DBG((dbg, DBG_CHOOSE, "Spilling %+F ", to_spill));
for(edge = set_first(loop_attr->out_edges); edge != NULL; edge = set_next(loop_attr->out_edges)) {
- be_add_reload_on_edge(env->senv, to_spill, edge->block, edge->pos);
+ be_add_reload_on_edge(env->senv, to_spill, edge->block, edge->pos, env->cls);
}
}
}