const arch_env_t *arch_env;
ir_graph *irg;
struct obstack obst;
- be_irg_t *birg;
int spill_cost; /**< the cost of a single spill node */
int reload_cost; /**< the cost of a reload node */
set *spills; /**< all spill_info_t's, which must be
return res;
}
-spill_env_t *be_new_spill_env(be_irg_t *birg)
+spill_env_t *be_new_spill_env(ir_graph *irg)
{
- const arch_env_t *arch_env = birg->main_env->arch_env;
- ir_graph *irg = be_get_birg_irg(birg);
+ const arch_env_t *arch_env = be_get_irg_arch_env(irg);
spill_env_t *env = XMALLOC(spill_env_t);
env->spills = new_set(cmp_spillinfo, 1024);
env->irg = irg;
- env->birg = birg;
env->arch_env = arch_env;
ir_nodeset_init(&env->mem_phis);
env->spill_cost = arch_env->spill_cost;
void be_add_spill(spill_env_t *env, ir_node *to_spill, ir_node *after)
{
spill_info_t *spill_info = get_spillinfo(env, to_spill);
- const ir_node *insn = skip_Proj_const(to_spill);
spill_t *spill;
spill_t *s;
spill_t *last;
- assert(!arch_irn_is(insn, dont_spill));
+ assert(!arch_irn_is(skip_Proj_const(to_spill), dont_spill));
DB((dbg, LEVEL_1, "Add spill of %+F after %+F\n", to_spill, after));
/* Just for safety make sure that we do not insert the spill in front of a phi */
{
spill_info_t *info;
reloader_t *rel;
- const ir_node *insn = skip_Proj_const(to_spill);
- assert(!arch_irn_is(insn, dont_spill));
+ assert(!arch_irn_is(skip_Proj_const(to_spill), dont_spill));
info = get_spillinfo(env, to_spill);
be_ssa_construction_env_t senv;
/* be_lv_t *lv = be_get_irg_liveness(env->irg); */
- be_ssa_construction_init(&senv, env->birg);
+ be_ssa_construction_init(&senv, env->irg);
be_ssa_construction_add_copy(&senv, to_spill);
be_ssa_construction_add_copies(&senv, copies, ARR_LEN(copies));
be_ssa_construction_fix_users(&senv, to_spill);
be_ssa_construction_env_t senv;
- be_ssa_construction_init(&senv, env->birg);
+ be_ssa_construction_init(&senv, env->irg);
spill = si->spills;
for ( ; spill != NULL; spill = spill->next) {
/* maybe we rematerialized the value and need no spill */
/* Matze: In theory be_ssa_construction should take care of the liveness...
* try to disable this again in the future */
- be_liveness_invalidate(env->birg->lv);
+ be_liveness_invalidate(be_get_irg_liveness(env->irg));
- be_remove_dead_nodes_from_schedule(env->birg);
+ be_remove_dead_nodes_from_schedule(env->irg);
be_timer_pop(T_RA_SPILL_APPLY);
}