/**
* buffer = value1 << offset
*/
-void sc_shlI(const void *val1, long offset, int radius, int sign, void *buffer);
+void sc_shlI(const void *val1, long shift_cnt, int bitsize, int sign, void *buffer);
/**
* buffer = value1 << value2
*/
-void sc_shl(const void *value1, const void *value2, int radius, int sign, void *buffer);
+void sc_shl(const void *value1, const void *value2, int bitsize, int sign, void *buffer);
/**
* buffer = value1 >>u offset
*/
-void sc_shrI(const void *val1, long offset, int radius, int sign, void *buffer);
+void sc_shrI(const void *val1, long shift_cnt, int bitsize, int sign, void *buffer);
/**
* buffer = value1 >>u value2
*/
-void sc_shr(const void *value1, const void *value2, int radius, int sign, void *buffer);
+void sc_shr(const void *value1, const void *value2, int bitsize, int sign, void *buffer);
/**
* buffer = value1 >>s value2
*/
-void sc_shrs(const void *value1, const void *value2, int radius, int sign, void *buffer);
+void sc_shrs(const void *value1, const void *value2, int bitsize, int sign, void *buffer);
/**
* buffer = value1 <<>> value2
*/
-void sc_rot(const void *value1, const void *value2, int radius, int sign, void *buffer);
+void sc_rot(const void *value1, const void *value2, int bitsize, int sign, void *buffer);
/**
* buffer = 0