#include "bespill.h"
void be_spill_belady(const be_chordal_env_t *env);
-
+/// Same as be_spill_belady but reuses an existing spill environment
+void be_spill_belady_spill_env(const be_chordal_env_t *env, spill_env_t *spill_env);
#endif /*BESPILLBELADY_H_*/