e = ux.bits & 0x7f800000;
/* raise overflow if ux.value is infinite and x is finite */
if (e == 0x7f800000)
- return x + x;
+ FORCE_EVAL(x+x);
/* raise underflow if ux.value is subnormal or zero */
- if (e == 0) {
- volatile float z = x*x + ux.value*ux.value;
- }
+ if (e == 0)
+ FORCE_EVAL(x*x + ux.value*ux.value);
return ux.value;
}