-#include <assert.h>
-
-void foo(float zNear, float zFar)
+float foo(float zNear, float zFar)
{
- float v;
float depth = zFar - zNear;
- v = -2 * zFar * zNear / depth;
- assert(v < 0);
+ return -2 * zFar * zNear / depth;
}
int main(void) {
- foo(4, 2048);
- return 0;
+ return foo(4, 2048) >= 0;
}