removed unitialized used vartiable
[libfirm] / ir / be / bespillslots.c
index 3d9993a..a60d6c2 100644 (file)
@@ -28,6 +28,7 @@
 #include "benodesets.h"
 #include "bestatevent.h"
 #include "bespilloptions.h"
+#include "bemodule.h"
 
 #define DBG_COALESCING         1
 #define DBG_INTERFERENCES      2
@@ -98,7 +99,7 @@ static spill_t *get_spill(be_fec_env_t *env, ir_node *node)
  *                                      |_|
  */
 
-static ir_node *get_memory_edge(const ir_node *node)
+static INLINE ir_node *get_memory_edge(const ir_node *node)
 {
        int i, arity;
 
@@ -236,47 +237,6 @@ static int merge_interferences(be_fec_env_t *env, bitset_t** interferences,
        return res;
 }
 
-#if 0
-static void dump_interference_graph(be_fec_env_t *env, bitset_t **interferences, const char* suffix) {
-       char name[256];
-       int i;
-       int spillcount;
-       spill_t *spill;
-       FILE *f;
-       static int cnt = 0;
-
-       snprintf(name, sizeof(name), "%d-%s-spillslots-%s.vcg", cnt++, get_irg_dump_name(env->chordal_env->birg->irg), suffix);
-
-       f = fopen(name, "w");
-       assert(f != NULL);
-
-       fprintf(f, "graph: {\n");
-
-       spillcount = set_count(env->spills);
-       for(spill = set_first(env->spills), i = 0; spill != NULL; spill = set_next(env->spills), ++i) {
-               int slotid = spill->spillslot;
-               fprintf(f, "\tnode: { title: \"n%d\" label: \"%d\" }\n", i, slotid);
-       }
-
-       for(i = 0; i < ARR_LEN(env->affinity_edges); ++i) {
-               affinity_edge_t *edge = env->affinity_edges[i];
-               fprintf(f, "\tedge: { sourcename: \"n%d\" targetname: \"n%d\" color: green }\n", edge->slot1, edge->slot2);
-       }
-
-       for(i = 0; i < spillcount; ++i) {
-               int i2;
-               for(i2 = 0; i2 < spillcount; ++i2) {
-                       if(bitset_is_set(interferences[i], i2)) {
-                               fprintf(f, "\tedge: { sourcename: \"n%d\" targetname: \"n%d\" color: red }\n", i, i2);
-                       }
-               }
-       }
-
-       fprintf(f, "}\n");
-       fclose(f);
-}
-#endif
-
 /**
  * A greedy coalescing algorithm for spillslots:
  *  1. Sort the list of affinity edges
@@ -681,7 +641,6 @@ be_fec_env_t *be_new_frame_entity_coalescer(be_irg_t *birg)
        env->reloads = NEW_ARR_F(ir_node*, 0);
        env->affinity_edges = NEW_ARR_F(affinity_edge_t*, 0);
        env->memperms = new_set(cmp_memperm, 10);
-       FIRM_DBG_REGISTER(dbg, "firm.be.spillslots");
 
        return env;
 }
@@ -744,14 +703,21 @@ static void collect_spills_walker(ir_node *node, void *data)
        be_node_needs_frame_entity(env, node, mode, align);
 }
 
-void be_coalesce_spillslots(const be_chordal_env_t *chordal_env)
+void be_coalesce_spillslots(be_irg_t *birg)
 {
-       be_fec_env_t *env = be_new_frame_entity_coalescer(chordal_env->birg);
+       be_fec_env_t *env = be_new_frame_entity_coalescer(birg);
 
        /* collect reloads */
-       irg_walk_graph(chordal_env->irg, NULL, collect_spills_walker, env);
+       irg_walk_graph(birg->irg, NULL, collect_spills_walker, env);
 
        be_assign_entities(env);
 
        be_free_frame_entity_coalescer(env);
 }
+
+void be_init_spillslots(void)
+{
+       FIRM_DBG_REGISTER(dbg, "firm.be.spillslots");
+}
+
+BE_REGISTER_MODULE_CONSTRUCTOR(be_init_spillslots);