build a new PhiM with dummy in-array */ - ins = malloc(n * sizeof(ins[0])); - for(i=0; ispill = new_r_Phi(senv->session->irg, bl, n, ins, mode_M); - free(ins); - - /* re-wire the phiM */ - for(i=0; imem_phis, arg)) - sub_res = be_spill_phi(senv, arg, ctx_irn); - else - sub_res = be_spill_irn(senv, arg, ctx_irn); - - set_irn_n(ctx->spill, i, sub_res); + + /* build a new PhiM */ + ins = alloca(sizeof(ir_node*) * arity); + for(i = 0; i < arity; ++i) { + ins[i] = get_irg_bad(env->irg); + } + spillinfo->spill = new_r_Phi(env->irg, block, arity, ins, mode_M); + + for(i = 0; i < arity; ++i) { + ir_node *arg = get_irn_n(phi, i); + spill_info_t *arg_info = get_spillinfo(env, arg); + + spill_node(env, arg_info); + + set_irn_n(spillinfo->spill, i, arg_info->spill); + } + + // rewire reloads from old_spill to phi + if(spillinfo->old_spill != NULL) { + const ir_edge_t *edge, *next; + ir_node *old_spill = spillinfo->old_spill; + + foreach_out_edge_safe(old_spill, edge, next) { + ir_node* reload = get_edge_src_irn(edge); + assert(be_is_Reload(reload) || is_Phi(reload)); + set_irn_n(reload, get_edge_src_pos(edge), spillinfo->spill); } + set_irn_n(old_spill, be_pos_Spill_val, new_Bad()); + //sched_remove(old_spill); + spillinfo->old_spill = NULL; } - return ctx->spill; } -static ir_node *be_spill_node(spill_env_t *senv, ir_node *to_spill) { - ir_node *res; - if (pset_find_ptr(senv->mem_phis, to_spill)) - res = be_spill_phi(senv, to_spill, to_spill); - else - res = be_spill_irn(senv, to_spill, to_spill); +/** + * Spill a node. + * + * @param senv the spill environment + * @param to_spill the node that should be spilled + */ +static void spill_node(spill_env_t *env, spill_info_t *spillinfo) { + ir_node *to_spill; + + // the node should be tagged for spilling already... + if(spillinfo->spill != NULL) + return; + + to_spill = spillinfo->spilled_node; + if (is_Phi(to_spill) && pset_find_ptr(env->mem_phis, spillinfo->spilled_node)) { + spill_phi(env, spillinfo); + } else { + spill_irn(env, spillinfo); + } +} - return res; +/* + * + * ____ _ _ _ _ + * | _ \ ___ _ __ ___ __ _| |_ ___ _ __(_) __ _| (_)_______ + * | |_) / _ \ '_ ` _ \ / _` | __/ _ \ '__| |/ _` | | |_ / _ \ + * | _ < __/ | | | | | (_| | || __/ | | | (_| | | |/ / __/ + * |_| \_\___|_| |_| |_|\__,_|\__\___|_| |_|\__,_|_|_/___\___| + * + */ + +/** + * Tests whether value @p arg is available before node @p reloader + * @returns 1 if value is available, 0 otherwise + */ +static int is_value_available(spill_env_t *env, ir_node *arg, ir_node *reloader) { + if(is_Unknown(arg) || arg == new_NoMem()) + return 1; + + if(be_is_Spill(arg)) + return 1; + + if(arg == get_irg_frame(env->irg)) + return 1; + + // hack for now (happens when command should be inserted at end of block) + if(is_Block(reloader)) { + return 0; + } + + /* + * Ignore registers are always available + */ + if(arch_irn_is(env->arch_env, arg, ignore)) { + return 1; + } + +#if 0 + /* the following test does not work while spilling, + * because the liveness info is not adapted yet to the effects of the + * additional spills/reloads. + */ + + /* we want to remat before the insn reloader + * thus an arguments is alive if + * - it interferes with the reloaders result + * - or it is (last-) used by reloader itself + */ + if (values_interfere(env->birg->lv, reloader, arg)) { + return 1; + } + + arity = get_irn_arity(reloader); + for (i = 0; i < arity; ++i) { + ir_node *rel_arg = get_irn_n(reloader, i); + if (rel_arg == arg) + return 1; + } +#endif + + return 0; } -static void phi_walker(ir_node *irn, void *env) { - spill_env_t *senv = env; - const arch_env_t *arch = senv->session->main_env->arch_env; +/** + * Checks whether the node can principally be rematerialized + */ +static int is_remat_node(spill_env_t *env, ir_node *node) { + const arch_env_t *arch_env = env->arch_env; + + assert(!be_is_Spill(node)); - if (is_Phi(irn) && arch_irn_has_reg_class(arch, irn, 0, senv->cls) - && senv->is_mem_phi(irn, senv->data)) { - DBG((senv->dbg, LEVEL_1, " %+F\n", irn)); - pset_insert_ptr(senv->mem_phis, irn); + if(arch_irn_is(arch_env, node, rematerializable)) { + return 1; } + + if(be_is_StackParam(node)) + return 1; + + return 0; } -void be_insert_spills_reloads(spill_env_t *senv, pset *reload_set) { - ir_graph *irg = senv->session->irg; - ir_node *irn; - spill_info_t *si; - struct obstack ob; - - obstack_init(&ob); - - /* get all special spilled phis */ - DBG((senv->dbg, LEVEL_1, "Mem-phis:\n")); - senv->mem_phis = pset_new_ptr_default(); - irg_walk_graph(senv->session->irg, phi_walker, NULL, senv); - - /* Add reloads for mem_phis */ - /* BETTER: These reloads (1) should only be inserted, if they are really needed */ - DBG((senv->dbg, LEVEL_1, "Reloads for mem-phis:\n")); - for(irn = pset_first(senv->mem_phis); irn; irn = pset_next(senv->mem_phis)) { - const ir_edge_t *e; - DBG((senv->dbg, LEVEL_1, " Mem-phi %+F\n", irn)); - foreach_out_edge(irn, e) { - ir_node *user = e->src; - if (is_Phi(user) && !pset_find_ptr(senv->mem_phis, user)) { - DBG((senv->dbg, LEVEL_1, " non-mem-phi user %+F\n", user)); - ir_node *use_bl = get_nodes_block(user); - be_add_reload_on_edge(senv, irn, use_bl, e->pos); /* (1) */ - } - } +/** + * Check if a node is rematerializable. This tests for the following conditions: + * + * - The node itself is rematerializable + * - All arguments of the node are available or also rematerialisable + * - The costs for the rematerialisation operation is less or equal a limit + * + * Returns the costs needed for rematerialisation or something + * > REMAT_COST_LIMIT if remat is not possible. + */ +static int check_remat_conditions_costs(spill_env_t *env, ir_node *spilled, ir_node *reloader, int parentcosts) { + int i, arity; + int argremats; + int costs = 0; + + if(!is_remat_node(env, spilled)) + return REMAT_COST_LIMIT; + + if(be_is_Reload(spilled)) { + costs += 2; + } else { + costs += arch_get_op_estimated_cost(env->arch_env, spilled); + } + if(parentcosts + costs >= REMAT_COST_LIMIT) { + return REMAT_COST_LIMIT; } - /* process each spilled node */ - DBG((senv->dbg, LEVEL_1, "Insert spills and reloads:\n")); - for(si = set_first(senv->spills); si; si = set_next(senv->spills)) { - reloader_t *rld; - ir_node **reloads; - int n_reloads = 0; - ir_mode *mode = get_irn_mode(si->spilled_node); + argremats = 0; + for(i = 0, arity = get_irn_arity(spilled); i < arity; ++i) { + ir_node *arg = get_irn_n(spilled, i); - /* go through all reloads for this spill */ - for(rld = si->reloaders; rld; rld = rld->next) { - /* the spill for this reloader */ - ir_node *spill = be_spill_node(senv, si->spilled_node); - - /* the reload */ - ir_node *bl = is_Block(rld->reloader) ? rld->reloader : get_nodes_block(rld->reloader); - ir_node *reload = new_Reload(senv->session->main_env->node_factory, - senv->cls, irg, bl, mode, spill); - - DBG((senv->dbg, LEVEL_1, " %+F of %+F before %+F\n", reload, si->spilled_node, rld->reloader)); - if(reload_set) - pset_insert_ptr(reload_set, reload); - - /* remember the reaload */ - obstack_ptr_grow(&ob, reload); - sched_add_before(rld->reloader, reload); - n_reloads++; + if(is_value_available(env, arg, reloader)) + continue; + + // we have to rematerialize the argument as well... + if(argremats >= 1) { + /* we only support rematerializing 1 argument at the moment, + * so that we don't have to care about register pressure + */ + return REMAT_COST_LIMIT; } + argremats++; + + costs += check_remat_conditions_costs(env, arg, reloader, parentcosts + costs); + if(parentcosts + costs >= REMAT_COST_LIMIT) + return REMAT_COST_LIMIT; + } - assert(n_reloads > 0); - reloads = obstack_finish(&ob); - be_introduce_copies_ignore(senv->session->dom_front, si->spilled_node, - n_reloads, reloads, senv->mem_phis); - obstack_free(&ob, reloads); + return costs; +} + +static int check_remat_conditions(spill_env_t *env, ir_node *spilled, ir_node *reloader) { + int costs = check_remat_conditions_costs(env, spilled, reloader, 0); + + return costs < REMAT_COST_LIMIT; +} + +/** + * Re-materialize a node. + * + * @param senv the spill environment + * @param spilled the node that was spilled + * @param reloader a irn that requires a reload + */ +static ir_node *do_remat(spill_env_t *env, ir_node *spilled, ir_node *reloader) { + int i, arity; + ir_node *res; + ir_node *bl; + ir_node **ins; + + if(is_Block(reloader)) { + bl = reloader; + } else { + bl = get_nodes_block(reloader); } - obstack_free(&ob, NULL); + ins = alloca(get_irn_arity(spilled) * sizeof(ins[0])); + for(i = 0, arity = get_irn_arity(spilled); i < arity; ++i) { + ir_node *arg = get_irn_n(spilled, i); - for(irn = pset_first(senv->mem_phis); irn; irn = pset_next(senv->mem_phis)) { - int i, n; - for(i = 0, n = get_irn_arity(irn); i < n; ++i) - set_irn_n(irn, i, new_r_Bad(senv->session->irg)); - sched_remove(irn); + if(is_value_available(env, arg, reloader)) { + ins[i] = arg; + } else { + ins[i] = do_remat(env, arg, reloader); + } } - del_pset(senv->mem_phis); + /* create a copy of the node */ + res = new_ir_node(get_irn_dbg_info(spilled), env->irg, bl, + get_irn_op(spilled), + get_irn_mode(spilled), + get_irn_arity(spilled), + ins); + copy_node_attr(spilled, res); + new_backedge_info(res); + sched_reset(res); + + DBG((env->dbg, LEVEL_1, "Insert remat %+F of %+F before reloader %+F\n", res, spilled, reloader)); + + /* insert in schedule */ + sched_add_before(reloader, res); + + return res; } -void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before) { - spill_info_t templ, *res; - reloader_t *rel; +int be_get_reload_costs(spill_env_t *env, ir_node *to_spill, ir_node *before) { + spill_info_t *spill_info; -// assert(get_irn_opcode(to_spill) != iro_Unknown); + if(be_do_remats) { + // is the node rematerializable? + int costs = check_remat_conditions_costs(env, to_spill, before, 0); + if(costs < REMAT_COST_LIMIT) + return costs; + } + + // do we already have a spill? + spill_info = find_spillinfo(env, to_spill); + if(spill_info != NULL && spill_info->spill != NULL) + return env->reload_cost; - templ.spilled_node = to_spill; - templ.reloaders = NULL; - res = set_insert(senv->spills, &templ, sizeof(templ), HASH_PTR(to_spill)); + return env->spill_cost + env->reload_cost; +} - rel = obstack_alloc(&senv->obst, sizeof(rel[0])); - rel->reloader = before; - rel->next = res->reloaders; - res->reloaders = rel; +int be_get_reload_costs_on_edge(spill_env_t *env, ir_node *to_spill, ir_node *block, int pos) { + ir_node *before = get_reload_insertion_point(block, pos); + return be_get_reload_costs(env, to_spill, before); } -void be_add_reload_on_edge(spill_env_t *senv, ir_node *to_spill, ir_node *bl, int pos) { - ir_node *insert_bl = get_irn_arity(bl) == 1 ? sched_first(bl) : get_Block_cfgpred_block(bl, pos); - be_add_reload(senv, to_spill, insert_bl); +/* + * ___ _ ____ _ _ + * |_ _|_ __ ___ ___ _ __| |_ | _ \ ___| | ___ __ _ __| |___ + * | || '_ \/ __|/ _ \ '__| __| | |_) / _ \ |/ _ \ / _` |/ _` / __| + * | || | | \__ \ __/ | | |_ | _ < __/ | (_) | (_| | (_| \__ \ + * |___|_| |_|___/\___|_| \__| |_| \_\___|_|\___/ \__,_|\__,_|___/ + * + */ + +void be_insert_spills_reloads(spill_env_t *env) { + const arch_env_t *arch_env = env->arch_env; + int remats = 0; + int reloads = 0; + int spills = 0; + spill_info_t *si; + + /* process each spilled node */ + for (si = set_first(env->spills); si; si = set_next(env->spills)) { + reloader_t *rld; + ir_mode *mode = get_irn_mode(si->spilled_node); + pset *values = pset_new_ptr(16); + + DBG((env->dbg, LEVEL_1, "\nhandling all reloaders of %+F:\n", si->spilled_node)); + + /* go through all reloads for this spill */ + for (rld = si->reloaders; rld; rld = rld->next) { + ir_node *new_val; + + if (rld->rematted_node != NULL) { + new_val = rld->rematted_node; + remats++; + sched_add_before(rld->reloader, new_val); + } + else if (be_do_remats && rld->allow_remat && check_remat_conditions(env, si->spilled_node, rld->reloader)) { + new_val = do_remat(env, si->spilled_node, rld->reloader); + remats++; + } + else { + /* make sure we have a spill */ + if (si->spill == NULL) { + spill_node(env, si); + spills++; + } + + /* create a reload */ + new_val = be_reload(arch_env, si->reload_cls, rld->reloader, mode, si->spill); + reloads++; + } + + DBG((env->dbg, LEVEL_1, " %+F of %+F before %+F\n", new_val, si->spilled_node, rld->reloader)); + pset_insert_ptr(values, new_val); + } + + if (pset_count(values) > 0) { + /* introduce copies, rewire the uses */ + pset_insert_ptr(values, si->spilled_node); + be_ssa_constr_set_ignore(env->birg->dom_front, env->birg->lv, values, env->mem_phis); + } + + del_pset(values); + + si->reloaders = NULL; + } + +#ifdef FIRM_STATISTICS + if (be_stat_ev_is_active()) { + be_stat_ev("spill_spills", spills); + be_stat_ev("spill_reloads", reloads); + be_stat_ev("spill_remats", remats); + } +#endif /* FIRM_STATISTICS */ + + be_remove_dead_nodes_from_schedule(env->irg); + //be_liveness_recompute(env->birg->lv); + be_invalidate_liveness(env->birg); }