#include "bearch_ia32.h"
#include "ia32_nodes_attr.h"
#include "set.h"
+
#include "../be.h"
+#include "../bemachine.h"
#ifdef NDEBUG
#define SET_IA32_ORIG_NODE(n, o)
int fp_kind; /**< floating point kind */
ia32_code_gen_t *cg; /**< the current code generator */
FILE *out; /**< output file */
+ const be_machine_t *cpu; /**< the abstract machine */
#ifndef NDEBUG
struct obstack *name_obst; /**< holds the original node names (for debugging) */
- unsigned long name_obst_size;
#endif /* NDEBUG */
};