#include "bearch.h"
#include "beirg.h"
-typedef struct _spill_env_t spill_env_t;
+typedef struct spill_env_t spill_env_t;
/**
* Creates a new spill environment.
*/
void be_delete_spill_env(spill_env_t *senv);
-/**
- * Sets the debug module of a spill environment.
- */
-DEBUG_ONLY(void be_set_spill_env_dbg_module(spill_env_t *env, firm_dbg_module_t *dbg));
-
/**
* Inserts a new entry into the list of reloads to place (the real nodes will
* be created when be_insert_spills_reloads is run). You don't have to