*/
void be_duplicate_deps(ir_node *old_node, ir_node *new_node);
-/**
- * Depend on the frame if the node is in the start block. This prevents
- * nodes being scheduled before they can be spilled.
- */
-void be_dep_on_frame(ir_node *node);
-
/**
* Duplicate a node during transformation.
*/
ir_node *be_duplicate_node(ir_node *node);
+/** clear transform functions and sets some virtual nodes like
+ * Start, Sync, Pin to the duplication transformer */
+void be_start_transform_setup(void);
+
+/** register a transform function for a specific node type */
+void be_set_transform_function(ir_op *op, be_transform_func func);
+
/**
* Associate an old node with a transformed node. Uses link field.
*/