* Callback that should create a spill for a certain value. Can return NULL
* if @p force == 0 and the value can be easily rematerialized
*/
-typedef ir_node* (*create_spill_func) (void *env, ir_node *value, int force);
+typedef ir_node* (*create_spill_func) (void *env, ir_node *value, int force,
+ ir_node *after);
/**
* Callback that should create a reload for a certain value
*/
typedef ir_node* (*create_reload_func) (void *env, ir_node *value,
- ir_node *spill, ir_node *before);
+ ir_node *spill, ir_node *before,
+ ir_node *last_value);
/**
* Some state is expressed as a register. nodes defining a value for this