#include "irnode.h"
#include "debug.h"
+#include "bechordal.h"
#include "be_t.h"
#include "bearch.h"
spill_env_t *be_new_spill_env(
firm_dbg_module_t *dbg,
- const be_main_session_env_t *session,
- const arch_register_class_t *cls);
+ const be_chordal_env_t *chordal,
+ decide_irn_t is_mem_phi,
+ void *data);
void be_delete_spill_env(spill_env_t *senv);
-void be_add_spill(spill_env_t *senv, ir_node *to_spill, ir_node *before);
+void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before);
-void be_add_spill_on_edge(spill_env_t *senv, ir_node *to_spill, ir_node *bl, int pos);
+void be_add_reload_on_edge(spill_env_t *senv, ir_node *to_spill, ir_node *bl, int pos);
-void be_insert_spills_reloads(spill_env_t *senv, pset *reload_set, decide_irn_t is_mem_phi, void *data);
+void be_insert_spills_reloads(spill_env_t *senv, pset *reload_set);
+
+/**
+ * Computes the spill offsets for all spill nodes in the irg
+ */
+void be_compute_spill_offsets(be_chordal_env_t *cenv);
#endif /*BESPILL_H_*/