{
const spill_t* s1 = d1;
const spill_t* s2 = d2;
+ (void) size;
+
return s1->spill != s2->spill;
}
{
const memperm_t* e1 = d1;
const memperm_t* e2 = d2;
+ (void) size;
+
return e1->block != e2->block;
}
// insert node into schedule
blockend = get_end_of_block_insertion_point(memperm->block);
sched_add_before(blockend, mempermnode);
- be_stat_ev("mem_perm", memperm->entrycount);
+ stat_ev_dbl("mem_perm", memperm->entrycount);
i = 0;
for(entry = memperm->entries; entry != NULL; entry = entry->next, ++i) {
const arch_env_t *arch_env = birg->main_env->arch_env;
be_fec_env_t *env = xmalloc(sizeof(env[0]));
- be_assure_liveness(birg);
+ be_liveness_assure_chk(be_assure_liveness(birg));
obstack_init(&env->obst);
env->arch_env = arch_env;
void be_assign_entities(be_fec_env_t *env)
{
- if(be_stat_ev_is_active()) {
- int count = set_count(env->spills);
- be_stat_ev("spillslots", count);
- }
+ stat_ev_dbl("spillslots", set_count(env->spills));
if(be_coalesce_spill_slots) {
do_greedy_coalescing(env);
}
- if(be_stat_ev_is_active()) {
- int count = count_spillslots(env);
- be_stat_ev("spillslots_after_coalescing", count);
- }
+ stat_ev_dbl("spillslots_after_coalescing", count_spillslots(env));
assign_spillslots(env);