* @file
* @brief implementation of the spill/reload placement abstraction layer
* @author Daniel Grund, Sebastian Hack, Matthias Braun
- * @date 29.09.2005
+ * @date 29.09.2005
* @version $Id$
*/
#include "config.h"
#include "bespill.h"
#include "bespillutil.h"
#include "belive_t.h"
-#include "benode_t.h"
+#include "benode.h"
#include "bechordal_t.h"
#include "bestatevent.h"
#include "bessaconstr.h"
#include "beirg.h"
+#include "beirgmod.h"
#include "beintlive_t.h"
#include "bemodule.h"
#include "be_t.h"
const arch_env_t *arch_env;
ir_graph *irg;
struct obstack obst;
- be_irg_t *birg;
int spill_cost; /**< the cost of a single spill node */
int reload_cost; /**< the cost of a reload node */
set *spills; /**< all spill_info_t's, which must be
ir_nodeset_t mem_phis; /**< set of all spilled phis. */
ir_exec_freq *exec_freq;
-#ifdef FIRM_STATISTICS
unsigned spill_count;
unsigned reload_count;
unsigned remat_count;
unsigned spilled_phi_count;
-#endif
};
/**
*/
static int cmp_spillinfo(const void *x, const void *y, size_t size)
{
- const spill_info_t *xx = x;
- const spill_info_t *yy = y;
+ const spill_info_t *xx = (const spill_info_t*)x;
+ const spill_info_t *yy = (const spill_info_t*)y;
(void) size;
return xx->to_spill != yy->to_spill;
int hash = hash_irn(value);
info.to_spill = value;
- res = set_find(env->spills, &info, sizeof(info), hash);
+ res = (spill_info_t*)set_find(env->spills, &info, sizeof(info), hash);
if (res == NULL) {
info.reloaders = NULL;
info.spills = NULL;
info.spill_costs = -1;
info.reload_cls = NULL;
- res = set_insert(env->spills, &info, sizeof(info), hash);
+ res = (spill_info_t*)set_insert(env->spills, &info, sizeof(info), hash);
}
return res;
}
-spill_env_t *be_new_spill_env(be_irg_t *birg)
+spill_env_t *be_new_spill_env(ir_graph *irg)
{
- const arch_env_t *arch_env = birg->main_env->arch_env;
+ const arch_env_t *arch_env = be_get_irg_arch_env(irg);
spill_env_t *env = XMALLOC(spill_env_t);
- env->spills = new_set(cmp_spillinfo, 1024);
- env->irg = be_get_birg_irg(birg);
- env->birg = birg;
+ env->spills = new_set(cmp_spillinfo, 1024);
+ env->irg = irg;
env->arch_env = arch_env;
ir_nodeset_init(&env->mem_phis);
env->spill_cost = arch_env->spill_cost;
env->reload_cost = arch_env->reload_cost;
- env->exec_freq = be_get_birg_exec_freq(birg);
+ env->exec_freq = be_get_irg_exec_freq(irg);
obstack_init(&env->obst);
-#ifdef FIRM_STATISTICS
env->spill_count = 0;
env->reload_count = 0;
env->remat_count = 0;
env->spilled_phi_count = 0;
-#endif
return env;
}
void be_add_spill(spill_env_t *env, ir_node *to_spill, ir_node *after)
{
spill_info_t *spill_info = get_spillinfo(env, to_spill);
- const ir_node *insn = skip_Proj_const(to_spill);
spill_t *spill;
spill_t *s;
spill_t *last;
- assert(!arch_irn_is(insn, dont_spill));
+ assert(!arch_irn_is(skip_Proj_const(to_spill), dont_spill));
DB((dbg, LEVEL_1, "Add spill of %+F after %+F\n", to_spill, after));
/* Just for safety make sure that we do not insert the spill in front of a phi */
/* spills that are dominated by others are not needed */
last = NULL;
s = spill_info->spills;
- for( ; s != NULL; s = s->next) {
+ for ( ; s != NULL; s = s->next) {
/* no need to add this spill if it is dominated by another */
- if(value_dominates(s->after, after)) {
+ if (value_dominates(s->after, after)) {
DB((dbg, LEVEL_1, "...dominated by %+F, not added\n", s->after));
return;
}
/* remove spills that we dominate */
- if(value_dominates(after, s->after)) {
+ if (value_dominates(after, s->after)) {
DB((dbg, LEVEL_1, "...remove old spill at %+F\n", s->after));
- if(last != NULL) {
+ if (last != NULL) {
last->next = s->next;
} else {
spill_info->spills = s->next;
}
}
- spill = obstack_alloc(&env->obst, sizeof(spill[0]));
+ spill = OALLOC(&env->obst, spill_t);
spill->after = after;
spill->next = spill_info->spills;
spill->spill = NULL;
spill_info->spills = spill;
}
-void be_add_remat(spill_env_t *env, ir_node *to_spill, ir_node *before,
- ir_node *rematted_node)
-{
- spill_info_t *spill_info;
- reloader_t *reloader;
-
- spill_info = get_spillinfo(env, to_spill);
-
- /* add the remat information */
- reloader = obstack_alloc(&env->obst, sizeof(reloader[0]));
- reloader->next = spill_info->reloaders;
- reloader->reloader = before;
- reloader->rematted_node = rematted_node;
- reloader->remat_cost_delta = 0; /* We will never have a cost win over a
- reload since we're not even allowed to
- create a reload */
-
- spill_info->reloaders = reloader;
-
- DBG((dbg, LEVEL_1, "creating spillinfo for %+F, will be rematerialized before %+F\n",
- to_spill, before));
-}
-
void be_add_reload2(spill_env_t *env, ir_node *to_spill, ir_node *before,
ir_node *can_spill_after, const arch_register_class_t *reload_cls,
int allow_remat)
{
spill_info_t *info;
reloader_t *rel;
- const ir_node *insn = skip_Proj_const(to_spill);
- assert(!arch_irn_is(insn, dont_spill));
+ assert(!arch_irn_is(skip_Proj_const(to_spill), dont_spill));
info = get_spillinfo(env, to_spill);
assert(!is_Proj(before) && !be_is_Keep(before));
/* put reload into list */
- rel = obstack_alloc(&env->obst, sizeof(rel[0]));
+ rel = OALLOC(&env->obst, reloader_t);
rel->next = info->reloaders;
rel->reloader = before;
rel->rematted_node = NULL;
return last;
}
-static ir_node *skip_keeps_phis(ir_node *node)
+/**
+ * determine final spill position: it should be after all phis, keep nodes
+ * and behind nodes marked as prolog
+ */
+static ir_node *determine_spill_point(ir_node *node)
{
- while(true) {
+ node = skip_Proj(node);
+ while (true) {
ir_node *next = sched_next(node);
- if(!is_Phi(next) && !be_is_Keep(next))
+ if (!is_Phi(next) && !be_is_Keep(next) && !be_is_CopyKeep(next))
break;
node = next;
}
/* simply add the reload to the beginning of the block if we only have 1
* predecessor. We don't need to check for phis as there can't be any in a
* block with only 1 pred. */
- if(get_Block_n_cfgpreds(block) == 1) {
+ if (get_Block_n_cfgpreds(block) == 1) {
assert(!is_Phi(sched_first(block)));
return sched_first(block);
}
}
void be_add_reload_on_edge(spill_env_t *env, ir_node *to_spill, ir_node *block,
- int pos, const arch_register_class_t *reload_cls,
+ int pos, const arch_register_class_t *reload_cls,
int allow_remat)
{
ir_node *before = get_block_insertion_point(block, pos);
void be_spill_phi(spill_env_t *env, ir_node *node)
{
ir_node *block;
- spill_info_t* spill;
int i, arity;
assert(is_Phi(node));
/* create spills for the phi arguments */
block = get_nodes_block(node);
- spill = get_spillinfo(env, node);
- for(i = 0, arity = get_irn_arity(node); i < arity; ++i) {
+ for (i = 0, arity = get_irn_arity(node); i < arity; ++i) {
ir_node *arg = get_irn_n(node, i);
ir_node *insert;
- //get_spillinfo(env, arg);
/* some backends have virtual noreg/unknown nodes that are not scheduled
* and simply always available. */
- if(!sched_is_scheduled(arg)) {
+ if (!sched_is_scheduled(arg)) {
ir_node *pred_block = get_Block_cfgpred_block(block, i);
insert = be_get_end_of_block_insertion_point(pred_block);
insert = sched_prev(insert);
} else {
- insert = skip_keeps_phis(arg);
+ insert = determine_spill_point(arg);
}
be_add_spill(env, arg, insert);
/* some backends have virtual noreg/unknown nodes that are not scheduled
* and simply always available. */
- if(!sched_is_scheduled(insn)) {
+ if (!sched_is_scheduled(insn)) {
/* override spillinfos or create a new one */
- spillinfo->spills->spill = new_NoMem();
+ ir_graph *irg = get_irn_irg(to_spill);
+ spillinfo->spills->spill = get_irg_no_mem(irg);
DB((dbg, LEVEL_1, "don't spill %+F use NoMem\n", to_spill));
return;
}
DBG((dbg, LEVEL_1, "spilling %+F ... \n", to_spill));
spill = spillinfo->spills;
- for( ; spill != NULL; spill = spill->next) {
+ for ( ; spill != NULL; spill = spill->next) {
ir_node *after = spill->after;
ir_node *block = get_block(after);
- after = skip_keeps_phis(after);
+ after = determine_spill_point(after);
spill->spill = be_spill(block, to_spill);
sched_add_after(skip_Proj(after), spill->spill);
DB((dbg, LEVEL_1, "\t%+F after %+F\n", spill->spill, after));
-#ifdef FIRM_STATISTICS
env->spill_count++;
-#endif
}
DBG((dbg, LEVEL_1, "\n"));
}
arity = get_irn_arity(phi);
ins = ALLOCAN(ir_node*, arity);
unknown = new_r_Unknown(irg, mode_M);
- for(i = 0; i < arity; ++i) {
+ for (i = 0; i < arity; ++i) {
ins[i] = unknown;
}
/* override or replace spills list... */
- spill = obstack_alloc(&env->obst, sizeof(spill[0]));
- spill->after = skip_keeps_phis(phi);
- spill->spill = new_r_Phi(block, arity, ins, mode_M);
+ spill = OALLOC(&env->obst, spill_t);
+ spill->after = determine_spill_point(phi);
+ spill->spill = be_new_Phi(block, arity, ins, mode_M, NULL);
spill->next = NULL;
+ sched_add_after(block, spill->spill);
spillinfo->spills = spill;
-#ifdef FIRM_STATISTICS
env->spilled_phi_count++;
-#endif
- for(i = 0; i < arity; ++i) {
+ for (i = 0; i < arity; ++i) {
ir_node *arg = get_irn_n(phi, i);
spill_info_t *arg_info = get_spillinfo(env, arg);
ir_node *to_spill;
/* node is already spilled */
- if(spillinfo->spills != NULL && spillinfo->spills->spill != NULL)
+ if (spillinfo->spills != NULL && spillinfo->spills->spill != NULL)
return;
to_spill = spillinfo->to_spill;
static int is_value_available(spill_env_t *env, const ir_node *arg,
const ir_node *reloader)
{
- if(is_Unknown(arg) || arg == new_NoMem())
+ if (is_Unknown(arg) || is_NoMem(arg))
return 1;
- if(be_is_Spill(skip_Proj_const(arg)))
+ if (be_is_Spill(skip_Proj_const(arg)))
return 1;
- if(arg == get_irg_frame(env->irg))
+ if (arg == get_irg_frame(env->irg))
return 1;
(void)reloader;
+ if (get_irn_mode(arg) == mode_T)
+ return 0;
+
/*
* Ignore registers are always available
*/
if (arch_irn_is_ignore(arg))
return 1;
- return 0;
+ return 0;
}
/**
if (!arch_irn_is(insn, rematerializable))
return REMAT_COST_INFINITE;
- if(be_is_Reload(insn)) {
+ if (be_is_Reload(insn)) {
costs += 2;
} else {
costs += arch_get_op_estimated_cost(insn);
}
- if(parentcosts + costs >= env->reload_cost + env->spill_cost) {
+ if (parentcosts + costs >= env->reload_cost + env->spill_cost) {
return REMAT_COST_INFINITE;
}
/* never rematerialize a node which modifies the flags.
- * (would be better to test wether the flags are actually live at point
+ * (would be better to test whether the flags are actually live at point
* reloader...)
*/
if (arch_irn_is(insn, modify_flags)) {
}
argremats = 0;
- for(i = 0, arity = get_irn_arity(insn); i < arity; ++i) {
+ for (i = 0, arity = get_irn_arity(insn); i < arity; ++i) {
ir_node *arg = get_irn_n(insn, i);
- if(is_value_available(env, arg, reloader))
+ if (is_value_available(env, arg, reloader))
continue;
/* we have to rematerialize the argument as well */
++argremats;
- if(argremats > 1) {
+ if (argremats > 1) {
/* we only support rematerializing 1 argument at the moment,
* as multiple arguments could increase register pressure */
return REMAT_COST_INFINITE;
costs += check_remat_conditions_costs(env, arg, reloader,
parentcosts + costs);
- if(parentcosts + costs >= env->reload_cost + env->spill_cost)
+ if (parentcosts + costs >= env->reload_cost + env->spill_cost)
return REMAT_COST_INFINITE;
}
/**
* Re-materialize a node.
*
- * @param senv the spill environment
+ * @param env the spill environment
* @param spilled the node that was spilled
* @param reloader a irn that requires a reload
*/
ir_node *bl;
ir_node **ins;
- if(is_Block(reloader)) {
+ if (is_Block(reloader)) {
bl = reloader;
} else {
bl = get_nodes_block(reloader);
}
ins = ALLOCAN(ir_node*, get_irn_arity(spilled));
- for(i = 0, arity = get_irn_arity(spilled); i < arity; ++i) {
+ for (i = 0, arity = get_irn_arity(spilled); i < arity; ++i) {
ir_node *arg = get_irn_n(spilled, i);
- if(is_value_available(env, arg, reloader)) {
+ if (is_value_available(env, arg, reloader)) {
ins[i] = arg;
} else {
ins[i] = do_remat(env, arg, reloader);
-#ifdef FIRM_STATISTICS
- /* don't count the recursive call as remat */
- env->remat_count--;
-#endif
+ /* don't count the argument rematerialization as an extra remat */
+ --env->remat_count;
}
}
res = new_ir_node(get_irn_dbg_info(spilled), env->irg, bl,
get_irn_op(spilled), get_irn_mode(spilled),
get_irn_arity(spilled), ins);
- copy_node_attr(spilled, res);
+ copy_node_attr(env->irg, spilled, res);
arch_env_mark_remat(env->arch_env, res);
- new_backedge_info(res);
DBG((dbg, LEVEL_1, "Insert remat %+F of %+F before reloader %+F\n", res, spilled, reloader));
/* insert in schedule */
sched_reset(res);
sched_add_before(reloader, res);
-#ifdef FIRM_STATISTICS
- env->remat_count++;
-#endif
+ ++env->remat_count;
}
return res;
unsigned be_get_reload_costs_no_weight(spill_env_t *env, const ir_node *to_spill,
const ir_node *before)
{
- if(be_do_remats) {
+ if (be_do_remats) {
/* is the node rematerializable? */
unsigned costs = check_remat_conditions_costs(env, to_spill, before, 0);
- if(costs < (unsigned) env->reload_cost)
+ if (costs < (unsigned) env->reload_cost)
return costs;
}
ir_node *block = get_nodes_block(before);
double freq = get_block_execfreq(env->exec_freq, block);
- if(be_do_remats) {
+ if (be_do_remats) {
/* is the node rematerializable? */
int costs = check_remat_conditions_costs(env, to_spill, before, 0);
- if(costs < env->reload_cost)
+ if (costs < env->reload_cost)
return costs * freq;
}
double spill_execfreq;
/* already calculated? */
- if(spillinfo->spill_costs >= 0)
+ if (spillinfo->spill_costs >= 0)
return;
assert(!arch_irn_is(insn, dont_spill));
* TODO: this is kinda hairy, the NoMem is correct for an Unknown as Phi
* predecessor (of a PhiM) but this test might match other things too...
*/
- if(!sched_is_scheduled(insn)) {
+ if (!sched_is_scheduled(insn)) {
+ ir_graph *irg = get_irn_irg(to_spill);
/* override spillinfos or create a new one */
- spill_t *spill = obstack_alloc(&env->obst, sizeof(spill[0]));
+ spill_t *spill = OALLOC(&env->obst, spill_t);
spill->after = NULL;
spill->next = NULL;
- spill->spill = new_NoMem();
+ spill->spill = get_irg_no_mem(irg);
spillinfo->spills = spill;
spillinfo->spill_costs = 0;
return;
}
- if(spillinfo->spills != NULL) {
+ if (spillinfo->spills != NULL) {
spill_t *s;
double spills_execfreq;
/* calculate sum of execution frequencies of individual spills */
spills_execfreq = 0;
s = spillinfo->spills;
- for( ; s != NULL; s = s->next) {
+ for ( ; s != NULL; s = s->next) {
ir_node *spill_block = get_block(s->after);
double freq = get_block_execfreq(env->exec_freq, spill_block);
spill_execfreq * env->spill_cost));
/* multi-/latespill is advantageous -> return*/
- if(spills_execfreq < spill_execfreq) {
+ if (spills_execfreq < spill_execfreq) {
DB((dbg, LEVEL_1, "use latespills for %+F\n", to_spill));
spillinfo->spill_costs = spills_execfreq * env->spill_cost;
return;
}
/* override spillinfos or create a new one */
- spill = obstack_alloc(&env->obst, sizeof(spill[0]));
- spill->after = skip_keeps_phis(to_spill);
+ spill = OALLOC(&env->obst, spill_t);
+ spill->after = determine_spill_point(to_spill);
spill->next = NULL;
spill->spill = NULL;
ir_nodeset_iterator_t iter;
ir_node *node;
- BE_TIMER_PUSH(t_ra_spill_apply);
+ be_timer_push(T_RA_SPILL_APPLY);
/* create all phi-ms first, this is needed so, that phis, hanging on
spilled phis work correctly */
}
/* process each spilled node */
- for (si = set_first(env->spills); si; si = set_next(env->spills)) {
+ foreach_set(env->spills, spill_info_t*, si) {
reloader_t *rld;
ir_node *to_spill = si->to_spill;
ir_mode *mode = get_irn_mode(to_spill);
determine_spill_costs(env, si);
/* determine possibility of rematerialisations */
- if(be_do_remats) {
+ if (be_do_remats) {
/* calculate cost savings for each indivial value when it would
be rematted instead of reloaded */
for (rld = si->reloaders; rld != NULL; rld = rld->next) {
ir_node *block;
ir_node *reloader = rld->reloader;
- if(rld->rematted_node != NULL) {
+ if (rld->rematted_node != NULL) {
DBG((dbg, LEVEL_2, "\tforced remat %+F before %+F\n",
rld->rematted_node, reloader));
continue;
}
- if(rld->remat_cost_delta >= REMAT_COST_INFINITE) {
+ if (rld->remat_cost_delta >= REMAT_COST_INFINITE) {
DBG((dbg, LEVEL_2, "\treload before %+F is forbidden\n",
reloader));
all_remat_costs = REMAT_COST_INFINITE;
remat_cost = check_remat_conditions_costs(env, to_spill,
reloader, 0);
- if(remat_cost >= REMAT_COST_INFINITE) {
+ if (remat_cost >= REMAT_COST_INFINITE) {
DBG((dbg, LEVEL_2, "\tremat before %+F not possible\n",
reloader));
rld->remat_cost_delta = REMAT_COST_INFINITE;
"%d (rel %f)\n", reloader, remat_cost_delta,
remat_cost_delta * freq));
}
- if(all_remat_costs < REMAT_COST_INFINITE) {
+ if (all_remat_costs < REMAT_COST_INFINITE) {
/* we don't need the costs for the spill if we can remat
all reloaders */
all_remat_costs -= si->spill_costs;
env->spill_cost, si->spill_costs));
}
- if(all_remat_costs < 0) {
+ if (all_remat_costs < 0) {
DBG((dbg, LEVEL_1, "\nforcing remats of all reloaders (%f)\n",
all_remat_costs));
force_remat = 1;
assert(si->spills != NULL);
copy = be_reload(si->reload_cls, rld->reloader, mode,
si->spills->spill);
-#ifdef FIRM_STATISTICS
env->reload_count++;
-#endif
}
DBG((dbg, LEVEL_1, " %+F of %+F before %+F\n",
* SSA form for the spilled value */
if (ARR_LEN(copies) > 0) {
be_ssa_construction_env_t senv;
- /* be_lv_t *lv = be_get_birg_liveness(env->birg); */
+ /* be_lv_t *lv = be_get_irg_liveness(env->irg); */
- be_ssa_construction_init(&senv, env->birg);
+ be_ssa_construction_init(&senv, env->irg);
be_ssa_construction_add_copy(&senv, to_spill);
be_ssa_construction_add_copies(&senv, copies, ARR_LEN(copies));
be_ssa_construction_fix_users(&senv, to_spill);
be_ssa_construction_update_liveness_phis(&senv);
be_liveness_update(to_spill);
len = ARR_LEN(copies);
- for(i = 0; i < len; ++i) {
+ for (i = 0; i < len; ++i) {
be_liveness_update(lv, copies[i]);
}
#endif
be_ssa_construction_env_t senv;
- be_ssa_construction_init(&senv, env->birg);
+ be_ssa_construction_init(&senv, env->irg);
spill = si->spills;
- for( ; spill != NULL; spill = spill->next) {
+ for ( ; spill != NULL; spill = spill->next) {
/* maybe we rematerialized the value and need no spill */
- if(spill->spill == NULL)
+ if (spill->spill == NULL)
continue;
be_ssa_construction_add_copy(&senv, spill->spill);
spill_count++;
}
- if(spill_count > 1) {
+ if (spill_count > 1) {
/* all reloads are attached to the first spill, fix them now */
be_ssa_construction_fix_users(&senv, si->spills->spill);
}
/* Matze: In theory be_ssa_construction should take care of the liveness...
* try to disable this again in the future */
- be_liveness_invalidate(env->birg->lv);
+ be_liveness_invalidate(be_get_irg_liveness(env->irg));
- be_remove_dead_nodes_from_schedule(env->birg);
+ be_remove_dead_nodes_from_schedule(env->irg);
- BE_TIMER_POP(t_ra_spill_apply);
+ be_timer_pop(T_RA_SPILL_APPLY);
}
+BE_REGISTER_MODULE_CONSTRUCTOR(be_init_spill)
void be_init_spill(void)
{
FIRM_DBG_REGISTER(dbg, "firm.be.spill");
}
-
-BE_REGISTER_MODULE_CONSTRUCTOR(be_init_spill);