#include "bearch_ia32.h"
#include "ia32_nodes_attr.h"
#include "set.h"
+
#include "../be.h"
+#include "../bemachine.h"
#ifdef NDEBUG
#define SET_IA32_ORIG_NODE(n, o)
IA32_OPT_PLACECNST = 8, /**< place constants in the blocks where they are used */
IA32_OPT_IMMOPS = 16, /**< create operations with immediate operands */
IA32_OPT_EXTBB = 32, /**< do extended basic block scheduling */
+ IA32_OPT_PUSHARGS = 64, /**< create pushs for function argument passing */
} ia32_optimize_t;
/**
int fp_kind; /**< floating point kind */
ia32_code_gen_t *cg; /**< the current code generator */
FILE *out; /**< output file */
+ const be_machine_t *cpu; /**< the abstract machine */
#ifndef NDEBUG
struct obstack *name_obst; /**< holds the original node names (for debugging) */
- unsigned long name_obst_size;
#endif /* NDEBUG */
};
} ia32_transform_env_t;
typedef struct _ia32_intrinsic_env_t {
- entity *ll_div_op1; /**< entity for first div operand (move into FPU) */
- entity *ll_div_op2; /**< entity for second div operand (move into FPU) */
- entity *ll_d_conv; /**< entity for converts ll -> d */
- entity *d_ll_conv; /**< entity for converts d -> ll */
+ ir_graph *irg; /**< the irg, these entities belong to */
+ entity *ll_div_op1; /**< entity for first div operand (move into FPU) */
+ entity *ll_div_op2; /**< entity for second div operand (move into FPU) */
+ entity *ll_d_conv; /**< entity for converts ll -> d */
+ entity *d_ll_conv; /**< entity for converts d -> ll */
} ia32_intrinsic_env_t;
/**