return USES_INFINITY;
/* We have to keep nonspillable nodes in the workingset */
- if (arch_irn_get_flags(skip_Proj_const(def)) & arch_irn_flags_dont_spill)
+ if (arch_get_irn_flags(skip_Proj_const(def)) & arch_irn_flags_dont_spill)
return 0;
/* give some bonus to rematerialisable nodes */
}
/* We have to keep nonspillable nodes in the workingset */
- if (arch_irn_get_flags(skip_Proj_const(node)) & arch_irn_flags_dont_spill) {
+ if (arch_get_irn_flags(skip_Proj_const(node)) & arch_irn_flags_dont_spill) {
loc.time = 0;
DB((dbg, DBG_START, " %+F taken (dontspill node)\n", node, loc.time));
return loc;
/* no predecessor -> empty set */
workset_clear(ws);
} else if (arity == 1) {
- /* one predecessor, copy it's end workset */
+ /* one predecessor, copy its end workset */
ir_node *pred_block = get_Block_cfgpred_block(block, 0);
block_info_t *pred_info = get_block_info(pred_block);
obstack_free(&obst, NULL);
}
-BE_REGISTER_MODULE_CONSTRUCTOR(be_init_spillbelady);
+BE_REGISTER_MODULE_CONSTRUCTOR(be_init_spillbelady)
void be_init_spillbelady(void)
{
static be_spiller_t belady_spiller = {