/**
* Beware: do not set the entity ld_name
*/
-static const char *get_entity_ld_name_ex(entity *ent) {
+static const char *get_entity_ld_name_ex(ir_entity *ent) {
if (ent->ld_name)
return get_entity_ld_name(ent);
return get_entity_name(ent);
ir_node *block;
char add[64];
char tv_buf[256];
- entity *ent;
+ ir_entity *ent;
buf[0] = '\0';
add[0] = '\0';