X-Git-Url: http://nsz.repo.hu/git/?a=blobdiff_plain;f=ir%2Fbe%2Fbespill.c;h=04c886064602fbdfe5ff48c6cd720be8ae2109c5;hb=70481aa342e22f5f285dc863b366a56393d888af;hp=079a3be510316d489934493ecd6ee6f2ed7b0ead;hpb=152a8f1c6542fa3f0d83058efe1e8767f0dd0319;p=libfirm diff --git a/ir/be/bespill.c b/ir/be/bespill.c index 079a3be51..04c886064 100644 --- a/ir/be/bespill.c +++ b/ir/be/bespill.c @@ -1,231 +1,1091 @@ +/* + * Copyright (C) 1995-2008 University of Karlsruhe. All right reserved. + * + * This file is part of libFirm. + * + * This file may be distributed and/or modified under the terms of the + * GNU General Public License version 2 as published by the Free Software + * Foundation and appearing in the file LICENSE.GPL included in the + * packaging of this file. + * + * Licensees holding valid libFirm Professional Edition licenses may use + * this file in accordance with the libFirm Commercial License. + * Agreement provided with the Software. + * + * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE + * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE. + */ + /** - * Author: Daniel Grund - * Date: 29.09.2005 - * Copyright: (c) Universitaet Karlsruhe - * Licence: This file protected by GPL - GNU GENERAL PUBLIC LICENSE. + * @file + * @brief implementation of the spill/reload placement abstraction layer + * @author Daniel Grund, Sebastian Hack, Matthias Braun + * @date 29.09.2005 + * @version $Id$ */ +#include "config.h" + +#include +#include #include "pset.h" #include "irnode_t.h" #include "ircons_t.h" +#include "iredges_t.h" +#include "irbackedge_t.h" +#include "irprintf.h" +#include "ident_t.h" +#include "type_t.h" +#include "entity_t.h" #include "debug.h" +#include "irgwalk.h" +#include "array.h" +#include "pdeq.h" +#include "execfreq.h" +#include "irnodeset.h" +#include "error.h" -#include "besched.h" +#include "bearch_t.h" +#include "belive_t.h" +#include "besched_t.h" #include "bespill.h" +#include "belive_t.h" #include "benode_t.h" +#include "bechordal_t.h" +#include "bespilloptions.h" +#include "bestatevent.h" +#include "bessaconstr.h" +#include "beirg_t.h" +#include "beintlive_t.h" +#include "bemodule.h" +#include "be_t.h" -typedef struct _reloader_t reloader_t; -typedef struct _spill_info_t spill_info_t; +DEBUG_ONLY(static firm_dbg_module_t *dbg = NULL;) -struct _reloader_t { +#define REMAT_COST_INFINITE 1000 + +typedef struct reloader_t reloader_t; +struct reloader_t { reloader_t *next; - ir_node *reloader; + ir_node *can_spill_after; + ir_node *reloader; + ir_node *rematted_node; + int remat_cost_delta; /** costs needed for rematerialization, + compared to placing a reload */ }; -struct _spill_info_t { - ir_node *spilled_node; - reloader_t *reloaders; +typedef struct spill_t spill_t; +struct spill_t { + spill_t *next; + ir_node *after; /**< spill has to be placed after this node (or earlier) */ + ir_node *spill; }; -typedef struct _spill_ctx_t { - ir_node *spilled; /**< The spilled node. */ - ir_node *user; /**< The node this spill is for. */ - ir_node *spill; /**< The spill itself. */ -} spill_ctx_t; - -struct _spill_env_t { - firm_dbg_module_t *dbg; - const arch_register_class_t *cls; - const be_main_session_env_t *session; - struct obstack obst; - set *spill_ctxs; - set *spills; /**< all spill_info_t's, which must be placed */ +typedef struct spill_info_t spill_info_t; +struct spill_info_t { + ir_node *to_spill; /**< the value that should get spilled */ + reloader_t *reloaders; /**< list of places where the value should get + reloaded */ + spill_t *spills; /**< list of latest places where spill must be + placed */ + double spill_costs; /**< costs needed for spilling the value */ + const arch_register_class_t *reload_cls; /** the register class in which the + reload should be placed */ }; -static int cmp_spillctx(const void *a, const void *b, size_t n) { - const spill_ctx_t *p = a; - const spill_ctx_t *q = b; - return !(p->user == q->user && p->spilled == q->spilled); -} +struct spill_env_t { + const arch_env_t *arch_env; + ir_graph *irg; + struct obstack obst; + be_irg_t *birg; + int spill_cost; /**< the cost of a single spill node */ + int reload_cost; /**< the cost of a reload node */ + set *spills; /**< all spill_info_t's, which must be + placed */ + ir_nodeset_t mem_phis; /**< set of all spilled phis. */ + ir_exec_freq *exec_freq; -static int cmp_spillinfo(const void *x, const void *y, size_t size) { +#ifdef FIRM_STATISTICS + unsigned spill_count; + unsigned reload_count; + unsigned remat_count; + unsigned spilled_phi_count; +#endif +}; + +/** + * Compare two spill infos. + */ +static int cmp_spillinfo(const void *x, const void *y, size_t size) +{ const spill_info_t *xx = x; const spill_info_t *yy = y; - return ! (xx->spilled_node == yy->spilled_node); + (void) size; + + return xx->to_spill != yy->to_spill; } -spill_env_t *be_new_spill_env( - firm_dbg_module_t *dbg, - const be_main_session_env_t *session, - const arch_register_class_t *cls) +/** + * Returns spill info for a specific value (the value that is to be spilled) + */ +static spill_info_t *get_spillinfo(const spill_env_t *env, ir_node *value) { - spill_env_t *env = malloc(sizeof(env[0])); - env->spill_ctxs = new_set(cmp_spillctx, 1024); - env->spills = new_set(cmp_spillinfo, 1024); - env->session = session; - env->cls = cls; - env->dbg = dbg; + spill_info_t info, *res; + int hash = hash_irn(value); + + info.to_spill = value; + res = set_find(env->spills, &info, sizeof(info), hash); + + if (res == NULL) { + info.reloaders = NULL; + info.spills = NULL; + info.spill_costs = -1; + info.reload_cls = NULL; + res = set_insert(env->spills, &info, sizeof(info), hash); + } + + return res; +} + +spill_env_t *be_new_spill_env(be_irg_t *birg) +{ + const arch_env_t *arch_env = birg->main_env->arch_env; + + spill_env_t *env = XMALLOC(spill_env_t); + env->spills = new_set(cmp_spillinfo, 1024); + env->irg = be_get_birg_irg(birg); + env->birg = birg; + env->arch_env = arch_env; + ir_nodeset_init(&env->mem_phis); + env->spill_cost = arch_env->spill_cost; + env->reload_cost = arch_env->reload_cost; + env->exec_freq = be_get_birg_exec_freq(birg); obstack_init(&env->obst); + +#ifdef FIRM_STATISTICS + env->spill_count = 0; + env->reload_count = 0; + env->remat_count = 0; + env->spilled_phi_count = 0; +#endif + return env; } -void be_delete_spill_env(spill_env_t *senv) +void be_delete_spill_env(spill_env_t *env) { - del_set(senv->spill_ctxs); - del_set(senv->spills); - obstack_free(&senv->obst, NULL); - free(senv); + del_set(env->spills); + ir_nodeset_destroy(&env->mem_phis); + obstack_free(&env->obst, NULL); + free(env); } -static spill_ctx_t *be_get_spill_ctx(set *sc, ir_node *to_spill, ir_node *ctx_irn) { - spill_ctx_t templ; +/* + * ____ _ ____ _ _ + * | _ \| | __ _ ___ ___ | _ \ ___| | ___ __ _ __| |___ + * | |_) | |/ _` |/ __/ _ \ | |_) / _ \ |/ _ \ / _` |/ _` / __| + * | __/| | (_| | (_| __/ | _ < __/ | (_) | (_| | (_| \__ \ + * |_| |_|\__,_|\___\___| |_| \_\___|_|\___/ \__,_|\__,_|___/ + * + */ + +void be_add_spill(spill_env_t *env, ir_node *to_spill, ir_node *after) +{ + spill_info_t *spill_info = get_spillinfo(env, to_spill); + spill_t *spill; + spill_t *s; + spill_t *last; + + assert(!arch_irn_is(to_spill, dont_spill)); + DB((dbg, LEVEL_1, "Add spill of %+F after %+F\n", to_spill, after)); + + /* Just for safety make sure that we do not insert the spill in front of a phi */ + assert(!is_Phi(sched_next(after))); + + /* spills that are dominated by others are not needed */ + last = NULL; + s = spill_info->spills; + for( ; s != NULL; s = s->next) { + /* no need to add this spill if it is dominated by another */ + if(value_dominates(s->after, after)) { + DB((dbg, LEVEL_1, "...dominated by %+F, not added\n", s->after)); + return; + } + /* remove spills that we dominate */ + if(value_dominates(after, s->after)) { + DB((dbg, LEVEL_1, "...remove old spill at %+F\n", s->after)); + if(last != NULL) { + last->next = s->next; + } else { + spill_info->spills = s->next; + } + } else { + last = s; + } + } - templ.spilled = to_spill; - templ.user = ctx_irn; - templ.spill = NULL; + spill = obstack_alloc(&env->obst, sizeof(spill[0])); + spill->after = after; + spill->next = spill_info->spills; + spill->spill = NULL; - return set_insert(sc, &templ, sizeof(templ), HASH_COMBINE(HASH_PTR(to_spill), HASH_PTR(ctx_irn))); + spill_info->spills = spill; } -static ir_node *be_spill_irn(spill_env_t *senv, ir_node *irn, ir_node *ctx_irn) { - spill_ctx_t *ctx; -// DBG((dbg, DBG_SPILL, "spill_irn %+F\n", irn)); +void be_add_remat(spill_env_t *env, ir_node *to_spill, ir_node *before, + ir_node *rematted_node) +{ + spill_info_t *spill_info; + reloader_t *reloader; + + spill_info = get_spillinfo(env, to_spill); + + /* add the remat information */ + reloader = obstack_alloc(&env->obst, sizeof(reloader[0])); + reloader->next = spill_info->reloaders; + reloader->reloader = before; + reloader->rematted_node = rematted_node; + reloader->remat_cost_delta = 0; /* We will never have a cost win over a + reload since we're not even allowed to + create a reload */ + + spill_info->reloaders = reloader; + + DBG((dbg, LEVEL_1, "creating spillinfo for %+F, will be rematerialized before %+F\n", + to_spill, before)); +} + +void be_add_reload2(spill_env_t *env, ir_node *to_spill, ir_node *before, + ir_node *can_spill_after, const arch_register_class_t *reload_cls, + int allow_remat) +{ + spill_info_t *info; + reloader_t *rel; + + assert(!arch_irn_is(to_spill, dont_spill)); + + info = get_spillinfo(env, to_spill); + + if (is_Phi(to_spill)) { + int i, arity; + + /* create spillinfos for the phi arguments */ + for (i = 0, arity = get_irn_arity(to_spill); i < arity; ++i) { + ir_node *arg = get_irn_n(to_spill, i); + get_spillinfo(env, arg); + } + } + + assert(!is_Proj(before) && !be_is_Keep(before)); - ctx = be_get_spill_ctx(senv->spill_ctxs, irn, ctx_irn); - if(!ctx->spill) { - const be_main_env_t *env = senv->session->main_env; - ctx->spill = be_spill(env->node_factory, env->arch_env, irn); + /* put reload into list */ + rel = obstack_alloc(&env->obst, sizeof(rel[0])); + rel->next = info->reloaders; + rel->reloader = before; + rel->rematted_node = NULL; + rel->can_spill_after = can_spill_after; + rel->remat_cost_delta = allow_remat ? 0 : REMAT_COST_INFINITE; + + info->reloaders = rel; + assert(info->reload_cls == NULL || info->reload_cls == reload_cls); + info->reload_cls = reload_cls; + + DBG((dbg, LEVEL_1, "creating spillinfo for %+F, will be reloaded before %+F, may%s be rematerialized\n", + to_spill, before, allow_remat ? "" : " not")); +} + +void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before, + const arch_register_class_t *reload_cls, int allow_remat) +{ + be_add_reload2(senv, to_spill, before, to_spill, reload_cls, allow_remat); + +} + +ir_node *be_get_end_of_block_insertion_point(const ir_node *block) +{ + ir_node *last = sched_last(block); + + /* we might have keeps behind the jump... */ + while (be_is_Keep(last)) { + last = sched_prev(last); + assert(!sched_is_end(last)); } - return ctx->spill; + assert(is_cfop(last)); + + /* add the reload before the (cond-)jump */ + return last; +} + +static ir_node *skip_keeps_phis(ir_node *node) +{ + while(true) { + ir_node *next = sched_next(node); + if(!is_Phi(next) && !be_is_Keep(next)) + break; + node = next; + } + return node; } /** - * If the first usage of a phi result would be out of memory + * Returns the point at which you can insert a node that should be executed + * before block @p block when coming from pred @p pos. + */ +static ir_node *get_block_insertion_point(ir_node *block, int pos) +{ + ir_node *predblock; + + /* simply add the reload to the beginning of the block if we only have 1 + * predecessor. We don't need to check for phis as there can't be any in a + * block with only 1 pred. */ + if(get_Block_n_cfgpreds(block) == 1) { + assert(!is_Phi(sched_first(block))); + return sched_first(block); + } + + /* We have to reload the value in pred-block */ + predblock = get_Block_cfgpred_block(block, pos); + return be_get_end_of_block_insertion_point(predblock); +} + +void be_add_reload_at_end(spill_env_t *env, ir_node *to_spill, + const ir_node *block, + const arch_register_class_t *reload_cls, + int allow_remat) +{ + ir_node *before = be_get_end_of_block_insertion_point(block); + be_add_reload(env, to_spill, before, reload_cls, allow_remat); +} + +void be_add_reload_on_edge(spill_env_t *env, ir_node *to_spill, ir_node *block, + int pos, const arch_register_class_t *reload_cls, + int allow_remat) +{ + ir_node *before = get_block_insertion_point(block, pos); + be_add_reload(env, to_spill, before, reload_cls, allow_remat); +} + +void be_spill_phi(spill_env_t *env, ir_node *node) +{ + ir_node *block; + spill_info_t* spill; + int i, arity; + + assert(is_Phi(node)); + + ir_nodeset_insert(&env->mem_phis, node); + + /* create spills for the phi arguments */ + block = get_nodes_block(node); + spill = get_spillinfo(env, node); + for(i = 0, arity = get_irn_arity(node); i < arity; ++i) { + ir_node *arg = get_irn_n(node, i); + ir_node *insert; + //get_spillinfo(env, arg); + + /* some backends have virtual noreg/unknown nodes that are not scheduled + * and simply always available. */ + if(!sched_is_scheduled(arg)) { + ir_node *pred_block = get_Block_cfgpred_block(block, i); + insert = be_get_end_of_block_insertion_point(pred_block); + insert = sched_prev(insert); + } else { + insert = skip_keeps_phis(arg); + } + + be_add_spill(env, arg, insert); + } +} + +/* + * ____ _ ____ _ _ _ + * / ___|_ __ ___ __ _| |_ ___ / ___| _ __ (_) | |___ + * | | | '__/ _ \/ _` | __/ _ \ \___ \| '_ \| | | / __| + * | |___| | | __/ (_| | || __/ ___) | |_) | | | \__ \ + * \____|_| \___|\__,_|\__\___| |____/| .__/|_|_|_|___/ + * |_| + */ + +static void determine_spill_costs(spill_env_t *env, spill_info_t *spillinfo); + +/** + * Creates a spill. + * + * @param senv the spill environment + * @param irn the node that should be spilled + * @param ctx_irn an user of the spilled node + * + * @return a be_Spill node + */ +static void spill_irn(spill_env_t *env, spill_info_t *spillinfo) +{ + ir_node *to_spill = spillinfo->to_spill; + spill_t *spill; + + /* determine_spill_costs must have been run before */ + assert(spillinfo->spill_costs >= 0); + + /* some backends have virtual noreg/unknown nodes that are not scheduled + * and simply always available. */ + if(!sched_is_scheduled(to_spill)) { + /* override spillinfos or create a new one */ + spillinfo->spills->spill = new_NoMem(); + DB((dbg, LEVEL_1, "don't spill %+F use NoMem\n", to_spill)); + return; + } + + DBG((dbg, LEVEL_1, "spilling %+F ... \n", to_spill)); + spill = spillinfo->spills; + for( ; spill != NULL; spill = spill->next) { + ir_node *after = spill->after; + ir_node *block = get_block(after); + + after = skip_keeps_phis(after); + + spill->spill = be_spill(block, to_spill); + sched_add_after(after, spill->spill); + DB((dbg, LEVEL_1, "\t%+F after %+F\n", spill->spill, after)); +#ifdef FIRM_STATISTICS + env->spill_count++; +#endif + } + DBG((dbg, LEVEL_1, "\n")); +} + +static void spill_node(spill_env_t *env, spill_info_t *spillinfo); + +/** + * If the first usage of a Phi result would be out of memory * there is no sense in allocating a register for it. * Thus we spill it and all its operands to the same spill slot. * Therefore the phi/dataB becomes a phi/Memory + * + * @param senv the spill environment + * @param phi the Phi node that should be spilled + * @param ctx_irn an user of the spilled node */ -static ir_node *be_spill_phi(spill_env_t *senv, ir_node *phi, ir_node *ctx_irn, - pset *mem_phis) { - int i, n = get_irn_arity(phi); - ir_node **ins, *bl = get_nodes_block(phi); - ir_graph *irg = senv->session->irg; - spill_ctx_t *ctx; +static void spill_phi(spill_env_t *env, spill_info_t *spillinfo) +{ + ir_graph *irg = env->irg; + ir_node *phi = spillinfo->to_spill; + ir_node *block = get_nodes_block(phi); + ir_node *unknown; + ir_node **ins; + spill_t *spill; + int i; + int arity; assert(is_Phi(phi)); -// DBG((dbg, DBG_SPILL, "spill_phi %+F\n", phi)); - - /* search an existing spill for this context */ - ctx = be_get_spill_ctx(senv->spill_ctxs, phi, ctx_irn); - - /* if not found spill the phi */ - if(!ctx->spill) { - /* build a new PhiM with dummy in-array */ - ins = malloc(n * sizeof(ins[0])); - for(i=0; ispill = new_r_Phi(senv->session->irg, bl, n, ins, mode_M); - free(ins); - - /* re-wire the phiM */ - for(i=0; ispill, i, sub_res); + assert(!get_opt_cse()); + DBG((dbg, LEVEL_1, "spilling Phi %+F:\n", phi)); + + /* build a new PhiM */ + arity = get_irn_arity(phi); + ins = alloca(sizeof(ir_node*) * arity); + unknown = new_r_Unknown(irg, mode_M); + for(i = 0; i < arity; ++i) { + ins[i] = unknown; + } + + /* override or replace spills list... */ + spill = obstack_alloc(&env->obst, sizeof(spill[0])); + spill->after = skip_keeps_phis(phi); + spill->spill = new_r_Phi(irg, block, arity, ins, mode_M); + spill->next = NULL; + + spillinfo->spills = spill; +#ifdef FIRM_STATISTICS + env->spilled_phi_count++; +#endif + + for(i = 0; i < arity; ++i) { + ir_node *arg = get_irn_n(phi, i); + spill_info_t *arg_info = get_spillinfo(env, arg); + + determine_spill_costs(env, arg_info); + spill_node(env, arg_info); + + set_irn_n(spill->spill, i, arg_info->spills->spill); + } + DBG((dbg, LEVEL_1, "... done spilling Phi %+F, created PhiM %+F\n", phi, + spill->spill)); +} + +/** + * Spill a node. + * + * @param senv the spill environment + * @param to_spill the node that should be spilled + */ +static void spill_node(spill_env_t *env, spill_info_t *spillinfo) +{ + ir_node *to_spill; + + /* node is already spilled */ + if(spillinfo->spills != NULL && spillinfo->spills->spill != NULL) + return; + + to_spill = spillinfo->to_spill; + + if (is_Phi(to_spill) && ir_nodeset_contains(&env->mem_phis, to_spill)) { + spill_phi(env, spillinfo); + } else { + spill_irn(env, spillinfo); + } +} + +/* + * + * ____ _ _ _ _ + * | _ \ ___ _ __ ___ __ _| |_ ___ _ __(_) __ _| (_)_______ + * | |_) / _ \ '_ ` _ \ / _` | __/ _ \ '__| |/ _` | | |_ / _ \ + * | _ < __/ | | | | | (_| | || __/ | | | (_| | | |/ / __/ + * |_| \_\___|_| |_| |_|\__,_|\__\___|_| |_|\__,_|_|_/___\___| + * + */ + +/** + * Tests whether value @p arg is available before node @p reloader + * @returns 1 if value is available, 0 otherwise + */ +static int is_value_available(spill_env_t *env, const ir_node *arg, + const ir_node *reloader) +{ + if(is_Unknown(arg) || arg == new_NoMem()) + return 1; + + if(be_is_Spill(arg)) + return 1; + + if(arg == get_irg_frame(env->irg)) + return 1; + + /* hack for now (happens when command should be inserted at end of block) */ + if(is_Block(reloader)) { + return 0; + } + + /* + * Ignore registers are always available + */ + if (arch_irn_is(arg, ignore)) { + return 1; + } + + /* the following test does not work while spilling, + * because the liveness info is not adapted yet to the effects of the + * additional spills/reloads. + */ +#if 0 + /* we want to remat before the insn reloader + * thus an arguments is alive if + * - it interferes with the reloaders result + * - or it is (last-) used by reloader itself + */ + if (values_interfere(env->birg->lv, reloader, arg)) { + return 1; + } + + arity = get_irn_arity(reloader); + for (i = 0; i < arity; ++i) { + ir_node *rel_arg = get_irn_n(reloader, i); + if (rel_arg == arg) + return 1; + } +#endif + + return 0; +} + +/** + * Checks whether the node can principally be rematerialized + */ +static int is_remat_node(const ir_node *node) +{ + assert(!be_is_Spill(node)); + + if (arch_irn_is(node, rematerializable)) + return 1; + + return 0; +} + +/** + * Check if a node is rematerializable. This tests for the following conditions: + * + * - The node itself is rematerializable + * - All arguments of the node are available or also rematerialisable + * - The costs for the rematerialisation operation is less or equal a limit + * + * Returns the costs needed for rematerialisation or something + * >= REMAT_COST_INFINITE if remat is not possible. + */ +static int check_remat_conditions_costs(spill_env_t *env, + const ir_node *spilled, const ir_node *reloader, int parentcosts) +{ + int i, arity; + int argremats; + int costs = 0; + + if (!is_remat_node(spilled)) + return REMAT_COST_INFINITE; + + if(be_is_Reload(spilled)) { + costs += 2; + } else { + costs += arch_get_op_estimated_cost(spilled); + } + if(parentcosts + costs >= env->reload_cost + env->spill_cost) { + return REMAT_COST_INFINITE; + } + if (arch_irn_is(spilled, modify_flags)) { + return REMAT_COST_INFINITE; + } + + argremats = 0; + for(i = 0, arity = get_irn_arity(spilled); i < arity; ++i) { + ir_node *arg = get_irn_n(spilled, i); + + if(is_value_available(env, arg, reloader)) + continue; + + /* we have to rematerialize the argument as well */ + if(argremats >= 1) { + /* we only support rematerializing 1 argument at the moment, + * so that we don't have to care about register pressure + */ + return REMAT_COST_INFINITE; } + argremats++; + + costs += check_remat_conditions_costs(env, arg, reloader, + parentcosts + costs); + if(parentcosts + costs >= env->reload_cost + env->spill_cost) + return REMAT_COST_INFINITE; } - return ctx->spill; + + return costs; } -ir_node *be_spill_node(spill_env_t *senv, ir_node *to_spill, pset *mem_phis) { +/** + * Re-materialize a node. + * + * @param senv the spill environment + * @param spilled the node that was spilled + * @param reloader a irn that requires a reload + */ +static ir_node *do_remat(spill_env_t *env, ir_node *spilled, ir_node *reloader) +{ + int i, arity; ir_node *res; - if (pset_find_ptr(mem_phis, to_spill)) - res = be_spill_phi(senv, to_spill, to_spill, mem_phis); - else - res = be_spill_irn(senv, to_spill, to_spill); + ir_node *bl; + ir_node **ins; + + if(is_Block(reloader)) { + bl = reloader; + } else { + bl = get_nodes_block(reloader); + } + + ins = alloca(get_irn_arity(spilled) * sizeof(ins[0])); + for(i = 0, arity = get_irn_arity(spilled); i < arity; ++i) { + ir_node *arg = get_irn_n(spilled, i); + + if(is_value_available(env, arg, reloader)) { + ins[i] = arg; + } else { + ins[i] = do_remat(env, arg, reloader); +#ifdef FIRM_STATISTICS + /* don't count the recursive call as remat */ + env->remat_count--; +#endif + } + } + + /* create a copy of the node */ + res = new_ir_node(get_irn_dbg_info(spilled), env->irg, bl, + get_irn_op(spilled), get_irn_mode(spilled), + get_irn_arity(spilled), ins); + copy_node_attr(spilled, res); + arch_env_mark_remat(env->arch_env, res); + new_backedge_info(res); + + DBG((dbg, LEVEL_1, "Insert remat %+F of %+F before reloader %+F\n", res, spilled, reloader)); + + if (! is_Proj(res)) { + /* insert in schedule */ + sched_reset(res); + sched_add_before(reloader, res); +#ifdef FIRM_STATISTICS + env->remat_count++; +#endif + } return res; } -void be_insert_spills_reloads(spill_env_t *senv, pset *mem_phis, pset *reload_set) +double be_get_spill_costs(spill_env_t *env, ir_node *to_spill, ir_node *before) { - ir_graph *irg = senv->session->irg; - ir_node *irn; - spill_info_t *si; - struct obstack ob; + ir_node *block = get_nodes_block(before); + double freq = get_block_execfreq(env->exec_freq, block); + (void) to_spill; - obstack_init(&ob); + return env->spill_cost * freq; +} - /* process each spilled node */ - for(si = set_first(senv->spills); si; si = set_next(senv->spills)) { - reloader_t *rld; - ir_node **reloads; - int n_reloads = 0; - ir_mode *mode = get_irn_mode(si->spilled_node); +unsigned be_get_reload_costs_no_weight(spill_env_t *env, const ir_node *to_spill, + const ir_node *before) +{ + if(be_do_remats) { + /* is the node rematerializable? */ + unsigned costs = check_remat_conditions_costs(env, to_spill, before, 0); + if(costs < (unsigned) env->reload_cost) + return costs; + } - /* go through all reloads for this spill */ - for(rld = si->reloaders; rld; rld = rld->next) { - /* the spill for this reloader */ - ir_node *spill = be_spill_node(senv, si->spilled_node, mem_phis); - - /* the reload */ - ir_node *bl = is_Block(rld->reloader) ? rld->reloader : get_nodes_block(rld->reloader); - ir_node *reload = new_Reload(senv->session->main_env->node_factory, - senv->cls, irg, bl, mode, spill); - - DBG((senv->dbg, LEVEL_2, " RELOADER %+F Reload %+F of %+F\n", - rld->reloader, reload, si->spilled_node)); - if(reload_set) - pset_insert_ptr(reload_set, reload); - - /* remember the reaload */ - obstack_ptr_grow(&ob, reload); - sched_add_before(rld->reloader, reload); - n_reloads++; + return env->reload_cost; +} + +double be_get_reload_costs(spill_env_t *env, ir_node *to_spill, ir_node *before) +{ + ir_node *block = get_nodes_block(before); + double freq = get_block_execfreq(env->exec_freq, block); + + if(be_do_remats) { + /* is the node rematerializable? */ + int costs = check_remat_conditions_costs(env, to_spill, before, 0); + if(costs < env->reload_cost) + return costs * freq; + } + + return env->reload_cost * freq; +} + +int be_is_rematerializable(spill_env_t *env, const ir_node *to_remat, + const ir_node *before) +{ + return check_remat_conditions_costs(env, to_remat, before, 0) < REMAT_COST_INFINITE; +} + +double be_get_reload_costs_on_edge(spill_env_t *env, ir_node *to_spill, + ir_node *block, int pos) +{ + ir_node *before = get_block_insertion_point(block, pos); + return be_get_reload_costs(env, to_spill, before); +} + +/* + * ___ _ ____ _ _ + * |_ _|_ __ ___ ___ _ __| |_ | _ \ ___| | ___ __ _ __| |___ + * | || '_ \/ __|/ _ \ '__| __| | |_) / _ \ |/ _ \ / _` |/ _` / __| + * | || | | \__ \ __/ | | |_ | _ < __/ | (_) | (_| | (_| \__ \ + * |___|_| |_|___/\___|_| \__| |_| \_\___|_|\___/ \__,_|\__,_|___/ + * + */ + +/** + * analyzes how to best spill a node and determine costs for that + */ +static void determine_spill_costs(spill_env_t *env, spill_info_t *spillinfo) +{ + ir_node *to_spill = spillinfo->to_spill; + ir_node *spill_block; + spill_t *spill; + double spill_execfreq; + + /* already calculated? */ + if(spillinfo->spill_costs >= 0) + return; + + assert(!arch_irn_is(to_spill, dont_spill)); + assert(!be_is_Reload(to_spill)); + + /* some backends have virtual noreg/unknown nodes that are not scheduled + * and simply always available. + * TODO: this is kinda hairy, the NoMem is correct for an Unknown as Phi + * predecessor (of a PhiM) but this test might match other things too... + */ + if(!sched_is_scheduled(to_spill)) { + /* override spillinfos or create a new one */ + spill_t *spill = obstack_alloc(&env->obst, sizeof(spill[0])); + spill->after = NULL; + spill->next = NULL; + spill->spill = new_NoMem(); + + spillinfo->spills = spill; + spillinfo->spill_costs = 0; + + DB((dbg, LEVEL_1, "don't spill %+F use NoMem\n", to_spill)); + return; + } + + spill_block = get_nodes_block(to_spill); + spill_execfreq = get_block_execfreq(env->exec_freq, spill_block); + + if (is_Phi(to_spill) && ir_nodeset_contains(&env->mem_phis, to_spill)) { + /* TODO calculate correct costs... + * (though we can't remat this node anyway so no big problem) */ + spillinfo->spill_costs = env->spill_cost * spill_execfreq; + return; + } + + if(spillinfo->spills != NULL) { + spill_t *s; + double spills_execfreq; + + /* calculate sum of execution frequencies of individual spills */ + spills_execfreq = 0; + s = spillinfo->spills; + for( ; s != NULL; s = s->next) { + ir_node *spill_block = get_block(s->after); + double freq = get_block_execfreq(env->exec_freq, spill_block); + + spills_execfreq += freq; + } + + DB((dbg, LEVEL_1, "%+F: latespillcosts %f after def: %f\n", to_spill, + spills_execfreq * env->spill_cost, + spill_execfreq * env->spill_cost)); + + /* multi-/latespill is advantageous -> return*/ + if(spills_execfreq < spill_execfreq) { + DB((dbg, LEVEL_1, "use latespills for %+F\n", to_spill)); + spillinfo->spill_costs = spills_execfreq * env->spill_cost; + return; } + } + + /* override spillinfos or create a new one */ + spill = obstack_alloc(&env->obst, sizeof(spill[0])); + spill->after = skip_keeps_phis(to_spill); + spill->next = NULL; + spill->spill = NULL; + + spillinfo->spills = spill; + spillinfo->spill_costs = spill_execfreq * env->spill_cost; + DB((dbg, LEVEL_1, "spill %+F after definition\n", to_spill)); +} + +void make_spill_locations_dominate_irn(spill_env_t *env, ir_node *irn) +{ + const spill_info_t *si = get_spillinfo(env, irn); + ir_node *start_block = get_irg_start_block(get_irn_irg(irn)); + int n_blocks = get_Block_dom_max_subtree_pre_num(start_block); + bitset_t *reloads = bitset_alloca(n_blocks); + reloader_t *r; + spill_t *s; + + if (si == NULL) + return; - assert(n_reloads > 0); - reloads = obstack_finish(&ob); - be_introduce_copies_ignore(senv->session->dom_front, si->spilled_node, - n_reloads, reloads, mem_phis); - obstack_free(&ob, reloads); + /* Fill the bitset with the dominance pre-order numbers + * of the blocks the reloads are located in. */ + for (r = si->reloaders; r != NULL; r = r->next) { + ir_node *bl = get_nodes_block(r->reloader); + bitset_set(reloads, get_Block_dom_tree_pre_num(bl)); } - obstack_free(&ob, NULL); + /* Now, cancel out all the blocks that are dominated by each spill. + * If the bitset is not empty after that, we have reloads that are + * not dominated by any spill. */ + for (s = si->spills; s != NULL; s = s->next) { + ir_node *bl = get_nodes_block(s->after); + int start = get_Block_dom_tree_pre_num(bl); + int end = get_Block_dom_max_subtree_pre_num(bl); - for(irn = pset_first(mem_phis); irn; irn = pset_next(mem_phis)) { - int i, n; - for(i = 0, n = get_irn_arity(irn); i < n; ++i) - set_irn_n(irn, i, new_r_Bad(senv->session->irg)); - sched_remove(irn); + bitset_clear_range(reloads, start, end); } + + if (!bitset_is_empty(reloads)) + be_add_spill(env, si->to_spill, si->to_spill); } -void be_add_spill(spill_env_t *senv, ir_node *to_spill, ir_node *before) +void be_insert_spills_reloads(spill_env_t *env) { - spill_info_t templ, *res; - reloader_t *rel; + const ir_exec_freq *exec_freq = env->exec_freq; + spill_info_t *si; + ir_nodeset_iterator_t iter; + ir_node *node; + + BE_TIMER_PUSH(t_ra_spill_apply); + + /* create all phi-ms first, this is needed so, that phis, hanging on + spilled phis work correctly */ + foreach_ir_nodeset(&env->mem_phis, node, iter) { + spill_info_t *info = get_spillinfo(env, node); + spill_node(env, info); + } + + /* process each spilled node */ + for (si = set_first(env->spills); si; si = set_next(env->spills)) { + reloader_t *rld; + ir_node *to_spill = si->to_spill; + ir_mode *mode = get_irn_mode(to_spill); + ir_node **copies = NEW_ARR_F(ir_node*, 0); + double all_remat_costs = 0; /** costs when we would remat all nodes */ + int force_remat = 0; + + DBG((dbg, LEVEL_1, "\nhandling all reloaders of %+F:\n", to_spill)); + + determine_spill_costs(env, si); + + /* determine possibility of rematerialisations */ + if(be_do_remats) { + /* calculate cost savings for each indivial value when it would + be rematted instead of reloaded */ + for (rld = si->reloaders; rld != NULL; rld = rld->next) { + double freq; + int remat_cost; + int remat_cost_delta; + ir_node *block; + ir_node *reloader = rld->reloader; + + if(rld->rematted_node != NULL) { + DBG((dbg, LEVEL_2, "\tforced remat %+F before %+F\n", + rld->rematted_node, reloader)); + continue; + } + if(rld->remat_cost_delta >= REMAT_COST_INFINITE) { + DBG((dbg, LEVEL_2, "\treload before %+F is forbidden\n", + reloader)); + all_remat_costs = REMAT_COST_INFINITE; + continue; + } + + remat_cost = check_remat_conditions_costs(env, to_spill, + reloader, 0); + if(remat_cost >= REMAT_COST_INFINITE) { + DBG((dbg, LEVEL_2, "\tremat before %+F not possible\n", + reloader)); + rld->remat_cost_delta = REMAT_COST_INFINITE; + all_remat_costs = REMAT_COST_INFINITE; + continue; + } + + remat_cost_delta = remat_cost - env->reload_cost; + rld->remat_cost_delta = remat_cost_delta; + block = is_Block(reloader) ? reloader : get_nodes_block(reloader); + freq = get_block_execfreq(exec_freq, block); + all_remat_costs += remat_cost_delta * freq; + DBG((dbg, LEVEL_2, "\tremat costs delta before %+F: " + "%d (rel %f)\n", reloader, remat_cost_delta, + remat_cost_delta * freq)); + } + if(all_remat_costs < REMAT_COST_INFINITE) { + /* we don't need the costs for the spill if we can remat + all reloaders */ + all_remat_costs -= si->spill_costs; + + DBG((dbg, LEVEL_2, "\tspill costs %d (rel %f)\n", + env->spill_cost, si->spill_costs)); + } + + if(all_remat_costs < 0) { + DBG((dbg, LEVEL_1, "\nforcing remats of all reloaders (%f)\n", + all_remat_costs)); + force_remat = 1; + } + } + + /* go through all reloads for this spill */ + for (rld = si->reloaders; rld != NULL; rld = rld->next) { + ir_node *copy; /* a reload is a "copy" of the original value */ + + if (rld->rematted_node != NULL) { + copy = rld->rematted_node; + sched_add_before(rld->reloader, copy); + } else if (be_do_remats && + (force_remat || rld->remat_cost_delta < 0)) { + copy = do_remat(env, to_spill, rld->reloader); + } else { + /* make sure we have a spill */ + spill_node(env, si); - templ.spilled_node = to_spill; - templ.reloaders = NULL; - res = set_insert(senv->spills, &templ, sizeof(templ), HASH_PTR(to_spill)); + /* create a reload, use the first spill for now SSA + * reconstruction for memory comes below */ + assert(si->spills != NULL); + copy = be_reload(si->reload_cls, rld->reloader, mode, + si->spills->spill); +#ifdef FIRM_STATISTICS + env->reload_count++; +#endif + } - rel = obstack_alloc(&senv->obst, sizeof(rel[0])); - rel->reloader = before; - rel->next = res->reloaders; - res->reloaders = rel; + DBG((dbg, LEVEL_1, " %+F of %+F before %+F\n", + copy, to_spill, rld->reloader)); + ARR_APP1(ir_node*, copies, copy); + } + + /* if we had any reloads or remats, then we need to reconstruct the + * SSA form for the spilled value */ + if (ARR_LEN(copies) > 0) { + be_ssa_construction_env_t senv; + /* be_lv_t *lv = be_get_birg_liveness(env->birg); */ + + be_ssa_construction_init(&senv, env->birg); + be_ssa_construction_add_copy(&senv, to_spill); + be_ssa_construction_add_copies(&senv, copies, ARR_LEN(copies)); + be_ssa_construction_fix_users(&senv, to_spill); + +#if 0 + /* no need to enable this as long as we invalidate liveness + after this function... */ + be_ssa_construction_update_liveness_phis(&senv); + be_liveness_update(to_spill); + len = ARR_LEN(copies); + for(i = 0; i < len; ++i) { + be_liveness_update(lv, copies[i]); + } +#endif + be_ssa_construction_destroy(&senv); + } + /* need to reconstruct SSA form if we had multiple spills */ + if (si->spills != NULL && si->spills->next != NULL) { + spill_t *spill; + int spill_count = 0; + + be_ssa_construction_env_t senv; + + be_ssa_construction_init(&senv, env->birg); + spill = si->spills; + for( ; spill != NULL; spill = spill->next) { + /* maybe we rematerialized the value and need no spill */ + if(spill->spill == NULL) + continue; + be_ssa_construction_add_copy(&senv, spill->spill); + spill_count++; + } + if(spill_count > 1) { + /* all reloads are attached to the first spill, fix them now */ + be_ssa_construction_fix_users(&senv, si->spills->spill); + } + + be_ssa_construction_destroy(&senv); + } + + DEL_ARR_F(copies); + si->reloaders = NULL; + } + + stat_ev_dbl("spill_spills", env->spill_count); + stat_ev_dbl("spill_reloads", env->reload_count); + stat_ev_dbl("spill_remats", env->remat_count); + stat_ev_dbl("spill_spilled_phis", env->spilled_phi_count); + + /* Matze: In theory be_ssa_construction should take care of the liveness... + * try to disable this again in the future */ + be_liveness_invalidate(env->birg->lv); + + be_remove_dead_nodes_from_schedule(env->birg); + + BE_TIMER_POP(t_ra_spill_apply); } -void be_add_spill_on_edge(spill_env_t *senv, ir_node *to_spill, ir_node *bl, int pos) +void be_init_spill(void) { - ir_node *insert_bl = get_irn_arity(bl) == 1 - ? sched_first(bl) : get_Block_cfgpred_block(bl, pos); - be_add_spill(senv, to_spill, insert_bl); + FIRM_DBG_REGISTER(dbg, "firm.be.spill"); } + +BE_REGISTER_MODULE_CONSTRUCTOR(be_init_spill);