#ifndef FIRM_BE_BESPILLSLOTS_H
#define FIRM_BE_BESPILLSLOTS_H
+#include <stdbool.h>
#include "beirg.h"
-typedef struct _be_fec_env_t be_fec_env_t;
+typedef struct be_fec_env_t be_fec_env_t;
/**
* Initializes a new frame entity coalescer environment
void be_node_needs_frame_entity(be_fec_env_t *env, ir_node *node,
const ir_mode *mode, int alignment);
+typedef void (*set_frame_entity_func)(ir_node *node, ir_entity *entity);
+
/**
* Assigned frame entities to all the nodes added by be_node_needs_frame_entity.
* Adds memory perms where needed.
*/
-void be_assign_entities(be_fec_env_t *env);
-
-//-------------------------------------------------------------------
-// Old API
-//-------------------------------------------------------------------
-
-/**
- * Assigns frame entities to all spill nodes in the irg.
- * Coalesces spillslots and minimizes the number of memcopies induced by
- * memory-phis.
- */
-void be_coalesce_spillslots(ir_graph *irg);
+void be_assign_entities(be_fec_env_t *env, set_frame_entity_func set_frame,
+ bool alloc_entities_at_begin);
#endif