void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before,
const arch_register_class_t *reload_cls, int allow_remat);
-void be_add_reload2(spill_env_t *senv, ir_node *to_spill, ir_node *before, ir_node *can_spill_after,
- const arch_register_class_t *reload_cls, int allow_remat);
-
-/**
- * Add a reload at the end of a block.
- * Similar to be_add_reload_on_edge().
- */
-void be_add_reload_at_end(spill_env_t *env, ir_node *to_spill, const ir_node *block,
- const arch_register_class_t *reload_cls,
- int allow_remat);
-
/**
* Analog to be_add_reload, but places the reload "on an edge" between 2 blocks
* @see be_add_reload