/**
* Inserts a new entry into the list of reloads to place (the real nodes will
* be created when be_insert_spills_reloads is run). You don't have to
- * explicitely create spill nodes, they will be created automatically as soon
- * as a reload is created.
+ * explicitely create spill nodes, they will be created automatically after
+ * the definition of a value as soon as a reload is created. (we should add a
+ * possibility for explicit spill placement in the future)
*/
void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before);