#include "bearch.h"
typedef struct _spill_env_t spill_env_t;
-typedef int(*decide_irn_t)(const ir_node*, void*);
/**
* Creates a new spill environment.
*
* @param chordal
- * @param is_spilled_phi a function that evaluates a phi node and returns true if it is a spilled phi node
- * @param data context parameter for the is_spilled_phi function
*/
-spill_env_t *be_new_spill_env(const be_chordal_env_t *chordal, decide_irn_t is_spilled_phi, void *data);
+spill_env_t *be_new_spill_env(const be_chordal_env_t *chordal);
/**
- * (re-)sets the is_spilled_phi callback
+ * Marks a phi-node for spilling. So when reloading from this phi-node, not
+ * only its value but the whole phi will be spilled.
+ * This might place be_Copy nodes in predecessor blocks.
*/
-void be_set_is_spilled_phi(spill_env_t *env, decide_irn_t is_spilled_phi, void *data);
+void be_spill_phi(spill_env_t *env, ir_node *node);
/**
* Deletes a spill environment.
void be_add_reload_on_edge(spill_env_t *senv, ir_node *to_spill, ir_node *bl, int pos);
-void be_insert_spills_reloads(spill_env_t *senv, pset *reload_set);
+void be_insert_spills_reloads(spill_env_t *senv);
/**
* Computes the spill offsets for all spill nodes in the irg