* Creates a new spill environment.
*
* @param chordal
- * @param is_spilled_phi a function that evaluates a phi node and returns true if it is a spilled phi node
- * @param data context parameter for the is_spilled_phi function
*/
spill_env_t *be_new_spill_env(const be_chordal_env_t *chordal);
/**
- * Marks a phi-node for spilling
+ * Marks a phi-node for spilling. So when reloading from this phi-node, not
+ * only its value but the whole phi will be spilled.
+ * This might place be_Copy nodes in predecessor blocks.
*/
void be_spill_phi(spill_env_t *env, ir_node *node);