X-Git-Url: http://nsz.repo.hu/git/?a=blobdiff_plain;ds=sidebyside;f=ir%2Fbe%2Fbespill.h;h=585b7aaf5504199a143ffc120a2b19fe3ca91f06;hb=895edce679ee6434eb0c4f8b976e3f668bf2d48b;hp=72f1e2cd732ea93611ba6ec605ba924d83e76ebb;hpb=02be249cb1aaf720ef7bee1f9c9eb65ecd19a634;p=libfirm diff --git a/ir/be/bespill.h b/ir/be/bespill.h index 72f1e2cd7..585b7aaf5 100644 --- a/ir/be/bespill.h +++ b/ir/be/bespill.h @@ -1,10 +1,9 @@ -/** - * Author: Daniel Grund, Sebastian Hack +/* + * Author: Daniel Grund, Sebastian Hack, Matthias Braun * Date: 29.09.2005 * Copyright: (c) Universitaet Karlsruhe * Licence: This file protected by GPL - GNU GENERAL PUBLIC LICENSE. */ - #ifndef BESPILL_H_ #define BESPILL_H_ @@ -19,41 +18,78 @@ #include "bearch.h" typedef struct _spill_env_t spill_env_t; -typedef int(*decide_irn_t)(const ir_node*, void*); /** * Creates a new spill environment. - * - * @param chordal - * @param is_spilled_phi a function that evaluates a phi node and returns true if it is a spilled phi node - * @param data context parameter for the is_spilled_phi function */ -spill_env_t *be_new_spill_env(const be_chordal_env_t *chordal, decide_irn_t is_spilled_phi, void *data); +spill_env_t *be_new_spill_env(be_irg_t *birg); /** - * (re-)sets the is_spilled_phi callback + * Deletes a spill environment. */ -void be_set_is_spilled_phi(spill_env_t *env, decide_irn_t is_spilled_phi, void *data); +void be_delete_spill_env(spill_env_t *senv); /** - * Deletes a spill environment. + * Sets the debug module of a spill environment. */ -void be_delete_spill_env(spill_env_t *senv); +DEBUG_ONLY(void be_set_spill_env_dbg_module(spill_env_t *env, firm_dbg_module_t *dbg)); + +/** + * Inserts a new entry into the list of reloads to place (the real nodes will + * be created when be_insert_spills_reloads is run). You don't have to + * explicitly create spill nodes, they will be created automatically after + * the definition of a value as soon as a reload is created. (we should add a + * possibility for explicit spill placement in the future) + * + * @param senv The spill environment + * @param to_spill The node which is about to be spilled + * @param before The node before the reload should be added + * @param reload_cls The register class the reloaded value will be put into + * @param allow_remat Set to 1 if the node may be rematerialized instead of reloaded + */ +void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before, + const arch_register_class_t *reload_cls, int allow_remat); -void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before); +/** + * Analog to be_add_reload, but places the reload "on an edge" between 2 blocks + * @see be_add_reload + */ +void be_add_reload_on_edge(spill_env_t *senv, ir_node *to_spill, ir_node *bl, int pos, + const arch_register_class_t *reload_cls, int allow_remat); -void be_add_reload_on_edge(spill_env_t *senv, ir_node *to_spill, ir_node *bl, int pos); +/** + * Analog to be_add_reload but adds an already created rematerialized node. + */ +void be_add_remat(spill_env_t *env, ir_node *to_spill, ir_node *before, ir_node *rematted_node); +/** + * The main function that places real spills/reloads (or rematerializes values) + * for all values where be_add_reload was called. It then rebuilds the + * SSA-form and updates liveness information + */ void be_insert_spills_reloads(spill_env_t *senv); /** - * Computes the spill offsets for all spill nodes in the irg + * There are 2 possibilities to spill a phi node: Only it's value, or replacing + * the whole phi-node with a memory phi. Normally only the value of a phi will + * be spilled unless you mark the phi with be_spill_phi. + * (Remember that each phi needs a register, so you have to spill phis when + * there are more phis than registers in a block) */ -void be_compute_spill_offsets(be_chordal_env_t *cenv); +void be_spill_phi(spill_env_t *env, ir_node *node); /** - * Sets the debug module of a spill environment. + * Returns the estimated costs if a node would get reloaded at a specific place + * This usually returns the cost of spill + reload operation. But might return + * smaller values if the value has already been spilled in a former run or + * when it is possible to rematerialize the value. */ -DEBUG_ONLY(void be_set_spill_env_dbg_module(spill_env_t *env, firm_dbg_module_t *dbg)); +int be_get_reload_costs(spill_env_t *env, ir_node *to_spill, ir_node *before); + +/** + * Analog to be_get_reload_costs but returns the cost if the reload would be + * placed "on an edge" between 2 blocks + */ +int be_get_reload_costs_on_edge(spill_env_t *env, ir_node *to_spill, ir_node *block, int pos); -#endif /* BESPILL_H_ */ +#endif