#ifndef BESPILL_H_
#define BESPILL_H_
+#include "firm_types.h"
#include "set.h"
#include "pset.h"
-#include "irnode.h"
#include "debug.h"
+#include "bechordal.h"
#include "be_t.h"
#include "bearch.h"
typedef struct _spill_env_t spill_env_t;
typedef int(*decide_irn_t)(const ir_node*, void*);
+/**
+ * Creates a new spill environment.
+ *
+ * @param chordal
+ * @param is_spilled_phi a function that evaluates a phi node and returns true if it is a spilled phi node
+ * @param data context parameter for the is_spilled_phi function
+ */
+spill_env_t *be_new_spill_env(const be_chordal_env_t *chordal, decide_irn_t is_spilled_phi, void *data);
-spill_env_t *be_new_spill_env(
- firm_dbg_module_t *dbg,
- const be_main_session_env_t *session,
- const arch_register_class_t *cls,
- decide_irn_t is_mem_phi,
- void *data);
+/**
+ * (re-)sets the is_spilled_phi callback
+ */
+void be_set_is_spilled_phi(spill_env_t *env, decide_irn_t is_spilled_phi, void *data);
+/**
+ * Deletes a spill environment.
+ */
void be_delete_spill_env(spill_env_t *senv);
void be_add_reload(spill_env_t *senv, ir_node *to_spill, ir_node *before);
void be_add_reload_on_edge(spill_env_t *senv, ir_node *to_spill, ir_node *bl, int pos);
-void be_insert_spills_reloads(spill_env_t *senv, pset *reload_set);
+void be_insert_spills_reloads(spill_env_t *senv);
+
+/**
+ * Computes the spill offsets for all spill nodes in the irg
+ */
+void be_compute_spill_offsets(be_chordal_env_t *cenv);
+
+/**
+ * Sets the debug module of a spill environment.
+ */
+DEBUG_ONLY(void be_set_spill_env_dbg_module(spill_env_t *env, firm_dbg_module_t *dbg));
-#endif /*BESPILL_H_*/
+#endif /* BESPILL_H_ */