return new_op;
}
+/**
+ * In case SSE is used we need to copy the result from FPU TOS.
+ */
+static ir_node *gen_be_Call(ia32_transform_env_t *env) {
+ ir_node *call_res = get_proj_for_pn(env->irn, pn_be_Call_first_res);
+ ir_node *call_mem = get_proj_for_pn(env->irn, pn_be_Call_M_regular);
+ ir_mode *mode;
+
+ if (! call_res || ! USE_SSE2(env->cg))
+ return NULL;
+
+ mode = get_irn_mode(call_res);
+
+ if (mode_is_float(mode)) {
+ /* store st(0) onto stack */
+ ir_node *frame = get_irg_frame(env->irg);
+ ir_node *fstp = new_rd_ia32_GetST0(env->dbg, env->irg, env->block, frame, call_mem);
+ ir_node *mproj = new_r_Proj(env->irg, env->block, fstp, mode_M, pn_ia32_GetST0_M);
+ entity *ent = frame_alloc_area(get_irg_frame_type(env->irg), get_mode_size_bytes(mode), 16, 0);
+ ir_node *sse_load;
+
+ set_ia32_ls_mode(fstp, mode);
+ set_ia32_op_type(fstp, ia32_AddrModeD);
+ set_ia32_use_frame(fstp);
+ set_ia32_frame_ent(fstp, ent);
+ set_ia32_am_flavour(fstp, ia32_B);
+ set_ia32_am_support(fstp, ia32_am_Dest);
+
+ /* load into SSE register */
+ sse_load = new_rd_ia32_xLoad(env->dbg, env->irg, env->block, frame, ia32_new_NoReg_gp(env->cg), mproj);
+ set_ia32_ls_mode(sse_load, mode);
+ set_ia32_op_type(sse_load, ia32_AddrModeS);
+ set_ia32_use_frame(sse_load);
+ set_ia32_frame_ent(sse_load, ent);
+ set_ia32_am_flavour(sse_load, ia32_B);
+ set_ia32_am_support(sse_load, ia32_am_Source);
+ sse_load = new_r_Proj(env->irg, env->block, sse_load, mode, pn_ia32_xLoad_res);
+
+ /* reroute all users of the result proj to the sse load */
+ edges_reroute(call_res, sse_load, env->irg);
+ }
+
+ return NULL;
+}
+
/**
* This function just sets the register for the Unknown node
* as this is not done during register allocation because Unknown
IGN(SymConst);
IGN(Sync);
+ /* we should never see these nodes */
BAD(Raise);
BAD(Sel);
BAD(InstOf);
BAD(EndReg);
BAD(EndExcept);
+ /* handle generic backend nodes */
GEN(be_FrameAddr);
+ GEN(be_Call);
GEN(be_FrameLoad);
GEN(be_FrameStore);
GEN(be_StackParam);