#ifndef FIRM_BE_BESPILLSLOTS_H
#define FIRM_BE_BESPILLSLOTS_H
+#include <stdbool.h>
#include "beirg.h"
typedef struct be_fec_env_t be_fec_env_t;
* Assigned frame entities to all the nodes added by be_node_needs_frame_entity.
* Adds memory perms where needed.
*/
-void be_assign_entities(be_fec_env_t *env, set_frame_entity_func set_frame);
+void be_assign_entities(be_fec_env_t *env, set_frame_entity_func set_frame,
+ bool alloc_entities_at_begin);
#endif