* @file
* @brief Type definitions for ia32 node attributes.
* @author Christian Wuerdig
- * @version $Id$
*/
#ifndef FIRM_BE_IA32_IA32_NODES_ATTR_H
#define FIRM_BE_IA32_IA32_NODES_ATTR_H
#include "firm_types.h"
-#include "../bearch.h"
-#include "../bemachine.h"
+#include "bearch.h"
#include "irnode_t.h"
/** ia32 condition codes (the numbers correspond to the real encoding order) */
typedef struct ia32_op_attr_t ia32_op_attr_t;
struct ia32_op_attr_t {
- match_flags_t flags;
+ //match_flags_t flags;
unsigned latency;
};
ir_entity *frame_ent; /**< the frame entity attached to this node */
- const be_execution_unit_t ***exec_units; /**< list of units this operation can be executed on */
-
ir_label_t exc_label; /**< the exception label iff this instruction can throw an exception */
#ifndef NDEBUG
*/
typedef struct ia32_switch_attr_t ia32_switch_attr_t;
struct ia32_switch_attr_t {
- ia32_attr_t attr; /**< generic attribute */
- long default_pn;
- ir_entity *jump_table;
+ ia32_attr_t attr; /**< generic attribute */
+ const ir_switch_table *table;
+ ir_entity *jump_table;
};
/**