* @brief Calculate finalization of classes and entities by
* inspecting the class hierarchy.
* @author Michael Beck
- * @version $Id$
*/
#include "config.h"
get_compound_name(owner), get_entity_name(ent)));
}
}
-} /* do_finalization */
+}
-/**
- * If we have the closed world assumption, we can calculate the
- * finalization of classes and entities by inspecting the class hierarchy.
- * After this is done, all classes and entities that are not overridden
- * anymore have the final property set.
- */
void types_calc_finalization(void)
{
if (! get_opt_closed_world())