* almost for free from the complications needed to search for the best
* higher coefficients.
*/
-static const double one = 1.0;
-
static const long double
C1 = 0.0416666666666666666136L; /* 0xaaaaaaaaaaaaaa9b.0p-68 */
z = x*x;
r = z*(C1+z*(C2+z*(C3+z*(C4+z*(C5+z*(C6+z*C7))))));
hz = 0.5*z;
- w = one-hz;
- return w + (((one-w)-hz) + (z*r-x*y));
+ w = 1.0-hz;
+ return w + (((1.0-w)-hz) + (z*r-x*y));
}
#endif