* @file
* @brief implementation of the spill/reload placement abstraction layer
* @author Daniel Grund, Sebastian Hack, Matthias Braun
- * @date 29.09.2005
+ * @date 29.09.2005
* @version $Id$
*/
#include "config.h"
const arch_env_t *arch_env = be_get_irg_arch_env(irg);
spill_env_t *env = XMALLOC(spill_env_t);
- env->spills = new_set(cmp_spillinfo, 1024);
+ env->spills = new_set(cmp_spillinfo, 1024);
env->irg = irg;
env->arch_env = arch_env;
ir_nodeset_init(&env->mem_phis);
}
void be_add_reload_on_edge(spill_env_t *env, ir_node *to_spill, ir_node *block,
- int pos, const arch_register_class_t *reload_cls,
+ int pos, const arch_register_class_t *reload_cls,
int allow_remat)
{
ir_node *before = get_block_insertion_point(block, pos);
if (arch_irn_is_ignore(arg))
return 1;
- return 0;
+ return 0;
}
/**