#define BESPILLBELADY_H_
#include "be_t.h"
+#include "bechordal.h"
+
#include "bearch.h"
+#include "bespill.h"
-void be_spill_belady(const be_main_session_env_t *env, const arch_register_class_t *cls);
+void be_spill_belady(const be_chordal_env_t *env);
+/// Same as be_spill_belady but reuses an existing spill enviornment
+void be_spill_belady_spill_env(const be_chordal_env_t *env, spill_env_t *spill_env);
#endif /*BESPILLBELADY_H_*/